Player Matchup

Discordia
Discordia
Musaky
Discordia
Level 145
God Stats
1W - 1L
1,520 SR
Queue Stats
5W - 5L
1,703 Elo+
Party 1
Danzaburou
Danzaburou
SaucisseKnight
Danzaburou
Level 140
God Stats
3W - 2L
1,393 SR
Queue Stats
245W - 130L
1,647 Elo+
Party 1
Gilgamesh
Gilgamesh
SebiBlack
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 147
1,471 SR
1,617 Elo+

VS

Team Averages
Level 113
1,463 SR
1,585 Elo+
Sol
Sol
DaDte
Sol
Level 117
God Stats
10W - 8L
1,312 SR
Queue Stats
795W - 709L
1,651 Elo+
Solo
Skadi
Skadi
OEBDragonLight
Skadi
Level 148
God Stats
6W - 12L
1,576 SR
Queue Stats
307W - 281L
1,603 Elo+
Solo
Kumbhakarna
Kumbhakarna
КапитанЖорик
Kumbhakarna
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Musaky
Discordia
10
3 / 0 / 2
6,157
880
5,072
2,809
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SaucisseKnight
Danzaburou
8
0 / 0 / 2
5,329
761
3,443
3,040
1,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
SebiBlack
Gilgamesh
9
3 / 0 / 3
6,679
954
4,418
4,475
1,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DaDte
Sol
9
0 / 2 / 0
5,669
810
3,947
4,748
1,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 1 / 0
4,804
686
556
1,036
315
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8
0 / 3 / 0
5,248
750
2,089
9,496
5,301
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
DaDte
Sol
0
2
0
0
W
Discordia
Musaky
Discordia
3
0
2
4
L
0
1
0
0
W
Danzaburou
SaucisseKnight
Danzaburou
0
0
2
1
W
Gilgamesh
SebiBlack
Gilgamesh
3
0
3
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,933
Damage
6,592
10,324
Taken
15,280
3,603
Mitigated
7,037
2,359
Healing
2,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
DaDte
Sol
3,947
895
0
1,458
4,748
1,421
0
1,513
3,235
27,674
0
W
Discordia
Musaky
Discordia
5,072
663
0
1,171
2,809
893
60
1,541
1,268
22,396
0
L
556
318
0
0
1,036
315
0
624
412
0
3,370
W
Danzaburou
SaucisseKnight
Danzaburou
3,443
1,344
0
712
3,040
1,039
60
2,151
889
0
22,488
W
Gilgamesh
SebiBlack
Gilgamesh
4,418
1,936
0
476
4,475
1,671
0
2,420
2,055
0
16,582
L
2,089
333
0
588
9,496
5,301
0
2,975
6,521
9,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,165
Gold Earned
15,721
110
Minions Killed
81
0
Camps Cleared
0
426,890
Distance Traveled
324,708
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,669
810
59
8
0
134,515
0
W
Discordia
6,157
880
27
4
0
138,684
3
L
Skadi
4,804
686
10
1
0
41,838
0
W
Danzaburou
5,329
761
47
7
0
129,769
2
W
Gilgamesh
6,679
954
36
5
0
158,437
1
L
Kumbhakarna
5,248
750
12
2
0
148,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role