Player Matchup

Cerberus
Cerberus
AsterXI
Cerberus
Level 15
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 2
Ao Kuang
Ao Kuang
Camilush7
Ao Kuang
Level 29
God Stats
3W - 6L
1,347 SR
Queue Stats
34W - 38L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
CrimsonHare22
Gilgamesh
Level 23
God Stats
9W - 7L
1,562 SR
Queue Stats
64W - 62L
1,535 Elo+
Solo
Medusa
Medusa
S0L M0RI
Medusa
Level 27
God Stats
0W - 1L
1,260 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 2
Janus
Janus
ayngguangzhainan
Janus
Level 27
God Stats
11W - 8L
1,724 SR
Queue Stats
166W - 128L
1,625 Elo+
Party 1
Team Averages
Level 24
1,513 SR
1,447 Elo+

VS

Team Averages
Level 22
1,575 SR
1,491 Elo+
Kali
Kali
Deadlymann
Kali
Level 26
God Stats
9W - 7L
1,339 SR
Queue Stats
124W - 133L
1,372 Elo+
Party 3
Amaterasu
Amaterasu
Doomstryker
Amaterasu
Level 29
God Stats
15W - 15L
1,442 SR
Queue Stats
84W - 101L
1,405 Elo+
Party 3
The Morrigan
The Morrigan
FlyingFlango
The Morrigan
Level 13
God Stats
7W - 5L
1,762 SR
Queue Stats
30W - 25L
1,773 Elo+
Solo
Danzaburou
Danzaburou
Kushtafah
Danzaburou
Level 18
God Stats
16W - 16L
1,413 SR
Queue Stats
346W - 377L
1,479 Elo+
Solo
Hades
Hades
在下射惠人
Hades
Level 26
God Stats
5W - 0L
1,921 SR
Queue Stats
16W - 16L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AsterXI
Cerberus
10
0 / 4 / 1
6,918
364
1,686
8,970
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Camilush7
Ao Kuang
17
5 / 3 / 1
9,873
520
6,526
17,069
6,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
CrimsonHare22
Gilgamesh
14
2 / 2 / 0
8,672
456
8,165
10,384
8,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
S0L M0RI
Medusa
10
0 / 6 / 1
6,846
360
2,278
7,630
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
3 / 5 / 3
9,729
512
7,079
9,213
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
9,349
492
1,884
13,569
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Doomstryker
Amaterasu
15
1 / 1 / 3
10,381
546
3,267
13,440
9,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
FlyingFlango
The Morrigan
19
5 / 0 / 3
11,592
610
9,458
6,984
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Kushtafah
Danzaburou
16
6 / 3 / 4
11,169
588
8,327
13,919
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 3 / 8
10,735
565
13,250
10,201
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
10
Kills
20
20
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AsterXI
Cerberus
0
4
1
0.13
L
Ao Kuang
Camilush7
Ao Kuang
5
3
1
1.83
L
Gilgamesh
CrimsonHare22
Gilgamesh
2
2
0
1
W
1
3
3
0.83
W
Amaterasu
Doomstryker
Amaterasu
1
1
3
2.5
W
The Morrigan
FlyingFlango
The Morrigan
5
0
3
6.5
W
Danzaburou
Kushtafah
Danzaburou
6
3
4
2.67
L
Medusa
S0L M0RI
Medusa
0
6
1
0.08
L
3
5
3
0.9
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
36,186
53,266
Taken
58,113
25,922
Mitigated
28,108
11,772
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AsterXI
Cerberus
1,686
121
0
2,522
8,970
5,420
0
2,591
6,379
17,708
0
L
Ao Kuang
Camilush7
Ao Kuang
6,526
1,334
0
5,914
17,069
6,516
117
7,073
9,996
56,530
6,730
L
Gilgamesh
CrimsonHare22
Gilgamesh
8,165
2,091
0
595
10,384
8,506
285
4,096
6,274
0
39,230
W
1,884
1,100
0
2,067
13,569
4,505
1,080
3,768
9,661
0
60,932
W
Amaterasu
Doomstryker
Amaterasu
3,267
732
219
5,736
13,440
9,038
1,933
722
12,718
0
34,153
W
The Morrigan
FlyingFlango
The Morrigan
9,458
1,888
0
2,607
6,984
3,547
1,806
1,245
5,661
82,010
5,929
W
Danzaburou
Kushtafah
Danzaburou
8,327
3,393
0
5,396
13,919
5,135
1,804
5,519
8,306
0
77,503
L
Medusa
S0L M0RI
Medusa
2,278
997
0
924
7,630
2,189
0
4,109
3,521
0
27,566
L
7,079
440
0
1,817
9,213
3,291
200
4,645
4,548
63,358
0
W
13,250
1,429
258
4,340
10,201
5,883
950
3,304
6,769
45,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,038
Gold Earned
53,226
432
Minions Killed
529
0
Camps Cleared
0
1,570,757
Distance Traveled
1,777,260
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,918
364
46
2
0
279,143
1
L
Ao Kuang
9,873
520
113
6
0
340,612
0
L
Gilgamesh
8,672
456
78
4
0
322,360
4
W
Kali
9,349
492
100
5
0
400,264
0
W
Amaterasu
10,381
546
65
3
0
401,029
3
W
The Morrigan
11,592
610
163
9
0
327,585
5
W
Danzaburou
11,169
588
120
6
0
313,591
6
L
Medusa
6,846
360
61
3
0
262,959
0
L
Janus
9,729
512
134
7
0
365,683
0
W
Hades
10,735
565
81
4
0
334,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role