Player Matchup

Neith
Neith
AtlasTheGamerr
Neith
Level 12
God Stats
1W - 3L
1,179 SR
Queue Stats
5W - 8L
1,214 Elo+
Party 2
Sol
Sol
LukemiaLarry
Sol
Level 28
God Stats
119W - 70L
1,600 SR
Queue Stats
227W - 210L
1,467 Elo+
Party 1
Kuzenbo
Kuzenbo
SharkyCat22
Kuzenbo
Level 26
God Stats
1W - 0L
1,720 SR
Queue Stats
29W - 48L
1,301 Elo+
Party 2
Chiron
Chiron
SoSoap
Chiron
Level 23
God Stats
2W - 1L
1,702 SR
Queue Stats
76W - 77L
1,399 Elo+
Party 1
Athena
Athena
SonyLikesMen
Athena
Level 34
God Stats
26W - 17L
1,664 SR
Queue Stats
339W - 341L
1,482 Elo+
Party 1
Team Averages
Level 25
1,573 SR
1,372 Elo+

VS

Team Averages
Level 12
1,455 SR
1,343 Elo+
Sobek
Sobek
Allakazamn
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,300 Elo+
Party 3
Sol
Sol
Apollokiller3
Sol
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 94L
1,245 Elo+
Party 3
Hachiman
Hachiman
Kazekade
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,192 Elo+
Solo
Ullr
Ullr
Tilfdir
Ullr
Level 29
God Stats
10W - 23L
1,276 SR
Queue Stats
562W - 539L
1,475 Elo+
Solo
Nemesis
Nemesis
VanSEMAR
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,507
424
1,719
5,436
1,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
14 / 0 / 5
9,441
726
15,660
8,409
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
SharkyCat22
Kuzenbo
9
2 / 3 / 7
6,499
500
3,508
6,884
5,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
SoSoap
Chiron
12
5 / 1 / 2
7,364
566
4,290
5,034
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
12
7 / 0 / 6
7,438
572
5,946
7,157
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
1 / 3 / 3
5,526
425
2,801
10,518
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 5 / 0
5,930
456
3,245
8,004
2,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hachiman
Kazekade
Hachiman
7
0 / 12 / 1
5,030
387
3,782
9,692
2,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
Tilfdir
Ullr
10
2 / 5 / 0
6,461
497
3,349
8,893
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
VanSEMAR
Nemesis
9
2 / 4 / 1
5,979
460
4,325
8,376
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
28
Kills
8
10
Deaths
29
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
3
3
0.83
L
3
5
0
0.6
W
0
6
1
0.08
L
Hachiman
Kazekade
Hachiman
0
12
1
0.04
W
14
0
5
16.5
W
Kuzenbo
SharkyCat22
Kuzenbo
2
3
7
1.83
W
Chiron
SoSoap
Chiron
5
1
2
6
W
Athena
7
0
6
10
L
Ullr
Tilfdir
Ullr
2
5
0
0.4
L
Nemesis
VanSEMAR
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,123
Damage
17,502
32,920
Taken
45,483
14,472
Mitigated
16,773
12,677
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
2,801
555
0
3,920
10,518
6,207
0
5,932
4,586
7,650
0
L
3,245
1,240
0
2,673
8,004
2,297
92
2,412
5,592
23,631
0
W
1,719
848
0
201
5,436
1,441
252
102
5,334
0
23,158
L
Hachiman
Kazekade
Hachiman
3,782
1,789
0
0
9,692
2,875
0
6,875
2,817
0
17,999
W
15,660
7,297
0
4,520
8,409
3,080
404
1,223
7,186
58,777
0
W
Kuzenbo
SharkyCat22
Kuzenbo
3,508
1,452
0
180
6,884
5,243
0
2,783
4,101
14,279
0
W
Chiron
SoSoap
Chiron
4,290
2,483
519
3,388
5,034
1,599
984
1,416
3,618
0
36,053
W
Athena
5,946
1,810
0
3,869
7,157
3,109
0
522
6,635
40,671
0
L
Ullr
Tilfdir
Ullr
3,349
2,085
0
2,093
8,893
2,829
574
4,388
4,505
0
25,489
L
Nemesis
VanSEMAR
Nemesis
4,325
1,773
0
1,067
8,376
2,565
250
5,507
2,869
0
21,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,249
Gold Earned
28,926
327
Minions Killed
196
0
Camps Cleared
0
1,130,728
Distance Traveled
1,084,163
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,526
425
11
1
0
218,643
0
L
Sol
5,930
456
44
3
0
206,464
1
W
Neith
5,507
424
44
3
0
153,505
0
L
Hachiman
5,030
387
34
3
0
189,663
0
W
Sol
9,441
726
108
8
0
249,442
0
W
Kuzenbo
6,499
500
15
1
0
244,499
0
W
Chiron
7,364
566
71
5
0
224,702
3
W
Athena
7,438
572
89
7
0
258,580
1
L
Ullr
6,461
497
64
5
0
221,399
3
L
Nemesis
5,979
460
43
3
0
247,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role