Player Matchup

Mercury
Mercury
Gold IV
NURAE03
Mercury
Gold IV
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 93L
1,519 MMR
Solo
Janus
Janus
Platinum V
Noob_Saibot069
Janus
Platinum V
Level 148
God Stats
13W - 22L
1,453 SR
Queue Stats
397W - 390L
1,686 MMR
Solo
Anhur
Anhur
Gold IV
SaVex_Skull
Anhur
Gold IV
Level 113
God Stats
6W - 10L
1,483 SR
Queue Stats
126W - 127L
1,430 MMR
Party 1
Tyr
Tyr
Gold I
Zacker95
Tyr
Gold I
Level 94
God Stats
3W - 2L
1,728 SR
Queue Stats
143W - 139L
1,767 MMR
Party 1
Khepri
Khepri
Gold II
therealgamer010
Khepri
Gold II
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 99L
1,624 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,533 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,551 SR
1,564 MMR
Kukulkan
Kukulkan
Platinum V
 
Kukulkan
Platinum V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Nyntax
Cthulhu
Silver I
Level 67
God Stats
2W - 2L
1,461 SR
Queue Stats
20W - 35L
1,569 MMR
Solo
Hun Batz
Hun Batz
Silver II
Planktonx1992x
Hun Batz
Silver II
Level 123
God Stats
2W - 1L
1,684 SR
Queue Stats
14W - 12L
1,536 MMR
Solo
Neith
Neith
Gold IV
monchete-jsales
Neith
Gold IV
Level 105
God Stats
130W - 120L
1,581 SR
Queue Stats
147W - 143L
1,516 MMR
Solo
Guan Yu
Guan Yu
Platinum III
vG Titan
Guan Yu
Platinum III
Level 157
God Stats
4W - 3L
1,529 SR
Queue Stats
97W - 88L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NURAE03
Mercury
16
5 / 7 / 4
10,808
450
7,047
18,994
8,528
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
7 / 7 / 1
11,084
462
12,527
18,632
6,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 8 / 2
10,935
456
8,251
20,425
8,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
0 / 3 / 0
11,299
471
14,054
19,538
18,737
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 5 / 9
10,114
421
8,340
19,648
19,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetGilgameshAthenaNemesisTiamat

VS

Bans
DanzaburouFenrirYmirSobekTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
3 / 3 / 12
11,884
495
18,080
12,923
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Nyntax
Cthulhu
16
1 / 6 / 13
10,895
454
7,534
20,449
14,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
20
12 / 0 / 9
13,874
578
17,414
16,744
10,034
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 5 / 12
12,091
504
13,492
18,846
8,322
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
vG Titan
Guan Yu
20
10 / 0 / 7
14,020
584
19,924
25,188
36,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
83
13
Kills
30
30
Deaths
14
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
3
12
3
L
Mercury
NURAE03
Mercury
5
7
4
1
L
7
7
1
1.07
W
Cthulhu
Nyntax
Cthulhu
1
6
13
1.25
W
Hun Batz
12
0
9
16.5
L
1
8
2
0.25
L
0
3
0
0
W
4
5
12
2
L
0
5
9
0.9
W
Guan Yu
vG Titan
Guan Yu
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,219
Damage
76,444
97,237
Taken
94,150
61,200
Mitigated
75,946
21,993
Healing
40,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
18,080
1,436
0
1,730
12,923
5,869
2,419
4,168
8,663
105,249
0
L
Mercury
NURAE03
Mercury
7,047
2,850
0
925
18,994
8,528
0
5,210
13,784
0
72,278
L
12,527
830
270
3,185
18,632
6,524
0
5,407
13,145
79,463
0
W
Cthulhu
Nyntax
Cthulhu
7,534
513
193
2,928
20,449
14,973
179
8,802
11,392
25,642
0
W
Hun Batz
17,414
2,923
0
9,334
16,744
10,034
0
3,230
13,384
0
116,609
L
8,251
4,436
0
5,552
20,425
8,027
442
2,797
17,468
0
80,768
L
14,054
2,099
0
7,248
19,538
18,737
0
3,349
16,189
286
84,015
W
13,492
6,560
0
7,907
18,846
8,322
3,804
2,780
16,002
0
82,455
L
8,340
635
0
4,813
19,648
19,384
0
8,851
10,797
31,507
0
W
Guan Yu
vG Titan
Guan Yu
19,924
2,110
6,605
11,718
25,188
36,748
340
1,548
23,564
0
94,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,240
Gold Earned
62,764
595
Minions Killed
684
0
Camps Cleared
0
2,164,645
Distance Traveled
2,319,432
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,884
495
165
7
0
446,187
9
L
Mercury
10,808
450
98
4
0
487,103
2
L
Janus
11,084
462
149
6
0
407,362
3
W
Cthulhu
10,895
454
38
2
0
456,810
10
W
Hun Batz
13,874
578
158
7
0
520,314
5
L
Anhur
10,935
456
117
5
0
362,823
5
L
Tyr
11,299
471
185
8
0
464,478
7
W
Neith
12,091
504
135
6
0
398,068
5
L
Khepri
10,114
421
46
2
0
442,879
6
W
Guan Yu
14,020
584
188
8
0
498,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role