Player Matchup

Nu Wa
Nu Wa
Blade710
Nu Wa
Level 87
God Stats
26W - 29L
1,393 SR
Queue Stats
286W - 258L
1,433 Elo+
Party 3
Neith
Neith
CaptainFr3zh
Neith
Level 27
God Stats
2W - 2L
1,336 SR
Queue Stats
170W - 184L
1,416 Elo+
Solo
Ymir
Ymir
GamingwHal17
Ymir
Level 8
God Stats
17W - 17L
1,451 SR
Queue Stats
17W - 18L
1,393 Elo+
Party 3
Ao Kuang
Ao Kuang
OurJungleSucks
Ao Kuang
Level 8
God Stats
2W - 0L
1,748 SR
Queue Stats
15W - 3L
1,726 Elo+
Party 3
Osiris
Osiris
TEBOWgator15
Osiris
Level 63
God Stats
3W - 3L
1,437 SR
Queue Stats
197W - 167L
1,435 Elo+
Party 3
Team Averages
Level 39
1,473 SR
1,481 Elo+

VS

Team Averages
Level 27
1,502 SR
1,405 Elo+
Erlang Shen
Erlang Shen
Cheplen09
Erlang Shen
Level 28
God Stats
1W - 2L
1,527 SR
Queue Stats
52W - 59L
1,339 Elo+
Party 2
Cerberus
Cerberus
Excess-T-Baggage
Cerberus
Level 26
God Stats
9W - 6L
1,552 SR
Queue Stats
45W - 40L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
Fluff_N_Stuff88
Danzaburou
Level 26
God Stats
22W - 32L
1,329 SR
Queue Stats
70W - 69L
1,413 Elo+
Party 1
Fenrir
Fenrir
HARBISON20
Fenrir
Level 28
God Stats
7W - 7L
1,543 SR
Queue Stats
64W - 62L
1,413 Elo+
Party 2
Janus
Janus
UsTom1
Janus
Level 26
God Stats
8W - 7L
1,560 SR
Queue Stats
28W - 23L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Blade710
Nu Wa
18
5 / 0 / 3
10,410
578
10,726
6,608
2,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
10 / 5 / 6
10,903
606
16,250
13,933
5,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 10
8,809
489
5,093
14,428
8,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
19
12 / 0 / 4
11,193
622
12,856
13,385
5,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
15
5 / 2 / 4
9,350
519
9,787
14,732
10,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cheplen09
Erlang Shen
13
0 / 6 / 1
8,290
461
4,654
11,696
6,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
2 / 6 / 2
7,551
420
3,363
16,595
8,557
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Fluff_N_Stuff88
Danzaburou
14
4 / 6 / 3
8,968
498
12,946
14,090
4,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
HARBISON20
Fenrir
14
2 / 8 / 1
8,921
496
7,885
18,177
7,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
UsTom1
Janus
17
2 / 6 / 2
10,385
577
6,267
13,651
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
32
Kills
10
10
Deaths
32
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Blade710
Nu Wa
5
0
3
6.5
W
10
5
6
2.6
L
Erlang Shen
Cheplen09
Erlang Shen
0
6
1
0.08
L
2
6
2
0.5
L
Danzaburou
Fluff_N_Stuff88
Danzaburou
4
6
3
0.92
W
0
3
10
1.67
L
Fenrir
HARBISON20
Fenrir
2
8
1
0.31
W
Ao Kuang
12
0
4
14
W
Osiris
5
2
4
3.5
L
Janus
UsTom1
Janus
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,712
Damage
35,115
63,086
Taken
74,209
32,329
Mitigated
31,563
19,923
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Blade710
Nu Wa
10,726
1,469
0
1,969
6,608
2,295
2,508
1,553
4,919
79,637
0
W
16,250
5,190
0
4,140
13,933
5,501
1,488
3,950
9,837
0
71,332
L
Erlang Shen
Cheplen09
Erlang Shen
4,654
2,199
0
1,966
11,696
6,035
591
2,354
9,342
0
41,457
L
3,363
182
0
2,789
16,595
8,557
264
7,897
8,698
24,475
0
L
Danzaburou
Fluff_N_Stuff88
Danzaburou
12,946
7,148
0
2,626
14,090
4,986
292
4,954
9,136
0
57,829
W
5,093
0
0
0
14,428
8,379
198
2,355
12,009
18,573
0
L
Fenrir
HARBISON20
Fenrir
7,885
1,493
0
4,143
18,177
7,077
325
6,427
11,750
0
44,933
W
Ao Kuang
12,856
2,946
0
9,181
13,385
5,360
504
973
12,374
90,692
0
W
Osiris
9,787
3,482
0
4,633
14,732
10,794
864
415
14,317
0
55,926
L
Janus
UsTom1
Janus
6,267
306
0
2,932
13,651
4,908
0
7,043
6,608
70,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,665
Gold Earned
44,115
541
Minions Killed
463
0
Camps Cleared
0
1,709,329
Distance Traveled
1,574,688
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,410
578
153
9
0
348,141
0
W
Neith
10,903
606
133
7
0
286,365
1
L
Erlang Shen
8,290
461
88
5
0
321,416
2
L
Cerberus
7,551
420
40
2
0
333,858
8
L
Danzaburou
8,968
498
100
6
0
290,586
3
W
Ymir
8,809
489
24
1
0
344,369
0
L
Fenrir
8,921
496
73
4
0
301,881
2
W
Ao Kuang
11,193
622
132
7
0
395,747
1
W
Osiris
9,350
519
99
6
0
334,707
0
L
Janus
10,385
577
162
9
0
326,947
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role