Player Matchup

Fenrir
Fenrir
ArusAlot
Fenrir
Level 17
God Stats
14W - 11L
1,690 SR
Queue Stats
114W - 103L
1,615 Elo+
Solo
Anhur
Anhur
Chibistorm
Anhur
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
233W - 180L
1,730 Elo+
Party 1
Janus
Janus
Gengаr
Janus
Level 18
God Stats
15W - 14L
1,863 SR
Queue Stats
59W - 47L
1,697 Elo+
Solo
Ganesha
Ganesha
That0neguy650
Ganesha
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 120L
1,668 Elo+
Party 1
Da Ji
Da Ji
lil-poopooGoat
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 65L
1,513 Elo+
Solo
Team Averages
Level 21
1,611 SR
1,645 Elo+

VS

Team Averages
Level 38
1,585 SR
1,681 Elo+
Bellona
Bellona
Exodical
Bellona
Level 108
God Stats
3W - 3L
1,716 SR
Queue Stats
206W - 155L
1,637 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GiobdamiBlowgami
Ah Muzen Cab
Level 28
God Stats
17W - 4L
1,709 SR
Queue Stats
175W - 73L
1,791 Elo+
Solo
Chaac
Chaac
hitman8000
Chaac
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
makinohara
Cthulhu
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
126W - 94L
1,744 Elo+
Party 2
Ravana
Ravana
sussybaka
Ravana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArusAlot
Fenrir
10
3 / 4 / 1
6,012
601
5,798
8,591
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
8
0 / 4 / 3
4,998
500
2,707
5,790
1,358
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Gengаr
Janus
10
1 / 3 / 0
5,924
592
2,744
5,010
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ganesha
7
0 / 5 / 3
4,891
489
2,372
9,491
4,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 4 / 0
5,688
569
5,227
7,363
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Exodical
Bellona
11
3 / 1 / 3
6,725
673
2,831
6,160
3,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
GiobdamiBlowgami
Ah Muzen Cab
11
5 / 1 / 2
6,732
673
5,964
6,731
1,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
2 / 2 / 2
6,346
635
4,833
8,898
4,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
makinohara
Cthulhu
10
3 / 1 / 9
6,752
675
6,161
5,891
1,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
sussybaka
Ravana
12
7 / 2 / 4
7,222
722
6,293
5,449
2,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
20
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArusAlot
Fenrir
3
4
1
0.88
L
Anhur
0
4
3
0.38
W
Bellona
Exodical
Bellona
3
1
3
4.5
L
Janus
Gengаr
Janus
1
3
0
0.33
W
Ah Muzen Cab
GiobdamiBlowgami
Ah Muzen Cab
5
1
2
6
L
Ganesha
0
5
3
0.3
W
Chaac
2
2
2
1.5
L
3
4
0
0.75
W
Cthulhu
makinohara
Cthulhu
3
1
9
7.5
W
Ravana
sussybaka
Ravana
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,848
Damage
26,082
36,245
Taken
33,129
14,420
Mitigated
14,276
7,834
Healing
10,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArusAlot
Fenrir
5,798
1,105
0
2,423
8,591
5,679
0
217
8,374
0
23,521
L
Anhur
2,707
1,137
0
1,013
5,790
1,358
0
926
4,864
0
23,280
W
Bellona
Exodical
Bellona
2,831
780
0
1,252
6,160
3,771
0
567
5,531
0
40,639
L
Janus
Gengаr
Janus
2,744
560
0
731
5,010
973
0
696
4,314
32,387
0
W
Ah Muzen Cab
GiobdamiBlowgami
Ah Muzen Cab
5,964
2,141
0
2,725
6,731
1,744
1,050
1,136
5,543
0
39,166
L
Ganesha
2,372
110
0
1,305
9,491
4,148
0
3,533
5,958
8,360
0
W
Chaac
4,833
1,343
0
4,107
8,898
4,530
396
0
8,538
0
26,625
L
5,227
1,305
0
2,362
7,363
2,262
0
789
6,574
0
28,108
W
Cthulhu
makinohara
Cthulhu
6,161
547
80
1,548
5,891
1,996
234
2,482
3,317
23,789
0
W
Ravana
sussybaka
Ravana
6,293
1,638
0
766
5,449
2,235
254
685
4,609
0
32,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,513
Gold Earned
33,777
244
Minions Killed
347
0
Camps Cleared
0
940,797
Distance Traveled
1,030,796
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,012
601
41
4
0
182,504
3
L
Anhur
4,998
500
61
6
0
170,823
0
W
Bellona
6,725
673
91
9
0
231,086
6
L
Janus
5,924
592
75
8
0
198,570
3
W
Ah Muzen Cab
6,732
673
85
9
0
193,893
1
L
Ganesha
4,891
489
5
1
0
186,651
0
W
Chaac
6,346
635
67
7
0
194,113
3
L
Da Ji
5,688
569
62
6
0
202,249
2
W
Cthulhu
6,752
675
42
4
0
216,546
1
W
Ravana
7,222
722
62
6
0
195,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role