Player Matchup

Tyr
Tyr
Cadenjg
Tyr
Level 82
God Stats
1W - 1L
1,532 SR
Queue Stats
126W - 65L
1,678 Elo+
Party 2
Baron Samedi
Baron Samedi
Dounkey
Baron Samedi
Level 119
God Stats
5W - 2L
1,884 SR
Queue Stats
44W - 36L
1,581 Elo+
Party 2
Ganesha
Ganesha
MrHappy122
Ganesha
Level 89
God Stats
7W - 4L
1,719 SR
Queue Stats
40W - 24L
1,618 Elo+
Party 2
Medusa
Medusa
Ocharray
Medusa
Level 29
God Stats
4W - 2L
1,480 SR
Queue Stats
53W - 41L
1,630 Elo+
Party 2
Team Averages
Level 80
1,654 SR
1,627 Elo+

VS

Team Averages
Level 80
1,519 SR
1,422 Elo+
Hel
Hel
Cethis
Hel
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 1
Zhong Kui
Zhong Kui
Clossen
Zhong Kui
Level 108
God Stats
0W - 1L
1,739 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
Nostradamvs
Sun Wukong
Level 145
God Stats
0W - 2L
1,309 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 1
Discordia
Discordia
Vakaria
Discordia
Level 22
God Stats
0W - 1L
1,529 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
9 / 1 / 3
13,247
779
10,250
14,097
12,927
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Dounkey
Baron Samedi
18
3 / 3 / 10
12,758
750
18,927
14,993
10,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
MrHappy122
Ganesha
17
1 / 1 / 9
12,889
758
7,487
15,813
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Ocharray
Medusa
19
5 / 5 / 3
12,936
761
10,327
12,498
5,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Cethis
Hel
16
1 / 7 / 7
10,580
622
8,005
12,832
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Zhong Kui
Clossen
Zhong Kui
17
3 / 4 / 3
11,511
677
9,856
17,416
18,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Nostradamvs
Sun Wukong
18
6 / 3 / 2
11,641
685
15,269
18,299
18,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
Vakaria
Discordia
16
0 / 4 / 3
10,736
632
4,596
8,632
2,989
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
18
Kills
10
10
Deaths
18
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
9
1
3
10.5
L
Hel
Cethis
Hel
1
7
7
0.64
L
Zhong Kui
Clossen
Zhong Kui
3
4
3
1.13
W
Baron Samedi
Dounkey
Baron Samedi
3
3
10
2.67
W
Ganesha
MrHappy122
Ganesha
1
1
9
5.5
L
Sun Wukong
Nostradamvs
Sun Wukong
6
3
2
2.33
W
Medusa
Ocharray
Medusa
5
5
3
1.3
L
Discordia
Vakaria
Discordia
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,991
Damage
37,726
57,401
Taken
57,179
43,648
Mitigated
45,127
18,370
Healing
14,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
10,250
1,917
0
2,478
14,097
12,927
3,613
6,806
7,291
0
27,706
L
Hel
Cethis
Hel
8,005
518
3,058
3,464
12,832
5,227
481
6,242
6,590
30,259
0
L
Zhong Kui
Clossen
Zhong Kui
9,856
354
0
4,017
17,416
18,630
595
11,567
5,849
36,013
0
W
Baron Samedi
Dounkey
Baron Samedi
18,927
1,463
3,839
7,196
14,993
10,096
2,017
7,101
7,892
57,522
0
W
Ganesha
MrHappy122
Ganesha
7,487
354
497
3,124
15,813
14,981
1,184
3,800
12,013
36,987
0
L
Sun Wukong
Nostradamvs
Sun Wukong
15,269
2,131
0
3,740
18,299
18,281
0
6,962
11,337
0
52,940
W
Medusa
Ocharray
Medusa
10,327
5,106
0
1,236
12,498
5,644
0
5,150
7,348
0
55,238
L
Discordia
Vakaria
Discordia
4,596
123
0
208
8,632
2,989
913
2,243
6,389
44,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,830
Gold Earned
44,468
260
Minions Killed
235
12
Camps Cleared
11
1,330,192
Distance Traveled
1,150,255
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,247
779
69
4
3
367,861
0
L
Hel
10,580
622
48
3
2
263,868
1
L
Zhong Kui
11,511
677
55
3
4
276,249
0
W
Baron Samedi
12,758
750
83
5
4
296,252
0
W
Ganesha
12,889
758
17
1
0
354,033
1
L
Sun Wukong
11,641
685
56
3
3
325,317
0
W
Medusa
12,936
761
91
5
5
312,046
1
L
Discordia
10,736
632
76
4
2
284,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role