Player Matchup

Pele
Pele
CinderOfA
Pele
Level 18
God Stats
6W - 10L
1,259 SR
Queue Stats
13W - 21L
1,218 Elo+
Party 1
Neith
Neith
Elquetelametio09
Neith
Level 15
God Stats
4W - 5L
1,461 SR
Queue Stats
11W - 19L
1,222 Elo+
Party 1
Tiamat
Tiamat
ItzzBlissfulCal
Tiamat
Level 18
God Stats
0W - 2L
1,248 SR
Queue Stats
6W - 7L
1,619 Elo+
Solo
Cernunnos
Cernunnos
PRITIPSYKOO
Cernunnos
Level 23
God Stats
0W - 1L
1,466 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
是温衡啊
Nu Wa
Level 25
God Stats
2W - 3L
1,281 SR
Queue Stats
14W - 23L
1,369 Elo+
Solo
Team Averages
Level 20
1,343 SR
1,385 Elo+

VS

Team Averages
Level 14
1,431 SR
1,350 Elo+
Guan Yu
Guan Yu
Alexiki
Guan Yu
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
107W - 109L
1,158 Elo+
Solo
Scylla
Scylla
ESTREIK
Scylla
Level 14
God Stats
1W - 3L
1,331 SR
Queue Stats
21W - 9L
1,690 Elo+
Solo
Horus
Horus
FarzanZand
Horus
Level 10
God Stats
4W - 4L
1,416 SR
Queue Stats
124W - 105L
1,205 Elo+
Solo
Danzaburou
Danzaburou
ReanoKeev5
Danzaburou
Level 28
God Stats
6W - 6L
1,523 SR
Queue Stats
104W - 130L
1,369 Elo+
Solo
Arachne
Arachne
d3st1n4
Arachne
Level 11
God Stats
2W - 1L
1,385 SR
Queue Stats
5W - 6L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 8 / 3
8,044
447
8,121
15,742
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 6 / 3
7,831
435
6,880
11,896
3,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 8 / 1
7,744
430
7,622
11,750
5,887
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
PRITIPSYKOO
Cernunnos
1
0 / 0 / 0
5,116
284
0
0
0
17
8 / 3 / 1
10,394
577
16,834
9,424
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alexiki
Guan Yu
14
2 / 5 / 6
8,498
472
4,795
14,442
10,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
ESTREIK
Scylla
19
15 / 0 / 2
12,156
675
14,306
8,775
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
13
2 / 2 / 8
8,466
470
3,425
12,215
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
ReanoKeev5
Danzaburou
16
6 / 3 / 3
10,015
556
10,017
14,940
5,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
d3st1n4
Arachne
9
0 / 2 / 2
7,163
398
2,304
7,438
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
12
Kills
25
25
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Alexiki
Guan Yu
2
5
6
1
L
Pele
3
8
3
0.56
W
Scylla
ESTREIK
Scylla
15
0
2
16
L
1
6
3
0.42
W
Horus
2
2
8
3
L
0
8
1
0.06
L
Cernunnos
PRITIPSYKOO
Cernunnos
0
0
0
0
W
Danzaburou
ReanoKeev5
Danzaburou
6
3
3
2.5
W
Arachne
d3st1n4
Arachne
0
2
2
0.5
L
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,457
Damage
34,847
48,812
Taken
57,810
17,129
Mitigated
29,068
11,968
Healing
20,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Alexiki
Guan Yu
4,795
723
584
1,854
14,442
10,316
827
8,076
5,786
0
31,209
L
Pele
8,121
2,238
0
3,967
15,742
4,781
868
3,704
11,840
0
43,679
W
Scylla
ESTREIK
Scylla
14,306
2,270
133
2,716
8,775
3,090
3,365
3,832
4,477
92,856
0
L
6,880
3,263
0
3,140
11,896
3,325
944
2,859
8,871
0
32,845
W
Horus
3,425
1,451
3,563
4,981
12,215
8,457
96
3,410
8,567
0
9,066
L
7,622
615
0
1,460
11,750
5,887
160
6,029
5,429
39,141
0
L
Cernunnos
PRITIPSYKOO
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
ReanoKeev5
Danzaburou
10,017
4,676
0
5,344
14,940
5,069
937
4,017
10,661
0
62,405
W
Arachne
d3st1n4
Arachne
2,304
1,381
0
1,808
7,438
2,136
0
3,397
3,863
0
24,699
L
16,834
6,137
0
3,401
9,424
3,136
1,341
1,131
8,019
61,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,129
Gold Earned
46,298
336
Minions Killed
395
0
Camps Cleared
0
1,270,788
Distance Traveled
1,585,122
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,498
472
46
3
0
378,907
3
L
Pele
8,044
447
69
4
0
367,545
1
W
Scylla
12,156
675
186
10
0
367,980
2
L
Neith
7,831
435
65
4
0
324,259
0
W
Horus
8,466
470
8
0
0
319,091
0
L
Tiamat
7,744
430
76
4
0
292,143
0
L
Cernunnos
5,116
284
0
0
0
0
0
W
Danzaburou
10,015
556
95
5
0
328,944
4
W
Arachne
7,163
398
60
3
0
190,200
1
L
Nu Wa
10,394
577
126
7
0
286,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role