Player Matchup

Artemis
Artemis
AmbiguosYhg
Artemis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 33L
1,570 Elo+
Solo
Medusa
Medusa
OnlyFren
Medusa
Level 10
God Stats
12W - 8L
1,745 SR
Queue Stats
20W - 13L
1,686 Elo+
Solo
Hercules
Hercules
Porglord4001
Hercules
Level 17
God Stats
7W - 5L
1,627 SR
Queue Stats
24W - 27L
1,639 Elo+
Solo
Tiamat
Tiamat
TiburoncinUhHaHa
Tiamat
Level 22
God Stats
9W - 7L
1,637 SR
Queue Stats
48W - 44L
1,640 Elo+
Solo
Set
Set
yukiknowss
Set
Level 28
God Stats
12W - 8L
1,677 SR
Queue Stats
188W - 170L
1,674 Elo+
Solo
Team Averages
Level 20
1,637 SR
1,642 Elo+

VS

Team Averages
Level 24
1,607 SR
1,713 Elo+
Ra
Ra
Bluekirby
Ra
Level 34
God Stats
14W - 14L
1,652 SR
Queue Stats
179W - 162L
1,648 Elo+
Party 1
Artemis
Artemis
DeadTreeForest
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 116L
1,678 Elo+
Solo
Arachne
Arachne
DeathR0se
Arachne
Level 29
God Stats
7W - 2L
1,500 SR
Queue Stats
276W - 220L
1,684 Elo+
Party 1
Guan Yu
Guan Yu
Epickiller813
Guan Yu
Level 12
God Stats
77W - 34L
1,778 SR
Queue Stats
219W - 136L
1,775 Elo+
Party 1
Mulan
Mulan
RwbyCrimson
Mulan
Level 42
God Stats
13W - 7L
1,604 SR
Queue Stats
337W - 218L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AmbiguosYhg
Artemis
12
0 / 8 / 4
8,538
534
3,813
12,695
5,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
OnlyFren
Medusa
16
5 / 0 / 3
10,160
635
7,439
8,161
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Porglord4001
Hercules
12
2 / 2 / 9
8,782
549
7,423
7,960
5,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 2 / 10
9,460
591
7,339
9,704
4,835
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 2 / 1
10,448
653
9,814
13,388
6,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,044
503
6,169
8,089
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 3
6,841
428
2,570
6,746
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DeathR0se
Arachne
14
2 / 4 / 3
8,489
531
6,498
13,013
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
11
1 / 4 / 3
7,115
445
6,922
14,193
8,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 2 / 1
9,816
614
10,958
9,327
6,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
18
Kills
14
14
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
AmbiguosYhg
Artemis
0
8
4
0.25
L
3
4
1
0.88
L
0
4
3
0.38
L
Arachne
DeathR0se
Arachne
2
4
3
0.88
L
Guan Yu
1
4
3
0.63
W
Medusa
OnlyFren
Medusa
5
0
3
6.5
W
Hercules
Porglord4001
Hercules
2
2
9
3.25
L
8
2
1
4.25
W
1
2
10
3
W
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,828
Damage
33,117
51,908
Taken
51,368
25,862
Mitigated
25,255
13,633
Healing
13,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AmbiguosYhg
Artemis
3,813
1,225
0
0
12,695
5,164
0
1,238
11,429
0
26,044
L
6,169
742
671
2,001
8,089
3,078
96
2,693
5,396
46,854
0
L
2,570
816
0
560
6,746
2,493
0
1,037
5,709
0
31,077
L
Arachne
DeathR0se
Arachne
6,498
5,064
0
2,505
13,013
4,482
0
1,182
11,831
0
52,593
L
Guan Yu
6,922
955
554
3,962
14,193
8,530
0
1,527
12,666
0
32,504
W
Medusa
OnlyFren
Medusa
7,439
3,742
0
4,962
8,161
3,458
1,244
141
8,014
0
71,872
W
Hercules
Porglord4001
Hercules
7,423
2,289
0
2,659
7,960
5,741
0
1,349
6,537
0
18,506
L
10,958
2,059
0
2,802
9,327
6,672
182
900
8,427
0
59,098
W
7,339
789
0
2,106
9,704
4,835
522
2,558
6,985
68,463
0
W
9,814
5,776
0
3,906
13,388
6,664
610
578
12,774
0
85,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,388
Gold Earned
40,305
483
Minions Killed
444
0
Camps Cleared
0
1,492,158
Distance Traveled
1,467,172
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,538
534
53
3
0
269,523
4
L
Ra
8,044
503
104
7
0
298,592
1
L
Artemis
6,841
428
73
5
0
229,334
4
L
Arachne
8,489
531
94
6
0
303,145
1
L
Guan Yu
7,115
445
52
3
0
339,388
5
W
Medusa
10,160
635
143
9
0
278,034
2
W
Hercules
8,782
549
33
2
0
327,731
6
L
Mulan
9,816
614
121
8
0
296,713
4
W
Tiamat
9,460
591
124
8
0
297,917
3
W
Set
10,448
653
130
8
0
318,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role