Player Matchup

Chaac
Chaac
Bronze III
Kallibu1995
Chaac
Bronze III
Level 125
God Stats
0W - 1L
1,517 SR
Queue Stats
6W - 13L
1,400 MMR
Solo
Ne Zha
Ne Zha
Silver III
LilㅤGhost小鬼
Ne Zha
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
worshipsatan666
Ymir
Silver I
Level 68
God Stats
40W - 29L
1,545 SR
Queue Stats
383W - 381L
1,178 MMR
Solo
Janus
Janus
Silver V
南京富商重金求子
Janus
Silver V
Level 140
God Stats
1W - 6L
1,500 SR
Queue Stats
296W - 303L
766 MMR
Party 2
Rama
Rama
Bronze III
屋脊上的喵
Rama
Bronze III
Level 69
God Stats
0W - 1L
1,350 SR
Queue Stats
7W - 13L
1,310 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,482 SR
1,231 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,556 SR
1,218 MMR
Sun Wukong
Sun Wukong
Silver I
BronzeFiveHero
Sun Wukong
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Silver IV
GabiySanti
Izanami
Silver IV
Level 126
God Stats
6W - 3L
1,434 SR
Queue Stats
147W - 168L
806 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Hahamicide
Gilgamesh
Bronze III
Level 139
God Stats
1W - 0L
1,770 SR
Queue Stats
5W - 5L
1,414 MMR
Solo
Yemoja
Yemoja
Silver III
Sruzzy
Yemoja
Silver III
Level 102
God Stats
6W - 6L
1,575 SR
Queue Stats
114W - 121L
961 MMR
Solo
Ah Puch
Ah Puch
Silver I
kaYEETus
Ah Puch
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
9,549
477
11,137
18,509
10,798
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 6 / 5
9,692
485
9,314
14,724
5,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 3
9,390
470
5,136
14,874
12,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
4 / 3 / 2
11,541
577
9,635
11,560
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 4 / 3
10,251
513
5,785
13,558
4,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TiamatKing ArthurAthenaApolloDiscordia

VS

Bans
TsukuyomiSobekAresCerberusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BronzeFiveHero
Sun Wukong
18
4 / 1 / 12
11,559
578
15,151
15,461
9,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
GabiySanti
Izanami
18
6 / 3 / 3
12,037
602
10,810
12,915
4,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
Hahamicide
Gilgamesh
17
8 / 2 / 7
11,491
575
12,832
14,399
8,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Sruzzy
Yemoja
15
1 / 4 / 7
10,510
526
4,401
13,405
8,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Puch
kaYEETus
Ah Puch
17
2 / 2 / 11
10,746
537
10,398
10,846
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
11
Kills
21
22
Deaths
12
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BronzeFiveHero
Sun Wukong
4
1
12
10
W
Izanami
GabiySanti
Izanami
6
3
3
2.5
W
Gilgamesh
Hahamicide
Gilgamesh
8
2
7
5.75
L
3
6
3
0.75
L
4
6
5
1.08
W
Yemoja
Sruzzy
Yemoja
1
4
7
1.13
W
Ah Puch
kaYEETus
Ah Puch
2
2
11
3.75
L
0
3
3
0.5
L
4
3
2
1.67
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,007
Damage
53,592
73,225
Taken
67,026
37,242
Mitigated
35,415
15,294
Healing
27,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BronzeFiveHero
Sun Wukong
15,151
4,260
0
6,399
15,461
9,494
540
3,747
11,592
0
77,979
W
Izanami
GabiySanti
Izanami
10,810
7,490
0
4,756
12,915
4,733
1,640
1,801
11,064
0
105,612
W
Gilgamesh
Hahamicide
Gilgamesh
12,832
4,973
0
4,164
14,399
8,526
936
2,823
11,450
0
69,141
L
11,137
1,843
0
5,084
18,509
10,798
0
2,149
16,360
0
52,511
L
9,314
4,227
0
1,250
14,724
5,317
0
4,845
9,879
0
51,861
W
Yemoja
Sruzzy
Yemoja
4,401
1,601
6,123
1,358
13,405
8,599
0
6,403
6,852
20,329
0
W
Ah Puch
kaYEETus
Ah Puch
10,398
1,201
0
4,301
10,846
4,063
426
3,186
7,534
75,470
0
L
5,136
580
0
2,167
14,874
12,221
0
5,519
9,355
28,526
0
L
9,635
398
0
2,488
11,560
4,131
0
1,073
10,487
87,809
0
L
5,785
5,045
0
4,305
13,558
4,775
2,623
1,213
12,345
0
71,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,423
Gold Earned
56,343
570
Minions Killed
558
0
Camps Cleared
0
1,817,602
Distance Traveled
1,886,819
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,559
578
131
7
0
421,887
4
W
Izanami
12,037
602
167
8
0
320,302
7
W
Gilgamesh
11,491
575
109
5
0
421,588
4
L
Chaac
9,549
477
101
5
0
347,606
4
L
Ne Zha
9,692
485
95
5
0
358,351
1
W
Yemoja
10,510
526
27
1
0
346,863
5
W
Ah Puch
10,746
537
124
6
0
376,179
2
L
Ymir
9,390
470
43
2
0
388,195
7
L
Janus
11,541
577
182
9
0
384,023
5
L
Rama
10,251
513
149
7
0
339,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role