Player Matchup

Chaac
Chaac
ANTIANGEL6777
Chaac
Level 25
God Stats
3W - 1L
1,900 SR
Queue Stats
48W - 32L
1,650 Elo+
Solo
Sol
Sol
AS_Bruh
Sol
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 45L
1,271 Elo+
Party 2
Kuzenbo
Kuzenbo
ColeSins
Kuzenbo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 47L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Ragester
Hun Batz
Level 26
God Stats
4W - 8L
1,500 SR
Queue Stats
249W - 242L
1,546 Elo+
Party 2
Medusa
Medusa
ttv-Kenz890
Medusa
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 52L
1,500 Elo+
Party 2
Team Averages
Level 17
1,580 SR
1,493 Elo+

VS

Team Averages
Level 22
1,558 SR
1,472 Elo+
Odin
Odin
Blazin-_-Panther
Odin
Level 25
God Stats
4W - 1L
1,743 SR
Queue Stats
64W - 57L
1,341 Elo+
Party 1
Merlin
Merlin
Hg_Obsidia
Merlin
Level 29
God Stats
2W - 1L
1,597 SR
Queue Stats
70W - 79L
1,545 Elo+
Solo
Chiron
Chiron
MastaChiefa3364
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 20L
1,679 Elo+
Solo
Gilgamesh
Gilgamesh
TTV-ShootaVice
Gilgamesh
Level 25
God Stats
19W - 16L
1,448 SR
Queue Stats
94W - 115L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
ohkillem56006
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 4
17,366
560
34,410
48,026
42,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sol
18
2 / 12 / 6
12,932
417
17,941
22,294
7,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
ColeSins
Kuzenbo
18
2 / 12 / 3
12,944
418
6,531
23,747
33,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Ragester
Hun Batz
19
9 / 11 / 0
14,349
463
20,711
31,206
11,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
17
0 / 18 / 3
12,615
407
6,722
24,965
7,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 5
14,616
471
8,322
16,618
12,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Hg_Obsidia
Merlin
20
19 / 3 / 11
18,759
605
50,963
28,698
13,715
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
22 / 5 / 10
19,066
615
35,446
36,114
16,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
TTV-ShootaVice
Gilgamesh
20
10 / 7 / 5
15,978
515
16,285
26,121
12,587
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
19
2 / 11 / 4
13,331
430
6,267
29,597
29,560
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
93
25
Kills
58
59
Deaths
29
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
12
6
4
2.33
L
Sol
2
12
6
0.42
W
5
3
5
2.5
L
Kuzenbo
ColeSins
Kuzenbo
2
12
3
0.29
W
Merlin
Hg_Obsidia
Merlin
19
3
11
8.17
W
22
5
10
5.4
L
Hun Batz
Ragester
Hun Batz
9
11
0
0.82
W
Gilgamesh
TTV-ShootaVice
Gilgamesh
10
7
5
1.79
W
Cthulhu
2
11
4
0.36
L
Medusa
0
18
3
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,315
Damage
117,283
150,238
Taken
137,148
102,535
Mitigated
85,687
30,286
Healing
43,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,410
7,780
0
20,820
48,026
42,310
234
17,817
29,695
0
133,377
L
Sol
17,941
4,664
0
2,830
22,294
7,750
1,185
12,241
9,487
67,375
1,812
W
8,322
3,483
0
3,723
16,618
12,950
0
1,902
14,716
0
92,103
L
Kuzenbo
ColeSins
Kuzenbo
6,531
1,290
0
775
23,747
33,195
618
5,473
18,037
40,002
0
W
Merlin
Hg_Obsidia
Merlin
50,963
4,503
395
12,196
28,698
13,715
1,058
6,144
22,554
151,846
0
W
35,446
22,018
1,819
16,489
36,114
16,875
9,055
5,731
30,383
0
148,320
L
Hun Batz
Ragester
Hun Batz
20,711
8,524
182
5,679
31,206
11,698
4,373
10,621
20,231
0
110,262
W
Gilgamesh
TTV-ShootaVice
Gilgamesh
16,285
5,238
0
5,922
26,121
12,587
2,834
4,062
22,059
653
107,124
W
Cthulhu
6,267
1,225
573
2,452
29,597
29,560
1,313
6,178
23,419
43,793
0
L
Medusa
6,722
5,162
0
0
24,965
7,582
1,831
10,053
14,544
0
40,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,206
Gold Earned
81,750
572
Minions Killed
704
0
Camps Cleared
0
2,346,684
Distance Traveled
2,546,414
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
17,366
560
203
7
0
466,177
1
L
Sol
12,932
417
97
3
0
494,054
0
W
Odin
14,616
471
113
4
0
473,193
0
L
Kuzenbo
12,944
418
57
2
0
435,242
4
W
Merlin
18,759
605
186
6
0
566,676
3
W
Chiron
19,066
615
190
6
0
503,525
11
L
Hun Batz
14,349
463
134
4
0
558,383
0
W
Gilgamesh
15,978
515
143
5
0
556,510
0
W
Cthulhu
13,331
430
72
2
0
446,510
0
L
Medusa
12,615
407
81
3
0
392,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role