Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Baynin
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,501 SR
Queue Stats
105W - 104L
1,500 Elo+
Party 1
Mercury
Mercury
DPHANTOMS97qwq
Mercury
Level 87
God Stats
0W - 2L
1,268 SR
Queue Stats
23W - 21L
1,645 Elo+
Party 1
Agni
Agni
HA360DEATH
Agni
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,647 Elo+
Party 1
Cupid
Cupid
NimrodTheKnavish
Cupid
Level 84
God Stats
1W - 2L
1,334 SR
Queue Stats
47W - 49L
1,476 Elo+
Party 1
Thoth
Thoth
prophetredditor
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,691 Elo+
Party 1
Team Averages
Level 76
1,421 SR
1,592 Elo+

VS

Team Averages
Level 108
1,711 SR
1,489 Elo+
Bacchus
Bacchus
Amberlink
Bacchus
Level 28
God Stats
5W - 1L
1,719 SR
Queue Stats
100W - 122L
1,427 Elo+
Party 2
Sobek
Sobek
DBrody
Sobek
Level 109
God Stats
3W - 0L
1,726 SR
Queue Stats
55W - 45L
1,602 Elo+
Party 2
Ares
Ares
DeviantHero
Ares
Level 144
God Stats
8W - 4L
1,675 SR
Queue Stats
137W - 141L
1,469 Elo+
Party 2
Tiamat
Tiamat
The5Virtues
Tiamat
Level 128
God Stats
4W - 0L
1,703 SR
Queue Stats
128W - 136L
1,454 Elo+
Party 2
Odin
Odin
wraithgul
Odin
Level 129
God Stats
4W - 4L
1,734 SR
Queue Stats
242W - 238L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Baynin
Ah Muzen Cab
17
2 / 4 / 5
9,780
815
17,072
10,090
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 6 / 2
9,026
752
5,282
9,692
4,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 9 / 6
9,018
752
12,462
9,296
3,227
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 3 / 6
9,262
772
10,935
8,966
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 2
7,613
634
5,852
7,516
2,842
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Amberlink
Bacchus
16
5 / 1 / 19
10,482
874
4,738
11,159
17,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
DBrody
Sobek
16
6 / 3 / 17
10,615
885
7,866
19,178
25,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 2 / 21
9,299
775
6,307
12,954
16,228
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
17
6 / 1 / 20
10,416
868
11,993
7,274
7,678
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Odin
16
7 / 1 / 18
9,815
818
7,494
14,902
11,138
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
121
8
Kills
26
28
Deaths
8
21
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Amberlink
Bacchus
5
1
19
14.5
L
Ah Muzen Cab
Baynin
Ah Muzen Cab
2
4
5
1.13
W
Sobek
DBrody
Sobek
6
3
17
4.83
L
3
6
2
0.67
W
2
2
21
6.25
L
2
9
6
0.56
L
1
3
6
1.33
W
Tiamat
6
1
20
16
L
0
6
2
0.17
W
Odin
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,603
Damage
38,398
45,560
Taken
65,467
18,029
Mitigated
77,777
9,451
Healing
19,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Amberlink
Bacchus
4,738
332
972
984
11,159
17,404
312
3,460
7,699
9,523
0
L
Ah Muzen Cab
Baynin
Ah Muzen Cab
17,072
6,659
427
3,508
10,090
4,201
432
7,404
2,686
0
41,023
W
Sobek
DBrody
Sobek
7,866
875
3,207
4,658
19,178
25,329
483
4,674
14,504
12,831
0
L
5,282
1,074
63
969
9,692
4,337
0
6,262
3,430
0
12,738
W
6,307
81
1,529
440
12,954
16,228
874
3,229
9,725
11,277
0
L
12,462
679
0
206
9,296
3,227
50
5,637
3,659
18,090
0
L
10,935
3,489
1,220
3,048
8,966
3,422
616
6,447
2,519
0
22,028
W
Tiamat
11,993
392
5,644
2,222
7,274
7,678
1,085
1,373
5,901
51,483
0
L
5,852
860
0
10
7,516
2,842
264
5,154
2,362
8,329
0
W
Odin
7,494
926
147
147
14,902
11,138
1,790
5,578
9,324
0
11,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,699
Gold Earned
50,627
118
Minions Killed
130
0
Camps Cleared
0
974,401
Distance Traveled
995,817
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,482
874
9
1
0
168,273
0
L
Ah Muzen Cab
9,780
815
55
5
0
221,772
1
W
Sobek
10,615
885
13
1
0
213,623
0
L
Mercury
9,026
752
9
1
0
207,722
0
W
Ares
9,299
775
7
1
0
211,446
0
L
Agni
9,018
752
13
1
0
158,547
0
L
Cupid
9,262
772
33
3
0
229,144
1
W
Tiamat
10,416
868
89
7
0
196,488
0
L
Thoth
7,613
634
8
1
0
157,216
0
W
Odin
9,815
818
12
1
0
205,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role