Player Matchup

Nu Wa
Nu Wa
Silver I
HugeBanana21
Nu Wa
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
HydroMatic
Mercury
Silver I
Level 109
God Stats
28W - 11L
1,483 SR
Queue Stats
500W - 489L
1,126 MMR
Solo
Ares
Ares
Silver I
Ruev1t
Ares
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
jojobunny
Gilgamesh
Silver I
Level 88
God Stats
7W - 10L
1,477 SR
Queue Stats
502W - 532L
1,183 MMR
Solo
Izanami
Izanami
Bronze I
spiderurrieta
Izanami
Bronze I
Level 77
God Stats
5W - 4L
1,460 SR
Queue Stats
350W - 370L
434 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,484 SR
1,149 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,549 SR
1,302 MMR
Fenrir
Fenrir
Gold III
Arevalado
Fenrir
Gold III
Level 108
God Stats
17W - 28L
1,428 SR
Queue Stats
331W - 336L
1,274 MMR
Solo
Athena
Athena
Bronze III
Gorgasal
Athena
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
Halilix
Jormungandr
Gold V
Level 154
God Stats
25W - 29L
1,471 SR
Queue Stats
165W - 170L
1,276 MMR
Solo
Hou Yi
Hou Yi
Silver V
Niuzi
Hou Yi
Silver V
Level 35
God Stats
1W - 0L
1,983 SR
Queue Stats
20W - 22L
1,241 MMR
Solo
Apollo
Apollo
Gold V
Suppository
Apollo
Gold V
Level 160
God Stats
4W - 4L
1,365 SR
Queue Stats
480W - 502L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
7,330
611
6,914
6,840
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
HydroMatic
Mercury
11
3 / 5 / 3
6,480
540
4,772
9,812
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
Ruev1t
Ares
11
5 / 2 / 6
7,415
618
7,696
8,235
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
jojobunny
Gilgamesh
11
2 / 5 / 2
6,021
502
3,277
8,809
4,242
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
11
4 / 3 / 4
6,866
572
4,651
6,335
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SetJanusTsukuyomiScyllaAh Muzen Cab

VS

Bans
TiamatDanzaburouCu ChulainnAnhurKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arevalado
Fenrir
11
4 / 3 / 4
6,960
580
3,836
8,890
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Gorgasal
Athena
11
4 / 7 / 3
6,990
583
3,119
11,652
4,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Halilix
Jormungandr
12
1 / 2 / 5
6,900
575
7,957
8,436
6,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Niuzi
Hou Yi
11
1 / 3 / 0
5,983
499
5,072
7,446
1,935
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
13
7 / 2 / 3
7,938
662
6,016
7,712
2,595
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
17
Kills
17
17
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Arevalado
Fenrir
4
3
4
2
W
Athena
Gorgasal
Athena
4
7
3
0.79
W
Jormungandr
Halilix
Jormungandr
1
2
5
1.75
L
3
2
4
2.5
L
Mercury
HydroMatic
Mercury
3
5
3
0.9
W
Hou Yi
Niuzi
Hou Yi
1
3
0
0.33
L
Ares
Ruev1t
Ares
5
2
6
4
W
Apollo
7
2
3
4.25
L
Gilgamesh
jojobunny
Gilgamesh
2
5
2
0.6
L
Izanami
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,310
Damage
26,000
40,031
Taken
44,136
17,158
Mitigated
18,968
9,048
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Arevalado
Fenrir
3,836
1,169
0
2,370
8,890
3,183
688
2,603
6,287
0
29,058
W
Athena
Gorgasal
Athena
3,119
627
0
1,819
11,652
4,786
303
4,772
6,880
13,467
0
W
Jormungandr
Halilix
Jormungandr
7,957
1,909
0
1,683
8,436
6,469
574
703
7,733
36,127
0
L
6,914
1,549
82
2,414
6,840
2,087
652
1,083
5,709
50,762
0
L
Mercury
HydroMatic
Mercury
4,772
2,988
0
526
9,812
3,240
0
2,702
6,956
0
39,700
W
Hou Yi
Niuzi
Hou Yi
5,072
2,547
0
2,163
7,446
1,935
0
2,426
5,020
0
35,671
L
Ares
Ruev1t
Ares
7,696
745
357
1,176
8,235
5,283
0
948
7,287
15,045
0
W
Apollo
6,016
3,092
0
1,775
7,712
2,595
1,680
4,106
3,606
0
44,009
L
Gilgamesh
jojobunny
Gilgamesh
3,277
650
0
2,144
8,809
4,242
0
5,170
3,253
0
17,774
L
Izanami
4,651
2,627
0
2,349
6,335
2,306
0
585
5,750
0
43,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
34,771
304
Minions Killed
326
0
Camps Cleared
0
1,094,223
Distance Traveled
1,155,625
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,960
580
63
5
0
255,788
1
W
Athena
6,990
583
22
2
0
249,252
1
W
Jormungandr
6,900
575
80
7
0
202,456
1
L
Nu Wa
7,330
611
97
8
0
203,061
5
L
Mercury
6,480
540
71
6
0
260,178
4
W
Hou Yi
5,983
499
71
6
0
213,371
0
L
Ares
7,415
618
13
1
0
231,203
1
W
Apollo
7,938
662
90
8
0
234,758
4
L
Gilgamesh
6,021
502
36
3
0
199,224
1
L
Izanami
6,866
572
87
7
0
200,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role