Player Matchup

Rama
Rama
DonCupra
Rama
Level 29
God Stats
5W - 7L
1,607 SR
Queue Stats
360W - 360L
1,573 Elo+
Solo
Hades
Hades
IEnjoyLOSlNG
Hades
Level 13
God Stats
1W - 1L
1,367 SR
Queue Stats
13W - 7L
1,642 Elo+
Solo
Guan Yu
Guan Yu
ItzzBlissfulCal
Guan Yu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,535 Elo+
Solo
Da Ji
Da Ji
TTVDarkTogaYT
Da Ji
Level 16
God Stats
2W - 5L
1,506 SR
Queue Stats
17W - 20L
1,493 Elo+
Solo
Terra
Terra
lvenoml
Terra
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
149W - 117L
1,731 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,595 Elo+

VS

Team Averages
Level 19
1,415 SR
1,548 Elo+
Bellona
Bellona
Masteroogway3
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,399 Elo+
Solo
Zeus
Zeus
Stewie2qq
Zeus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 78L
1,692 Elo+
Solo
Thoth
Thoth
SynthstromDeluge
Thoth
Level 15
God Stats
1W - 3L
1,291 SR
Queue Stats
38W - 31L
1,573 Elo+
Solo
Xbalanque
Xbalanque
teddyroughrider
Xbalanque
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 31L
1,589 Elo+
Solo
Ne Zha
Ne Zha
yuanqian
Ne Zha
Level 29
God Stats
0W - 2L
1,284 SR
Queue Stats
81W - 85L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
6 / 3 / 1
8,592
573
10,517
9,735
3,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 6
8,613
574
10,457
11,916
5,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 5 / 6
7,366
491
7,375
14,243
8,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 0 / 2
8,463
564
960
9,642
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Terra
lvenoml
Terra
14
5 / 1 / 5
9,079
605
4,746
10,900
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 6 / 2
7,132
475
4,150
9,560
4,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
15
6 / 2 / 1
8,954
597
17,469
9,790
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 9 / 1
5,843
390
791
9,785
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
teddyroughrider
Xbalanque
14
3 / 3 / 2
8,416
561
7,840
13,012
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
yuanqian
Ne Zha
10
0 / 1 / 1
6,404
427
2,471
6,992
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
11
12
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
6
3
1
2.17
W
4
3
6
2.33
W
3
5
6
1.2
L
Bellona
2
6
2
0.5
L
Zeus
6
2
1
3.25
L
0
9
1
0.06
W
2
0
2
3
W
Terra
lvenoml
Terra
5
1
5
7.5
L
Xbalanque
teddyroughrider
Xbalanque
3
3
2
1.33
L
Ne Zha
yuanqian
Ne Zha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,055
Damage
32,721
56,436
Taken
49,139
27,394
Mitigated
17,000
27,603
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,517
8,133
0
3,585
9,735
3,351
210
417
9,276
0
59,293
W
10,457
1,110
391
6,348
11,916
5,721
628
6,815
4,785
65,570
0
W
7,375
1,299
377
3,786
14,243
8,795
849
5,077
8,861
0
28,107
L
Bellona
4,150
1,113
0
879
9,560
4,976
0
3,316
6,157
0
27,845
L
Zeus
17,469
998
0
2,304
9,790
2,994
0
5,675
4,115
71,632
0
L
791
0
0
720
9,785
2,520
0
2,526
7,259
21,458
0
W
960
464
0
5,675
9,642
4,497
0
733
8,841
0
52,321
W
Terra
lvenoml
Terra
4,746
691
2,482
4,959
10,900
5,030
28
4,362
6,413
22,612
0
L
Xbalanque
teddyroughrider
Xbalanque
7,840
3,079
0
4,774
13,012
4,433
0
1,496
11,516
0
50,016
L
Ne Zha
yuanqian
Ne Zha
2,471
363
0
2,541
6,992
2,077
0
2,190
4,802
0
30,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,113
Gold Earned
36,749
459
Minions Killed
400
0
Camps Cleared
0
1,439,496
Distance Traveled
1,250,775
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,592
573
117
8
0
256,909
5
W
Hades
8,613
574
145
10
0
280,144
5
W
Guan Yu
7,366
491
47
3
0
273,851
2
L
Bellona
7,132
475
62
4
0
236,232
4
L
Zeus
8,954
597
135
9
0
274,460
1
L
Thoth
5,843
390
39
3
0
215,373
0
W
Da Ji
8,463
564
121
8
0
322,902
4
W
Terra
9,079
605
29
2
0
305,690
3
L
Xbalanque
8,416
561
94
6
0
252,870
5
L
Ne Zha
6,404
427
70
5
0
271,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role