Player Matchup

Cabrakan
Cabrakan
ASilva96
Cabrakan
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,297 Elo+
Solo
Bellona
Bellona
FadeSarutobi
Bellona
Level 4
God Stats
0W - 4L
1,112 SR
Queue Stats
3W - 7L
1,280 Elo+
Solo
Mercury
Mercury
KzT1i
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,482 Elo+
Solo
Yemoja
Yemoja
Magicpug
Yemoja
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
abualola2
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,412 Elo+
Solo
Team Averages
Level 4
1,422 SR
1,394 Elo+

VS

Team Averages
Level 3
1,538 SR
1,532 Elo+
Sobek
Sobek
LIJyXeP3286
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Sol
Sol
NeroAnbu
Sol
Level 3
God Stats
3W - 3L
1,690 SR
Queue Stats
5W - 8L
1,629 Elo+
Party 1
Ratatoskr
Ratatoskr
Zyra doe
Ratatoskr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 21L
1,824 Elo+
Party 1
Sun Wukong
Sun Wukong
北辰哥哥
Sun Wukong
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,209 Elo+
Solo
Neith
Neith
酷酷的菊妹儿
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ASilva96
Cabrakan
11
1 / 9 / 3
7,543
397
6,000
14,129
14,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
FadeSarutobi
Bellona
13
5 / 9 / 2
9,094
479
10,405
17,746
12,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
KzT1i
Mercury
14
4 / 7 / 3
8,770
462
5,500
15,882
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Magicpug
Yemoja
13
3 / 7 / 4
9,048
476
7,089
12,431
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
abualola2
Artemis
13
7 / 6 / 2
9,074
478
7,738
11,868
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,590
452
1,827
12,532
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 2 / 7
11,108
585
11,612
11,823
5,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Zyra doe
Ratatoskr
20
17 / 1 / 10
13,368
704
22,410
17,841
12,679
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
北辰哥哥
Sun Wukong
12
7 / 4 / 4
9,005
474
6,097
9,654
4,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 6 / 6
10,287
541
6,491
10,347
3,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
20
Kills
37
38
Deaths
20
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ASilva96
Cabrakan
1
9
3
0.28
L
Bellona
FadeSarutobi
Bellona
5
9
2
0.67
L
Mercury
KzT1i
Mercury
4
7
3
0.79
W
1
7
3
0.36
L
Yemoja
Magicpug
Yemoja
3
7
4
0.71
W
9
2
7
6.25
W
Ratatoskr
Zyra doe
Ratatoskr
17
1
10
22
L
Artemis
abualola2
Artemis
7
6
2
1.33
W
Sun Wukong
北辰哥哥
Sun Wukong
7
4
4
2.25
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,732
Damage
48,437
72,056
Taken
62,197
42,660
Mitigated
36,063
7,727
Healing
18,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ASilva96
Cabrakan
6,000
687
0
846
14,129
14,853
0
1,196
12,933
24,112
0
L
Bellona
FadeSarutobi
Bellona
10,405
3,569
0
611
17,746
12,687
0
2,450
15,296
0
48,163
L
Mercury
KzT1i
Mercury
5,500
2,677
0
3,140
15,882
5,237
0
2,640
13,242
0
48,665
W
1,827
85
0
2,319
12,532
10,231
295
1,206
11,016
24,668
0
L
Yemoja
Magicpug
Yemoja
7,089
2,050
1,839
1,126
12,431
4,754
550
6,129
6,278
31,691
0
W
11,612
4,369
0
5,249
11,823
5,229
2,664
3,081
8,456
69,660
3,812
W
Ratatoskr
Zyra doe
Ratatoskr
22,410
6,302
0
7,444
17,841
12,679
1,008
4,885
12,856
0
102,903
L
Artemis
abualola2
Artemis
7,738
3,748
0
165
11,868
5,129
186
827
11,041
0
36,202
W
Sun Wukong
北辰哥哥
Sun Wukong
6,097
2,169
0
1,725
9,654
4,226
587
1,705
7,865
0
28,169
W
6,491
4,038
0
1,472
10,347
3,698
2,705
1,740
8,539
0
43,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
52,358
312
Minions Killed
488
0
Camps Cleared
0
1,575,398
Distance Traveled
1,583,051
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,543
397
37
2
0
282,377
3
L
Bellona
9,094
479
60
3
0
322,774
5
L
Mercury
8,770
462
93
5
0
385,583
1
W
Sobek
8,590
452
37
2
0
322,083
5
L
Yemoja
9,048
476
64
3
0
291,448
2
W
Sol
11,108
585
115
6
0
302,920
3
W
Ratatoskr
13,368
704
175
9
0
410,249
0
L
Artemis
9,074
478
58
3
0
293,216
3
W
Sun Wukong
9,005
474
55
3
0
253,739
1
W
Neith
10,287
541
106
6
0
294,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role