Player Matchup

Khepri
Khepri
DanTheman832
Khepri
Level 25
God Stats
7W - 8L
1,395 SR
Queue Stats
94W - 94L
1,396 Elo+
Solo
Anhur
Anhur
ORYZA_1
Anhur
Level 27
God Stats
8W - 13L
1,494 SR
Queue Stats
163W - 194L
1,391 Elo+
Party 2
Nox
Nox
SIkpstream
Nox
Level 28
God Stats
15W - 22L
1,418 SR
Queue Stats
71W - 71L
1,450 Elo+
Solo
Arachne
Arachne
ahilak471
Arachne
Level 29
God Stats
1W - 3L
1,585 SR
Queue Stats
299W - 331L
1,414 Elo+
Party 2
Guan Yu
Guan Yu
voidedMO
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 22
1,478 SR
1,430 Elo+

VS

Team Averages
Level 22
1,558 SR
1,326 Elo+
Hercules
Hercules
Aspy83
Hercules
Level 26
God Stats
1W - 0L
1,893 SR
Queue Stats
9W - 12L
1,289 Elo+
Solo
Fenrir
Fenrir
MarmotaTTV
Fenrir
Level 28
God Stats
20W - 20L
1,500 SR
Queue Stats
98W - 97L
1,463 Elo+
Solo
Chiron
Chiron
Seduka
Chiron
Level 29
God Stats
5W - 0L
1,778 SR
Queue Stats
66W - 58L
1,498 Elo+
Solo
Bacchus
Bacchus
Strikelenkas
Bacchus
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 59L
1,242 Elo+
Party 1
Anubis
Anubis
Zuhnsd
Anubis
Level 6
God Stats
23W - 16L
1,118 SR
Queue Stats
73W - 82L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
6
2 / 4 / 0
5,067
507
3,995
6,447
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
ORYZA_1
Anhur
7
0 / 1 / 2
4,275
428
2,180
3,923
865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 1 / 2
5,403
540
2,723
4,091
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
ahilak471
Arachne
10
1 / 2 / 1
5,591
559
1,247
5,480
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
voidedMO
Guan Yu
6
0 / 5 / 1
4,066
407
936
5,390
2,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aspy83
Hercules
10
2 / 0 / 0
5,943
594
1,250
3,034
1,082
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
MarmotaTTV
Fenrir
10
5 / 1 / 3
6,097
610
3,208
6,541
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Seduka
Chiron
9
5 / 1 / 1
5,491
549
7,203
6,208
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Strikelenkas
Bacchus
7
0 / 1 / 3
4,778
478
607
4,385
2,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Zuhnsd
Anubis
10
1 / 2 / 5
5,614
561
2,752
4,189
1,981
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
13
13
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aspy83
Hercules
2
0
0
2
L
Khepri
2
4
0
0.5
W
Fenrir
MarmotaTTV
Fenrir
5
1
3
6.5
L
Anhur
ORYZA_1
Anhur
0
1
2
1
L
2
1
2
3
W
Chiron
Seduka
Chiron
5
1
1
5.5
W
Bacchus
Strikelenkas
Bacchus
0
1
3
1.5
W
Anubis
Zuhnsd
Anubis
1
2
5
1.75
L
Arachne
ahilak471
Arachne
1
2
1
0.75
L
Guan Yu
voidedMO
Guan Yu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,081
Damage
15,020
25,331
Taken
24,357
11,712
Mitigated
9,867
5,095
Healing
9,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aspy83
Hercules
1,250
464
0
648
3,034
1,082
337
0
2,974
0
26,113
L
Khepri
3,995
552
0
1,003
6,447
4,489
29
610
5,837
11,093
0
W
Fenrir
MarmotaTTV
Fenrir
3,208
942
0
3,190
6,541
2,390
0
765
5,692
0
21,024
L
Anhur
ORYZA_1
Anhur
2,180
1,254
0
806
3,923
865
108
756
3,167
0
16,254
L
2,723
202
0
1,040
4,091
1,366
0
1,112
2,979
23,690
0
W
Chiron
Seduka
Chiron
7,203
3,358
315
3,244
6,208
1,790
0
2,757
3,381
0
29,492
W
Bacchus
Strikelenkas
Bacchus
607
104
0
480
4,385
2,624
0
1,513
2,816
9,735
0
W
Anubis
Zuhnsd
Anubis
2,752
339
0
1,394
4,189
1,981
646
1,402
2,629
26,990
0
L
Arachne
ahilak471
Arachne
1,247
965
0
1,444
5,480
2,049
0
537
4,943
0
30,314
L
Guan Yu
voidedMO
Guan Yu
936
187
346
456
5,390
2,943
66
344
5,046
0
8,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,402
Gold Earned
27,923
178
Minions Killed
238
0
Camps Cleared
0
949,438
Distance Traveled
950,605
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,943
594
63
6
0
209,729
2
L
Khepri
5,067
507
16
2
0
204,082
0
W
Fenrir
6,097
610
41
4
0
178,783
0
L
Anhur
4,275
428
34
3
0
187,011
3
L
Nox
5,403
540
46
5
0
201,019
0
W
Chiron
5,491
549
49
5
0
165,132
1
W
Bacchus
4,778
478
20
2
0
209,939
1
W
Anubis
5,614
561
65
7
0
187,022
0
L
Arachne
5,591
559
67
7
0
181,303
0
L
Guan Yu
4,066
407
15
2
0
176,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role