Player Matchup

Ares
Ares
Midnight Soul00
Ares
Level 29
God Stats
8W - 10L
1,327 SR
Queue Stats
125W - 114L
1,476 Elo+
Party 1
Pele
Pele
Splosive_G
Pele
Level 17
God Stats
6W - 4L
1,500 SR
Queue Stats
163W - 184L
1,428 Elo+
Solo
Sol
Sol
VocalGuava
Sol
Level 19
God Stats
19W - 15L
1,576 SR
Queue Stats
26W - 27L
1,473 Elo+
Solo
Medusa
Medusa
peachtoadstool1
Medusa
Level 29
God Stats
42W - 24L
1,507 SR
Queue Stats
154W - 159L
1,466 Elo+
Party 1
Ra
Ra
tzarnaks
Ra
Level 25
God Stats
6W - 3L
1,558 SR
Queue Stats
35W - 27L
1,455 Elo+
Solo
Team Averages
Level 24
1,494 SR
1,460 Elo+

VS

Team Averages
Level 20
1,259 SR
1,320 Elo+
Kumbhakarna
Kumbhakarna
Ian4570
Kumbhakarna
Level 22
God Stats
3W - 4L
1,197 SR
Queue Stats
13W - 18L
1,347 Elo+
Party 2
Chaac
Chaac
RealTimStrategy
Chaac
Level 24
God Stats
17W - 26L
1,435 SR
Queue Stats
160W - 183L
1,412 Elo+
Party 2
Susano
Susano
Satchmodius
Susano
Level 19
God Stats
2W - 7L
1,331 SR
Queue Stats
11W - 18L
1,429 Elo+
Party 2
Olorun
Olorun
mishalovett
Olorun
Level 17
God Stats
0W - 3L
1,152 SR
Queue Stats
0W - 9L
968 Elo+
Party 2
Danzaburou
Danzaburou
smitefurby
Danzaburou
Level 16
God Stats
0W - 3L
1,178 SR
Queue Stats
5W - 9L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 19
11,277
663
6,224
13,522
11,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 2 / 5
9,431
555
7,020
11,554
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 1 / 11
10,128
596
14,976
14,888
7,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 1 / 11
9,730
572
11,361
9,790
4,432
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 4 / 6
9,908
583
8,240
9,388
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ian4570
Kumbhakarna
10
1 / 9 / 2
7,359
433
3,071
15,488
8,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 2 / 2
9,440
555
10,782
12,241
10,199
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
12
4 / 8 / 0
8,467
498
9,302
14,828
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
11
0 / 8 / 0
7,031
414
3,677
12,814
4,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
smitefurby
Danzaburou
10
0 / 12 / 1
6,751
397
11,464
16,206
6,247
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
13
35
Kills
8
8
Deaths
39
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Ian4570
Kumbhakarna
1
9
2
0.22
W
9
0
19
18.5
L
3
2
2
2
L
Susano
4
8
0
0.5
W
7
2
5
4.75
W
7
1
11
12.5
L
Olorun
0
8
0
0
W
8
1
11
13.5
L
Danzaburou
smitefurby
Danzaburou
0
12
1
0.04
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,821
Damage
38,296
59,142
Taken
71,577
30,731
Mitigated
33,302
23,682
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Ian4570
Kumbhakarna
3,071
198
490
1,635
15,488
8,015
0
5,044
10,426
17,154
0
W
6,224
346
0
2,160
13,522
11,109
672
2,102
11,240
23,000
0
L
10,782
746
0
3,823
12,241
10,199
180
5,334
6,621
423
68,615
L
Susano
9,302
1,776
0
2,578
14,828
4,756
0
5,118
9,710
0
41,380
W
7,020
2,308
0
2,890
11,554
4,224
263
1,238
10,226
0
46,371
W
14,976
4,707
0
5,112
14,888
7,084
3,571
2,159
12,609
61,832
3,196
L
Olorun
3,677
2,440
88
1,550
12,814
4,085
330
8,107
4,651
31,274
0
W
11,361
6,122
804
2,788
9,790
4,432
2,976
1,389
8,131
0
61,948
L
Danzaburou
smitefurby
Danzaburou
11,464
4,271
0
2,255
16,206
6,247
0
5,060
11,118
0
36,536
W
8,240
366
5,666
4,262
9,388
3,882
2,186
283
9,105
63,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,474
Gold Earned
39,048
443
Minions Killed
351
0
Camps Cleared
0
1,559,355
Distance Traveled
1,480,830
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,359
433
24
1
0
313,336
1
W
Ares
11,277
663
28
2
0
321,857
1
L
Chaac
9,440
555
142
8
0
344,446
3
L
Susano
8,467
498
75
4
0
295,636
3
W
Pele
9,431
555
72
4
0
339,871
3
W
Sol
10,128
596
101
6
0
329,560
0
L
Olorun
7,031
414
52
3
0
259,885
6
W
Medusa
9,730
572
105
6
0
245,641
3
L
Danzaburou
6,751
397
58
3
0
267,527
1
W
Ra
9,908
583
137
8
0
322,426
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role