Player Matchup

Zeus
Zeus
Gold V
CawbJawb69
Zeus
Gold V
Level 109
God Stats
1W - 0L
1,985 SR
Queue Stats
4W - 3L
1,630 MMR
Party 1
Jormungandr
Jormungandr
Gold V
Kmac820
Jormungandr
Gold V
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,630 MMR
Party 1
Cupid
Cupid
Gold V
TBNRfaNboy13
Cupid
Gold V
Level 101
God Stats
1W - 0L
1,238 SR
Queue Stats
4W - 3L
1,630 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,574 SR
1,630 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,619 SR
1,589 MMR
Chaac
Chaac
Gold III
CabooseMasseuse
Chaac
Gold III
Level 118
God Stats
21W - 22L
1,652 SR
Queue Stats
105W - 91L
1,474 MMR
Party 2
Sol
Sol
Platinum II
Dad Ur Yummy
Sol
Platinum II
Level 69
God Stats
4W - 5L
1,561 SR
Queue Stats
159W - 115L
1,741 MMR
Party 2
Skadi
Skadi
Bronze III
DiabloNoctis
Skadi
Bronze III
Level 79
God Stats
1W - 2L
1,643 SR
Queue Stats
2W - 8L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 5
11,959
747
18,843
8,952
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Kmac820
Jormungandr
14
2 / 1 / 8
11,140
696
7,106
10,928
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 6
10,794
675
6,586
13,947
4,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
SetGilgameshGuan YuTiamatAnubis

VS

Bans
AthenaKing ArthurKumbhakarnaCthulhuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
9,452
591
4,642
14,058
12,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 4 / 3
10,558
660
10,703
13,291
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 6 / 3
10,764
673
8,322
13,016
4,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
8
8
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
8
2
5
5.25
L
2
4
3
0.88
L
5
6
3
1.08
W
Jormungandr
Kmac820
Jormungandr
2
1
8
6
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,535
Damage
23,667
33,827
Taken
40,365
18,078
Mitigated
22,034
9,424
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,642
589
0
5,796
14,058
12,238
0
9,216
4,428
0
27,350
W
18,843
1,668
0
2,288
8,952
3,150
594
2,835
5,965
72,773
0
L
10,703
3,648
0
3,799
13,291
4,914
45
7,981
5,028
51,432
0
L
8,322
4,315
759
837
13,016
4,882
195
7,738
4,880
0
24,794
W
Jormungandr
Kmac820
Jormungandr
7,106
1,033
0
1,733
10,928
10,312
384
3,844
6,692
31,041
0
W
6,586
3,251
750
4,653
13,947
4,616
1,452
3,314
10,383
0
51,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,893
Gold Earned
30,774
222
Minions Killed
154
0
Camps Cleared
0
858,901
Distance Traveled
820,791
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,452
591
39
2
0
286,032
3
W
Zeus
11,959
747
107
7
0
284,086
4
L
Sol
10,558
660
71
4
0
255,632
1
L
Skadi
10,764
673
44
3
0
279,127
2
W
Jormungandr
11,140
696
35
2
0
293,115
0
W
Cupid
10,794
675
80
5
0
281,700
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role