Player Matchup

Hercules
Hercules
MaMereEstBonne
Hercules
Level 95
God Stats
12W - 25L
1,488 SR
Queue Stats
203W - 218L
1,516 Elo+
Solo
Thor
Thor
SwiftColt935671
Thor
Level 108
God Stats
12W - 20L
1,498 SR
Queue Stats
282W - 295L
1,433 Elo+
Solo
He Bo
He Bo
TTV_JayRJ5
He Bo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,513 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,487 Elo+

VS

Team Averages
Level 102
1,518 SR
1,478 Elo+
Baron Samedi
Baron Samedi
Dutch_Blanket
Baron Samedi
Level 89
God Stats
37W - 25L
1,493 SR
Queue Stats
246W - 219L
1,420 Elo+
Party 1
Hercules
Hercules
GuyzimaBrown420
Hercules
Level 129
God Stats
64W - 39L
1,552 SR
Queue Stats
287W - 236L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
dinkelbureg
Danzaburou
Level 89
God Stats
10W - 6L
1,509 SR
Queue Stats
114W - 129L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 6 / 8
11,492
605
8,009
21,164
19,546
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 5 / 3
12,776
672
17,307
20,273
9,418
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

He Bo
14
3 / 10 / 5
11,306
595
18,999
14,474
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dutch_Blanket
Baron Samedi
17
11 / 4 / 8
13,538
713
18,423
13,278
8,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
16
5 / 4 / 12
13,328
701
12,352
30,801
24,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
dinkelbureg
Danzaburou
16
5 / 3 / 15
13,272
699
14,338
15,187
5,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
11
Kills
21
21
Deaths
11
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dutch_Blanket
Baron Samedi
11
4
8
3.75
W
Hercules
5
4
12
2.75
L
Hercules
1
6
8
0.83
L
7
5
3
1.7
L
He Bo
3
10
5
0.55
W
Danzaburou
dinkelbureg
Danzaburou
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,315
Damage
45,113
55,911
Taken
59,266
34,375
Mitigated
38,399
6,818
Healing
24,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dutch_Blanket
Baron Samedi
18,423
316
3,230
5,174
13,278
8,812
711
3,198
9,851
56,734
0
W
Hercules
12,352
3,428
0
12,107
30,801
24,054
891
10,364
19,915
0
28,767
L
Hercules
8,009
804
219
4,007
21,164
19,546
178
8,283
12,337
0
35,997
L
17,307
1,771
0
829
20,273
9,418
484
4,913
14,960
0
53,497
L
He Bo
18,999
66
511
1,252
14,474
5,411
106
3,999
10,155
57,427
0
W
Danzaburou
dinkelbureg
Danzaburou
14,338
5,108
309
3,990
15,187
5,533
1,723
4,580
10,435
0
52,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,574
Gold Earned
40,138
175
Minions Killed
171
0
Camps Cleared
0
938,503
Distance Traveled
990,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,538
713
71
4
0
330,990
3
W
Hercules
13,328
701
29
2
0
362,735
4
L
Hercules
11,492
605
42
2
0
315,164
2
L
Thor
12,776
672
65
3
0
332,960
4
L
He Bo
11,306
595
68
4
0
290,379
1
W
Danzaburou
13,272
699
71
4
0
297,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role