Player Matchup

Sobek
Sobek
Gold III
BloodDragon692
Sobek
Gold III
Level 160
God Stats
4W - 1L
1,731 SR
Queue Stats
46W - 50L
1,455 MMR
Solo
Poseidon
Poseidon
Gold III
DieMFDieee
Poseidon
Gold III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
Oukman
Izanami
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Sarmitar
Janus
Gold IV
Level 67
God Stats
10W - 4L
1,725 SR
Queue Stats
93W - 101L
1,452 MMR
Solo
Merlin
Merlin
Silver II
StarkKEA
Merlin
Silver II
Level 87
God Stats
2W - 0L
1,624 SR
Queue Stats
36W - 44L
1,445 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,616 SR
1,470 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,556 SR
1,460 MMR
Scylla
Scylla
Gold III
DrunkMedic
Scylla
Gold III
Level 144
God Stats
20W - 24L
1,428 SR
Queue Stats
206W - 195L
1,510 MMR
Party 1
Ymir
Ymir
Silver I
JDaWay
Ymir
Silver I
Level 103
God Stats
3W - 3L
1,564 SR
Queue Stats
18W - 24L
1,444 MMR
Solo
Nemesis
Nemesis
Gold III
RagingPookieBear
Nemesis
Gold III
Level 109
God Stats
12W - 8L
1,659 SR
Queue Stats
215W - 208L
1,428 MMR
Party 1
Neith
Neith
Gold V
W0lfBang
Neith
Gold V
Level 147
God Stats
2W - 5L
1,627 SR
Queue Stats
31W - 38L
1,418 MMR
Solo
Guan Yu
Guan Yu
Silver III
我这个名字很好
Guan Yu
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 11
10,083
531
5,172
19,663
15,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
DieMFDieee
Poseidon
19
4 / 4 / 3
11,790
621
7,558
12,879
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Oukman
Izanami
17
6 / 2 / 4
11,310
595
13,349
15,331
5,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Sarmitar
Janus
18
4 / 7 / 3
11,562
609
4,750
14,601
4,770
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
StarkKEA
Merlin
16
2 / 1 / 4
10,389
547
4,734
2,994
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TsukuyomiSetAthenaTiamatFenrir

VS

Bans
GilgameshKaliAnhurKing ArthurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrunkMedic
Scylla
19
4 / 1 / 8
11,695
616
11,377
8,096
2,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
JDaWay
Ymir
13
2 / 3 / 5
9,329
491
3,632
13,680
8,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 6 / 5
9,746
513
8,392
15,873
6,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
W0lfBang
Neith
17
3 / 4 / 1
10,312
543
8,820
11,019
3,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 3 / 1
9,725
512
5,309
9,704
6,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
17
Kills
18
18
Deaths
17
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
W
Poseidon
DieMFDieee
Poseidon
4
4
3
1.38
L
Scylla
DrunkMedic
Scylla
4
1
8
8
L
Ymir
JDaWay
Ymir
2
3
5
1.5
W
Izanami
Oukman
Izanami
6
2
4
4
L
4
6
5
1.08
W
Janus
Sarmitar
Janus
4
7
3
0.79
W
Merlin
StarkKEA
Merlin
2
1
4
4
L
Neith
W0lfBang
Neith
3
4
1
0.88
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,563
Damage
37,530
65,468
Taken
58,372
30,128
Mitigated
29,375
18,349
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,172
392
0
5,711
19,663
15,163
90
7,231
12,226
20,844
0
W
Poseidon
DieMFDieee
Poseidon
7,558
982
0
1,858
12,879
3,653
126
2,785
10,000
86,609
0
L
Scylla
DrunkMedic
Scylla
11,377
1,647
0
3,610
8,096
2,899
0
3,243
4,711
93,220
0
L
Ymir
JDaWay
Ymir
3,632
323
0
1,643
13,680
8,905
0
4,596
8,962
11,990
0
W
Izanami
Oukman
Izanami
13,349
8,886
0
8,143
15,331
5,579
2,047
4,975
10,292
0
95,925
L
8,392
4,278
0
769
15,873
6,704
0
7,378
8,363
0
74,710
W
Janus
Sarmitar
Janus
4,750
395
0
2,025
14,601
4,770
55
3,455
10,964
81,698
0
W
Merlin
StarkKEA
Merlin
4,734
130
0
612
2,994
963
324
863
2,095
52,517
0
L
Neith
W0lfBang
Neith
8,820
4,382
0
1,786
11,019
3,989
1,034
3,421
7,564
0
73,520
L
5,309
625
0
2,444
9,704
6,878
0
4,104
5,558
0
46,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,134
Gold Earned
50,807
610
Minions Killed
559
0
Camps Cleared
0
1,850,454
Distance Traveled
1,666,005
23
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,083
531
30
2
0
389,877
8
W
Poseidon
11,790
621
142
7
0
412,849
2
L
Scylla
11,695
616
179
9
0
375,414
9
L
Ymir
9,329
491
10
1
0
384,439
7
W
Izanami
11,310
595
144
8
0
337,834
8
L
Nemesis
9,746
513
116
6
0
337,595
6
W
Janus
11,562
609
164
9
0
366,573
2
W
Merlin
10,389
547
130
7
0
343,321
3
L
Neith
10,312
543
138
7
0
324,902
3
L
Guan Yu
9,725
512
116
6
0
243,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role