Player Matchup

Medusa
Medusa
Gold IV
Mcwicho
Medusa
Gold IV
Level 43
God Stats
8W - 6L
1,647 SR
Queue Stats
10W - 9L
1,652 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
So Throw 5
Gilgamesh
Platinum III
Level 138
God Stats
23W - 6L
1,701 SR
Queue Stats
266W - 325L
1,691 MMR
Solo
Eset
Eset
Platinum V
jaymezy123
Eset
Platinum V
Level 149
God Stats
23W - 29L
1,556 SR
Queue Stats
637W - 712L
1,598 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,635 SR
1,647 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,596 SR
1,646 MMR
Aphrodite
Aphrodite
Platinum V
Mailson_Eastsidz
Aphrodite
Platinum V
Level 160
God Stats
90W - 71L
1,663 SR
Queue Stats
433W - 502L
1,850 MMR
Solo
Ymir
Ymir
Gold V
Sugumafa
Ymir
Gold V
Level 107
God Stats
4W - 4L
1,625 SR
Queue Stats
6W - 5L
1,590 MMR
Party 1
Cupid
Cupid
Silver I
xxhunter23x
Cupid
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mcwicho
Medusa
14
6 / 1 / 10
10,874
777
10,371
9,876
3,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
So Throw 5
Gilgamesh
14
5 / 0 / 10
11,311
808
13,381
15,672
13,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 2 / 9
11,683
835
14,791
10,475
4,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ScyllaCerberusTiamatCu ChulainnThoth

VS

Bans
Ah PuchChaacChang'eGuan YuZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
12
1 / 6 / 2
9,130
652
7,245
13,153
6,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
1 / 6 / 2
9,866
705
6,170
15,471
12,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 5 / 2
8,957
640
9,684
14,590
5,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
3
3
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
1
6
2
0.33
W
Medusa
Mcwicho
Medusa
6
1
10
11
W
Gilgamesh
So Throw 5
Gilgamesh
5
0
10
10
L
Ymir
1
6
2
0.33
W
6
2
9
5.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,543
Damage
23,099
36,023
Taken
43,214
21,273
Mitigated
24,688
14,061
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
7,245
533
5,952
5,363
13,153
6,195
0
4,128
9,025
43,876
0
W
Medusa
Mcwicho
Medusa
10,371
3,746
1,664
3,918
9,876
3,838
2,299
4,602
5,274
0
38,414
W
Gilgamesh
So Throw 5
Gilgamesh
13,381
3,015
0
3,298
15,672
13,082
680
6,025
9,647
0
39,044
L
Ymir
6,170
730
583
1,661
15,471
12,799
0
5,065
10,406
12,902
0
W
14,791
236
2,396
2,785
10,475
4,353
792
2,880
7,595
53,507
0
L
9,684
3,945
111
1,630
14,590
5,694
0
5,668
8,922
0
40,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,868
Gold Earned
27,953
158
Minions Killed
154
0
Camps Cleared
0
853,213
Distance Traveled
689,362
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,130
652
72
5
0
228,958
4
W
Medusa
10,874
777
52
4
0
285,614
6
W
Gilgamesh
11,311
808
39
3
0
293,752
2
L
Ymir
9,866
705
11
1
0
236,688
3
W
Eset
11,683
835
67
5
0
273,847
0
L
Cupid
8,957
640
71
5
0
223,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role