Player Matchup

Ra
Ra
Diamond IV
Hooligan_E_
Ra
Diamond IV
Level 145
God Stats
28W - 24L
1,514 SR
Queue Stats
400W - 392L
1,924 MMR
Party 1
Cabrakan
Cabrakan
Platinum III
Pruff
Cabrakan
Platinum III
Level 148
God Stats
37W - 34L
1,714 SR
Queue Stats
419W - 388L
1,831 MMR
Solo
Hachiman
Hachiman
Platinum III
PurpleDragon692
Hachiman
Platinum III
Level 159
God Stats
8W - 13L
1,327 SR
Queue Stats
353W - 339L
1,834 MMR
Solo
Tiamat
Tiamat
Platinum II
Shadojutsu
Tiamat
Platinum II
Level 144
God Stats
10W - 16L
1,639 SR
Queue Stats
253W - 229L
1,836 MMR
Solo
Fenrir
Fenrir
Platinum I
and1butch
Fenrir
Platinum I
Level 142
God Stats
66W - 75L
1,593 SR
Queue Stats
780W - 777L
1,769 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,557 SR
1,839 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,449 SR
1,839 MMR
Izanami
Izanami
Gold I
CapCapCap
Izanami
Gold I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,795 MMR
Solo
Susano
Susano
Platinum II
Dbiker97
Susano
Platinum II
Level 146
God Stats
3W - 6L
1,503 SR
Queue Stats
79W - 71L
1,822 MMR
Solo
Odin
Odin
Platinum II
DisPolar
Odin
Platinum II
Level 160
God Stats
8W - 3L
1,584 SR
Queue Stats
198W - 181L
1,814 MMR
Solo
Cerberus
Cerberus
Platinum I
Vinob3ats
Cerberus
Platinum I
Level 66
God Stats
2W - 4L
1,156 SR
Queue Stats
105W - 100L
1,900 MMR
Solo
Vulcan
Vulcan
Gold III
mmf2003
Vulcan
Gold III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 9
13,515
563
18,829
24,318
15,693
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cabrakan
Pruff
Cabrakan
18
4 / 4 / 17
12,797
533
10,581
23,783
29,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
20
9 / 1 / 4
14,700
613
14,211
23,114
9,960
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Shadojutsu
Tiamat
20
9 / 2 / 12
15,119
630
20,066
15,359
11,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
and1butch
Fenrir
20
14 / 4 / 12
15,429
643
22,529
22,595
13,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetNu WaGilgameshAthenaDanzaburou

VS

Bans
ApolloHeimdallrNemesisPeleAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CapCapCap
Izanami
20
2 / 8 / 4
13,061
544
13,637
18,571
7,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Dbiker97
Susano
17
3 / 8 / 4
10,855
452
8,475
21,354
7,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
16
6 / 6 / 3
10,905
454
16,383
24,214
28,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Vinob3ats
Cerberus
17
4 / 5 / 8
11,798
492
14,120
25,422
27,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
mmf2003
Vulcan
17
2 / 14 / 11
11,582
483
16,544
18,924
6,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
47
41
Kills
17
17
Deaths
41
54
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
CapCapCap
Izanami
2
8
4
0.5
L
Susano
Dbiker97
Susano
3
8
4
0.63
L
Odin
6
6
3
1.25
W
5
6
9
1.58
W
Cabrakan
Pruff
Cabrakan
4
4
17
3.13
W
Hachiman
9
1
4
11
W
Tiamat
Shadojutsu
Tiamat
9
2
12
7.5
L
Cerberus
Vinob3ats
Cerberus
4
5
8
1.6
W
Fenrir
and1butch
Fenrir
14
4
12
5
L
Vulcan
mmf2003
Vulcan
2
14
11
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,216
Damage
69,159
109,169
Taken
108,485
80,389
Mitigated
79,003
53,795
Healing
19,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CapCapCap
Izanami
13,637
9,777
0
4,526
18,571
7,590
1,052
4,566
14,005
0
104,113
L
Susano
Dbiker97
Susano
8,475
2,827
0
350
21,354
7,920
0
8,282
13,072
0
66,459
L
Odin
16,383
2,470
0
3,350
24,214
28,718
0
15,207
9,007
1,354
48,500
W
18,829
1,462
3,054
11,335
24,318
15,693
50
8,368
14,956
88,786
0
W
Cabrakan
Pruff
Cabrakan
10,581
867
0
6,733
23,783
29,387
822
8,959
14,284
34,690
0
W
Hachiman
14,211
9,496
0
15,788
23,114
9,960
6,703
4,106
18,978
0
127,007
W
Tiamat
Shadojutsu
Tiamat
20,066
2,373
0
8,221
15,359
11,965
2,343
6,821
8,261
115,639
0
L
Cerberus
Vinob3ats
Cerberus
14,120
1,702
677
9,903
25,422
27,814
46
13,866
11,556
45,484
0
W
Fenrir
and1butch
Fenrir
22,529
5,791
0
8,664
22,595
13,384
632
6,837
14,280
0
113,861
L
Vulcan
mmf2003
Vulcan
16,544
4,132
112
774
18,924
6,961
0
7,555
11,369
70,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,560
Gold Earned
58,201
707
Minions Killed
578
0
Camps Cleared
0
2,102,812
Distance Traveled
1,975,024
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,061
544
179
7
0
363,986
1
L
Susano
10,855
452
104
4
0
434,449
7
L
Odin
10,905
454
73
3
0
407,265
1
W
Ra
13,515
563
152
6
0
406,231
0
W
Cabrakan
12,797
533
41
2
0
419,011
8
W
Hachiman
14,700
613
160
7
0
355,729
7
W
Tiamat
15,119
630
201
8
0
422,112
3
L
Cerberus
11,798
492
82
3
0
384,171
6
W
Fenrir
15,429
643
153
6
0
499,729
3
L
Vulcan
11,582
483
140
6
0
385,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role