Player Matchup

Tyr
Tyr
GGWP-_21
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,690 Elo+
Solo
Merlin
Merlin
Main29061997
Merlin
Level 28
God Stats
19W - 25L
1,402 SR
Queue Stats
70W - 73L
1,437 Elo+
Solo
Cthulhu
Cthulhu
SwayxOxy
Cthulhu
Level 29
God Stats
11W - 11L
1,743 SR
Queue Stats
115W - 141L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
UnevenJeans9
Ao Kuang
Level 27
God Stats
7W - 7L
1,528 SR
Queue Stats
75W - 74L
1,408 Elo+
Solo
Skadi
Skadi
mauriceee9229
Skadi
Level 26
God Stats
28W - 28L
1,549 SR
Queue Stats
76W - 94L
1,473 Elo+
Solo
Team Averages
Level 23
1,545 SR
1,497 Elo+

VS

Team Averages
Level 13
1,431 SR
1,478 Elo+
Ares
Ares
Brathair91
Ares
Level 27
God Stats
8W - 7L
1,503 SR
Queue Stats
37W - 37L
1,363 Elo+
Solo
Ra
Ra
Spare-AC
Ra
Level 8
God Stats
4W - 5L
1,308 SR
Queue Stats
9W - 10L
1,536 Elo+
Solo
Fenrir
Fenrir
Trompette-Land
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 123L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
dovii023
Gilgamesh
Level 18
God Stats
7W - 6L
1,580 SR
Queue Stats
30W - 28L
1,587 Elo+
Solo
King Arthur
King Arthur
xBinc
King Arthur
Level 5
God Stats
1W - 0L
1,263 SR
Queue Stats
4W - 6L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
7,801
312
3,419
8,559
2,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
15
6 / 10 / 3
10,341
414
13,824
14,728
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SwayxOxy
Cthulhu
17
7 / 6 / 8
12,343
494
19,063
20,545
25,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
UnevenJeans9
Ao Kuang
19
9 / 11 / 6
12,277
491
19,396
32,216
15,234
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
6 / 6 / 4
12,747
510
11,218
20,457
9,677
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 10
12,182
487
7,460
25,325
22,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 5 / 9
13,502
540
14,087
18,866
10,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
12 / 3 / 15
15,469
619
19,534
22,861
11,143
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
dovii023
Gilgamesh
20
14 / 4 / 12
14,911
596
29,510
35,477
31,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
xBinc
King Arthur
12
0 / 10 / 8
9,435
377
1,940
16,783
6,409
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
93
28
Kills
39
39
Deaths
30
22
Assists
54
Player
Kills
Deaths
Assists
KDA
W
3
8
10
1
L
0
6
1
0.08
L
Merlin
6
10
3
0.75
W
10
5
9
2.9
L
Cthulhu
SwayxOxy
Cthulhu
7
6
8
1.83
W
12
3
15
6.5
L
Ao Kuang
UnevenJeans9
Ao Kuang
9
11
6
1.09
W
Gilgamesh
dovii023
Gilgamesh
14
4
12
5
L
6
6
4
1.33
W
King Arthur
xBinc
King Arthur
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,920
Damage
72,531
96,505
Taken
119,312
60,282
Mitigated
82,283
25,673
Healing
34,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,460
588
789
1,694
25,325
22,977
567
14,756
10,471
47,185
0
L
3,419
528
0
1,483
8,559
2,921
0
1,203
7,344
0
17,143
L
Merlin
13,824
284
0
54
14,728
6,700
576
4,302
10,285
45,189
0
W
14,087
1,204
4,188
7,145
18,866
10,539
1,027
13,543
4,829
68,785
0
L
Cthulhu
SwayxOxy
Cthulhu
19,063
811
566
816
20,545
25,750
676
6,190
13,976
61,494
0
W
19,534
6,668
0
8,595
22,861
11,143
2,889
9,989
12,798
0
116,736
L
Ao Kuang
UnevenJeans9
Ao Kuang
19,396
7,972
0
14,252
32,216
15,234
0
5,225
26,897
71,577
0
W
Gilgamesh
dovii023
Gilgamesh
29,510
7,230
0
11,791
35,477
31,215
1,219
12,861
20,993
991
108,070
L
11,218
6,813
1,354
7,148
20,457
9,677
1,001
4,772
15,501
0
101,694
W
King Arthur
xBinc
King Arthur
1,940
654
0
156
16,783
6,409
138
8,931
7,592
0
14,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,509
Gold Earned
65,499
432
Minions Killed
464
0
Camps Cleared
0
1,790,932
Distance Traveled
2,253,143
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,182
487
60
2
0
454,035
6
L
Tyr
7,801
312
26
1
0
149,313
0
L
Merlin
10,341
414
66
3
0
395,274
1
W
Ra
13,502
540
113
5
0
459,990
4
L
Cthulhu
12,343
494
97
4
0
443,424
4
W
Fenrir
15,469
619
149
6
0
509,494
2
L
Ao Kuang
12,277
491
103
4
0
409,274
0
W
Gilgamesh
14,911
596
130
5
0
449,172
2
L
Skadi
12,747
510
140
6
0
393,647
9
W
King Arthur
9,435
377
12
0
0
380,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role