Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Eleokiz
Janus
Level 67
God Stats
5W - 2L
1,429 SR
Queue Stats
70W - 79L
1,405 Elo+
Solo
Izanami
Izanami
Str8upsavage12
Izanami
Level 89
God Stats
75W - 77L
1,473 SR
Queue Stats
302W - 373L
1,354 Elo+
Solo
Team Averages
Level 91
1,467 SR
1,420 Elo+

VS

Team Averages
Level 31
1,481 SR
1,334 Elo+
Ares
Ares
Arghaumont
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,255 Elo+
Solo
Fenrir
Fenrir
Gishkim
Fenrir
Level 26
God Stats
2W - 5L
1,462 SR
Queue Stats
45W - 60L
1,338 Elo+
Solo
Merlin
Merlin
Karma-Shadowfoot
Merlin
Level 60
God Stats
78W - 96L
1,482 SR
Queue Stats
611W - 652L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 5 / 8
10,926
780
6,842
12,529
7,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Eleokiz
Janus
14
1 / 3 / 9
9,821
702
5,383
8,755
2,569
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
14 / 0 / 4
12,078
863
17,447
9,657
3,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
7,572
541
725
11,908
4,363
Fenrir
Gishkim
Fenrir
14
5 / 6 / 2
9,504
679
7,292
14,203
6,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 4
9,147
653
9,273
9,120
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
8
8
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
5
8
1.4
L
0
9
2
0.11
W
Janus
Eleokiz
Janus
1
3
9
1.83
L
Fenrir
Gishkim
Fenrir
5
6
2
1
L
3
3
4
1.67
W
14
0
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,672
Damage
17,290
30,941
Taken
35,231
13,546
Mitigated
14,203
11,783
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,842
950
306
1,301
12,529
7,607
203
4,341
7,745
0
19,861
L
725
156
0
0
11,908
4,363
0
2,361
9,547
4,125
0
W
Janus
Eleokiz
Janus
5,383
173
1,097
3,724
8,755
2,569
422
2,518
6,069
48,235
0
L
Fenrir
Gishkim
Fenrir
7,292
1,627
0
2,315
14,203
6,363
0
1,186
13,017
0
28,617
L
9,273
174
0
1,207
9,120
3,477
0
1,941
7,179
44,389
0
W
17,447
13,579
0
5,355
9,657
3,370
2,532
2,416
7,065
0
76,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
26,223
197
Minions Killed
129
0
Camps Cleared
0
727,621
Distance Traveled
667,926
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,926
780
30
2
0
240,308
3
L
Ares
7,572
541
2
0
0
166,760
0
W
Janus
9,821
702
69
5
0
218,559
1
L
Fenrir
9,504
679
47
3
0
264,739
0
L
Merlin
9,147
653
80
6
0
236,427
1
W
Izanami
12,078
863
98
7
0
268,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role