Player Matchup

Gilgamesh
Gilgamesh
DeeranDee
Gilgamesh
Level 44
God Stats
3W - 5L
1,372 SR
Queue Stats
60W - 77L
1,332 Elo+
Party 1
Odin
Odin
Marduk94
Odin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 78L
1,332 Elo+
Party 1
Achilles
Achilles
MoonHusbando
Achilles
Level 50
God Stats
4W - 4L
1,367 SR
Queue Stats
53W - 37L
1,544 Elo+
Party 4
Nemesis
Nemesis
MoonWaifu
Nemesis
Level 28
God Stats
0W - 3L
1,215 SR
Queue Stats
47W - 34L
1,539 Elo+
Party 4
Agni
Agni
frankgamer13
Agni
Level 39
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 2L
1,802 Elo+
Party 4
Team Averages
Level 41
1,363 SR
1,510 Elo+

VS

Team Averages
Level 39
1,446 SR
1,428 Elo+
Sobek
Sobek
GHJEXCOMMANDER
Sobek
Level 33
God Stats
11W - 13L
1,411 SR
Queue Stats
337W - 334L
1,416 Elo+
Party 2
Thoth
Thoth
Lumetirmo
Thoth
Level 29
God Stats
6W - 8L
1,226 SR
Queue Stats
251W - 279L
1,410 Elo+
Party 2
Nemesis
Nemesis
The1Op
Nemesis
Level 38
God Stats
9W - 8L
1,502 SR
Queue Stats
83W - 95L
1,424 Elo+
Party 3
King Arthur
King Arthur
kettle911
King Arthur
Level 17
God Stats
7W - 4L
1,655 SR
Queue Stats
44W - 34L
1,482 Elo+
Party 3
Izanami
Izanami
sugar1231
Izanami
Level 78
God Stats
5W - 5L
1,438 SR
Queue Stats
33W - 36L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeeranDee
Gilgamesh
13
2 / 7 / 2
8,166
454
9,073
14,790
6,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
12
2 / 4 / 3
7,448
414
6,484
11,127
4,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
MoonHusbando
Achilles
15
3 / 4 / 1
9,026
501
14,887
16,938
12,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MoonWaifu
Nemesis
15
2 / 2 / 3
8,974
499
6,327
11,167
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 6 / 2
8,573
476
8,120
12,102
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
9,543
530
9,649
14,346
11,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Lumetirmo
Thoth
16
4 / 2 / 1
9,804
545
6,919
7,985
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
The1Op
Nemesis
18
3 / 2 / 4
10,283
571
6,094
13,405
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
kettle911
King Arthur
14
2 / 2 / 3
8,391
466
9,532
19,637
11,071
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
sugar1231
Izanami
17
10 / 3 / 3
10,459
581
13,161
11,321
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
10
Kills
23
23
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeeranDee
Gilgamesh
2
7
2
0.43
W
4
1
11
9.5
W
Thoth
Lumetirmo
Thoth
4
2
1
2.25
L
Odin
2
4
3
0.88
L
Achilles
MoonHusbando
Achilles
3
4
1
0.88
L
Nemesis
MoonWaifu
Nemesis
2
2
3
1.75
W
Nemesis
The1Op
Nemesis
3
2
4
2.5
L
1
6
2
0.33
W
King Arthur
kettle911
King Arthur
2
2
3
1.75
W
Izanami
sugar1231
Izanami
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,891
Damage
45,355
66,124
Taken
66,694
31,912
Mitigated
35,654
12,942
Healing
23,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeeranDee
Gilgamesh
9,073
2,747
524
3,068
14,790
6,426
636
3,724
11,066
0
41,922
W
9,649
812
522
6,818
14,346
11,402
165
1,236
12,992
17,221
0
W
Thoth
Lumetirmo
Thoth
6,919
265
0
1,979
7,985
2,561
1,314
2,721
4,866
54,116
0
L
Odin
6,484
2,157
996
2,285
11,127
4,766
368
3,141
7,962
0
21,507
L
Achilles
MoonHusbando
Achilles
14,887
2,783
0
5,325
16,938
12,544
59
782
16,156
0
56,173
L
Nemesis
MoonWaifu
Nemesis
6,327
2,491
0
744
11,167
4,620
833
2,231
8,876
0
53,575
W
Nemesis
The1Op
Nemesis
6,094
2,040
0
5,678
13,405
5,700
985
2,054
11,251
0
74,117
L
8,120
732
0
0
12,102
3,556
0
5,894
5,496
44,351
0
W
King Arthur
kettle911
King Arthur
9,532
1,171
0
7,282
19,637
11,071
70
610
18,997
0
42,176
W
Izanami
sugar1231
Izanami
13,161
9,043
0
953
11,321
4,920
2,209
821
10,468
0
79,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,187
Gold Earned
48,480
370
Minions Killed
510
0
Camps Cleared
0
1,677,433
Distance Traveled
1,685,916
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,166
454
69
4
0
323,475
1
W
Sobek
9,543
530
28
2
0
377,539
3
W
Thoth
9,804
545
111
6
0
279,173
0
L
Odin
7,448
414
37
2
0
338,219
0
L
Achilles
9,026
501
86
5
0
353,522
2
L
Nemesis
8,974
499
93
5
0
352,146
3
W
Nemesis
10,283
571
149
8
0
392,244
2
L
Agni
8,573
476
85
5
0
310,071
1
W
King Arthur
8,391
466
83
5
0
347,632
6
W
Izanami
10,459
581
139
8
0
289,328
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role