Player Matchup

Ymir
Ymir
Gold V
F4yEr
Ymir
Gold V
Level 147
God Stats
1W - 1L
1,657 SR
Queue Stats
34W - 29L
1,501 MMR
Solo
Cupid
Cupid
Gold V
LightOfPeace
Cupid
Gold V
Level 62
God Stats
2W - 1L
1,329 SR
Queue Stats
27W - 28L
1,633 MMR
Party 1
Loki
Loki
Gold III
TheReallyBadLoki
Loki
Gold III
Level 82
God Stats
52W - 29L
1,662 SR
Queue Stats
82W - 64L
1,507 MMR
Solo
Chang'e
Chang'e
Silver II
XWhySoSaltyX
Chang'e
Silver II
Level 155
God Stats
7W - 3L
1,905 SR
Queue Stats
31W - 26L
1,547 MMR
Solo
Sol
Sol
Gold IV
catpizzas
Sol
Gold IV
Level 160
God Stats
20W - 14L
1,771 SR
Queue Stats
165W - 176L
1,450 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,665 SR
1,528 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,678 SR
1,528 MMR
Sun Wukong
Sun Wukong
Gold II
Jfelao
Sun Wukong
Gold II
Level 160
God Stats
7W - 12L
1,434 SR
Queue Stats
520W - 534L
1,515 MMR
Solo
Ares
Ares
Gold II
LetsGoGulls
Ares
Gold II
Level 148
God Stats
46W - 46L
1,738 SR
Queue Stats
998W - 988L
1,533 MMR
Solo
Chaac
Chaac
Silver I
TTVThApocalyps3
Chaac
Silver I
Level 97
God Stats
1W - 2L
1,809 SR
Queue Stats
41W - 31L
1,554 MMR
Solo
Scylla
Scylla
Gold II
Tablockss
Scylla
Gold II
Level 144
God Stats
5W - 6L
1,686 SR
Queue Stats
145W - 146L
1,538 MMR
Solo
Hachiman
Hachiman
Bronze III
sleeepea
Hachiman
Bronze III
Level 123
God Stats
0W - 1L
1,726 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
F4yEr
Ymir
13
1 / 0 / 10
8,268
591
4,074
8,856
7,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 1 / 4
9,854
704
6,967
10,053
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 1 / 3
8,911
637
6,262
8,209
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
XWhySoSaltyX
Chang'e
13
3 / 1 / 4
7,950
568
5,546
5,178
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
0 / 1 / 4
8,061
576
7,667
7,694
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
TiamatApolloSetGilgameshAthena

VS

Bans
AnhurGuan YuIzanamiCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jfelao
Sun Wukong
13
2 / 1 / 0
7,165
512
4,064
6,672
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
6,220
444
3,701
13,265
5,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 0
6,948
496
6,118
14,021
9,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Tablockss
Scylla
12
0 / 3 / 1
6,527
466
2,265
4,522
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
sleeepea
Hachiman
10
0 / 2 / 1
6,379
456
2,780
4,801
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
16
Kills
3
4
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
F4yEr
Ymir
1
0
10
6
L
Sun Wukong
Jfelao
Sun Wukong
2
1
0
2
L
0
7
0
0
W
5
1
4
7
L
1
3
0
0.33
L
Scylla
Tablockss
Scylla
0
3
1
0.17
W
7
1
3
8.5
W
Chang'e
XWhySoSaltyX
Chang'e
3
1
4
5
W
0
1
4
2
L
Hachiman
sleeepea
Hachiman
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,516
Damage
18,928
39,990
Taken
43,281
18,912
Mitigated
20,157
21,095
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
F4yEr
Ymir
4,074
1,144
0
750
8,856
7,592
185
2,865
5,961
24,013
0
L
Sun Wukong
Jfelao
Sun Wukong
4,064
1,023
0
2,482
6,672
2,625
0
2,411
4,104
0
46,332
L
3,701
93
0
582
13,265
5,915
0
6,480
6,561
13,873
0
W
6,967
4,342
293
6,277
10,053
4,149
2,784
1,005
8,988
0
70,923
L
6,118
1,123
0
5,692
14,021
9,511
0
6,926
6,521
0
40,067
L
Scylla
Tablockss
Scylla
2,265
211
0
66
4,522
1,167
0
458
4,048
42,684
0
W
6,262
880
0
3,238
8,209
3,054
570
1,224
6,866
0
51,568
W
Chang'e
XWhySoSaltyX
Chang'e
5,546
415
2,653
2,521
5,178
1,990
1,422
812
4,366
49,957
0
W
7,667
2,362
0
5,363
7,694
2,127
1,570
60
7,244
50,833
0
L
Hachiman
sleeepea
Hachiman
2,780
657
0
850
4,801
939
0
41
4,760
0
26,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
33,239
474
Minions Killed
382
0
Camps Cleared
0
1,328,108
Distance Traveled
1,263,679
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,268
591
34
2
0
255,867
3
L
Sun Wukong
7,165
512
109
8
0
302,798
1
L
Ares
6,220
444
21
2
0
222,677
1
W
Cupid
9,854
704
144
10
0
259,684
6
L
Chaac
6,948
496
83
6
0
257,664
1
L
Scylla
6,527
466
108
8
0
240,013
6
W
Loki
8,911
637
104
7
0
317,380
3
W
Chang'e
7,950
568
93
7
0
260,873
0
W
Sol
8,061
576
99
7
0
234,304
0
L
Hachiman
6,379
456
61
4
0
240,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role