Player Matchup

Sol
Sol
Acalme
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BigLizardTR
Ymir
Level 89
God Stats
3W - 5L
1,322 SR
Queue Stats
130W - 139L
1,433 Elo+
Party 2
Raijin
Raijin
KazuyaStyle
Raijin
Level 143
God Stats
8W - 3L
1,540 SR
Queue Stats
167W - 155L
1,498 Elo+
Solo
Skadi
Skadi
KorsanJack
Skadi
Level 84
God Stats
19W - 15L
1,591 SR
Queue Stats
166W - 181L
1,465 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xBBu
Tsukuyomi
Level 104
God Stats
18W - 11L
1,356 SR
Queue Stats
167W - 144L
1,593 Elo+
Solo
Team Averages
Level 108
1,462 SR
1,498 Elo+

VS

Team Averages
Level 67
1,423 SR
1,421 Elo+
Danzaburou
Danzaburou
AdryK11
Danzaburou
Level 62
God Stats
7W - 10L
1,405 SR
Queue Stats
366W - 397L
1,431 Elo+
Solo
Vamana
Vamana
BugzboiKeir
Vamana
Level 67
God Stats
1W - 1L
1,707 SR
Queue Stats
36W - 37L
1,375 Elo+
Solo
Ymir
Ymir
VipRouge
Ymir
Level 68
God Stats
28W - 24L
1,595 SR
Queue Stats
202W - 199L
1,462 Elo+
Solo
Mercury
Mercury
beckofmen
Mercury
Level 89
God Stats
3W - 4L
1,303 SR
Queue Stats
182W - 194L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
halloween84
Nu Wa
Level 51
God Stats
1W - 6L
1,106 SR
Queue Stats
122W - 139L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Acalme
Sol
17
3 / 2 / 5
10,498
583
13,510
12,447
8,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 2 / 15
8,807
489
8,026
11,360
6,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
19
7 / 0 / 5
11,258
625
11,302
8,849
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
14
2 / 6 / 7
8,961
498
5,811
11,899
3,933
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
xBBu
Tsukuyomi
18
12 / 2 / 6
10,947
608
14,491
12,255
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdryK11
Danzaburou
12
0 / 7 / 6
7,760
431
6,077
11,634
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
15
0 / 4 / 3
8,398
467
5,418
15,675
12,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
13
6 / 6 / 2
8,446
469
9,548
17,170
13,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
beckofmen
Mercury
14
4 / 6 / 4
8,973
499
5,784
15,132
5,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 2
8,221
457
8,741
10,078
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
27
Kills
12
12
Deaths
27
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
Acalme
Sol
3
2
5
2.75
L
Danzaburou
AdryK11
Danzaburou
0
7
6
0.43
W
3
2
15
5.25
L
Vamana
0
4
3
0.38
W
Raijin
7
0
5
9.5
W
Skadi
2
6
7
0.92
L
Ymir
6
6
2
1.17
L
Mercury
beckofmen
Mercury
4
6
4
1
L
2
4
2
0.75
W
Tsukuyomi
xBBu
Tsukuyomi
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,140
Damage
35,568
56,810
Taken
69,689
27,824
Mitigated
38,991
17,536
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Acalme
Sol
13,510
6,297
0
6,380
12,447
8,254
1,114
4,268
8,179
75,559
0
L
Danzaburou
AdryK11
Danzaburou
6,077
2,976
0
1,369
11,634
3,798
564
4,106
7,528
0
40,225
W
8,026
1,791
641
1,932
11,360
6,846
654
4,577
6,783
31,583
0
L
Vamana
5,418
2,097
0
5,979
15,675
12,365
348
10,967
4,708
328
52,137
W
Raijin
11,302
595
0
1,700
8,849
3,843
281
3,534
5,315
86,674
0
W
Skadi
5,811
2,484
0
2,691
11,899
3,933
2,230
3,872
8,027
0
52,521
L
Ymir
9,548
1,534
0
872
17,170
13,307
352
6,749
10,421
37,608
0
L
Mercury
beckofmen
Mercury
5,784
3,233
270
2,156
15,132
5,943
0
4,648
10,484
0
56,347
L
8,741
1,117
0
1,221
10,078
3,578
0
6,368
3,710
44,001
0
W
Tsukuyomi
xBBu
Tsukuyomi
14,491
3,842
0
4,192
12,255
4,948
0
2,366
9,889
0
64,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,471
Gold Earned
41,798
563
Minions Killed
403
0
Camps Cleared
0
1,679,409
Distance Traveled
1,573,213
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,498
583
137
8
0
307,485
3
L
Danzaburou
7,760
431
67
4
0
271,280
1
W
Ymir
8,807
489
36
2
0
358,251
7
L
Vamana
8,398
467
98
5
0
319,357
0
W
Raijin
11,258
625
171
10
0
361,947
5
W
Skadi
8,961
498
101
6
0
307,211
6
L
Ymir
8,446
469
60
3
0
329,439
0
L
Mercury
8,973
499
98
5
0
360,616
2
L
Nu Wa
8,221
457
80
4
0
292,521
2
W
Tsukuyomi
10,947
608
118
7
0
344,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role