Player Matchup

Discordia
Discordia
Gold IV
DontKillMeSir
Discordia
Gold IV
Level 74
God Stats
6W - 2L
1,846 SR
Queue Stats
26W - 12L
1,710 MMR
Party 2
Bacchus
Bacchus
Gold IV
Fattli
Bacchus
Gold IV
Level 140
God Stats
10W - 2L
1,761 SR
Queue Stats
28W - 15L
1,714 MMR
Party 2
Medusa
Medusa
Gold III
turf14
Medusa
Gold III
Level 129
God Stats
11W - 6L
1,635 SR
Queue Stats
37W - 23L
1,640 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,747 SR
1,688 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,621 SR
1,557 MMR
Nox
Nox
Silver I
Exarion
Nox
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
KingKris
Gilgamesh
Gold III
Level 160
God Stats
4W - 5L
1,712 SR
Queue Stats
44W - 52L
1,571 MMR
Party 1
Anhur
Anhur
Silver I
Xylloth
Anhur
Silver I
Level 111
God Stats
6W - 5L
1,651 SR
Queue Stats
34W - 30L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DontKillMeSir
Discordia
14
8 / 2 / 10
10,802
772
15,205
4,717
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Fattli
Bacchus
14
4 / 1 / 11
11,135
795
12,722
12,241
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
turf14
Medusa
14
6 / 3 / 7
10,719
766
9,358
10,455
3,335
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
TiamatThothScyllaAh PuchFenrir

VS

Bans
AthenaYemojaDanzaburouSobekHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
1 / 9 / 4
9,223
659
5,535
13,891
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
KingKris
Gilgamesh
12
1 / 3 / 3
8,568
612
5,232
14,331
13,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
Xylloth
Anhur
12
4 / 6 / 1
9,574
684
6,527
13,858
5,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
6
6
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
DontKillMeSir
Discordia
8
2
10
6.5
L
Nox
1
9
4
0.33
W
Bacchus
Fattli
Bacchus
4
1
11
9.5
L
Gilgamesh
KingKris
Gilgamesh
1
3
3
0.83
L
Anhur
Xylloth
Anhur
4
6
1
0.75
W
Medusa
turf14
Medusa
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,285
Damage
17,294
27,413
Taken
42,080
17,386
Mitigated
24,050
8,430
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DontKillMeSir
Discordia
15,205
754
0
1,366
4,717
1,293
880
1,303
3,370
51,795
0
L
Nox
5,535
280
0
419
13,891
5,113
0
9,750
4,141
50,987
0
W
Bacchus
Fattli
Bacchus
12,722
1,285
0
5,693
12,241
12,758
407
2,406
9,200
34,681
0
L
Gilgamesh
KingKris
Gilgamesh
5,232
978
1,114
1,884
14,331
13,235
0
8,032
6,299
0
15,149
L
Anhur
Xylloth
Anhur
6,527
3,513
0
1,339
13,858
5,702
0
10,196
3,662
0
25,111
W
Medusa
turf14
Medusa
9,358
4,066
0
1,371
10,455
3,335
1,368
2,390
7,773
0
58,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
27,365
192
Minions Killed
151
0
Camps Cleared
0
826,336
Distance Traveled
779,777
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,802
772
55
4
0
270,649
4
L
Nox
9,223
659
79
6
0
246,942
4
W
Bacchus
11,135
795
40
3
0
305,203
6
L
Gilgamesh
8,568
612
18
1
0
297,923
3
L
Anhur
9,574
684
54
4
0
234,912
1
W
Medusa
10,719
766
97
7
0
250,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role