Player Matchup

Cthulhu
Cthulhu
ALLkimi15
Cthulhu
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 20L
1,478 Elo+
Solo
Set
Set
AftBam
Set
Level 89
God Stats
5W - 1L
1,737 SR
Queue Stats
223W - 215L
1,538 Elo+
Party 2
Chernobog
Chernobog
SalmonShip61528
Chernobog
Level 123
God Stats
12W - 10L
1,589 SR
Queue Stats
141W - 141L
1,489 Elo+
Party 2
Khepri
Khepri
TheGayestGay12
Khepri
Level 69
God Stats
17W - 16L
1,540 SR
Queue Stats
171W - 171L
1,464 Elo+
Party 2
Merlin
Merlin
Zaphira980
Merlin
Level 119
God Stats
10W - 5L
1,570 SR
Queue Stats
149W - 153L
1,508 Elo+
Solo
Team Averages
Level 98
1,587 SR
1,495 Elo+

VS

Team Averages
Level 108
1,716 SR
1,527 Elo+
Fenrir
Fenrir
ArchiveTOG
Fenrir
Level 107
God Stats
1W - 2L
1,717 SR
Queue Stats
281W - 310L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
OGHellstorm
Danzaburou
Level 56
God Stats
49W - 52L
1,540 SR
Queue Stats
174W - 215L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
Onitensei2
Gilgamesh
Level 159
God Stats
28W - 17L
1,631 SR
Queue Stats
345W - 333L
1,533 Elo+
Solo
Bacchus
Bacchus
RCS_403
Bacchus
Level 160
God Stats
0W - 1L
2,012 SR
Queue Stats
5W - 4L
1,593 Elo+
Solo
Scylla
Scylla
Saltynoob420
Scylla
Level 58
God Stats
0W - 1L
1,682 SR
Queue Stats
41W - 39L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALLkimi15
Cthulhu
15
3 / 4 / 6
9,289
844
6,585
13,117
9,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
AftBam
Set
14
2 / 0 / 4
8,293
754
4,940
8,485
3,864
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
SalmonShip61528
Chernobog
16
4 / 4 / 1
9,400
855
3,274
8,618
3,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 1 / 10
8,871
806
3,353
7,355
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Merlin
Zaphira980
Merlin
16
6 / 1 / 4
9,899
900
11,002
5,002
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArchiveTOG
Fenrir
14
5 / 2 / 4
8,530
775
7,116
8,152
3,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
OGHellstorm
Danzaburou
13
0 / 3 / 6
7,119
647
3,493
6,248
2,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Onitensei2
Gilgamesh
14
2 / 3 / 5
7,801
709
8,636
8,074
7,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
RCS_403
Bacchus
14
0 / 3 / 5
7,101
646
4,848
9,598
8,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
14
3 / 5 / 3
8,291
754
8,954
8,013
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
16
Kills
10
10
Deaths
16
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ALLkimi15
Cthulhu
3
4
6
1.5
W
Set
AftBam
Set
2
0
4
4
L
Fenrir
ArchiveTOG
Fenrir
5
2
4
3.5
L
Danzaburou
OGHellstorm
Danzaburou
0
3
6
1
L
Gilgamesh
Onitensei2
Gilgamesh
2
3
5
1.5
L
Bacchus
RCS_403
Bacchus
0
3
5
0.83
W
Chernobog
SalmonShip61528
Chernobog
4
4
1
1.13
L
Scylla
3
5
3
0.9
W
1
1
10
6
W
Merlin
Zaphira980
Merlin
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
33,047
42,577
Taken
40,085
24,997
Mitigated
24,580
5,380
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ALLkimi15
Cthulhu
6,585
109
498
0
13,117
9,121
289
5,927
7,190
28,938
0
W
Set
AftBam
Set
4,940
2,006
0
2,038
8,485
3,864
528
3,085
5,400
219
26,793
L
Fenrir
ArchiveTOG
Fenrir
7,116
1,722
0
1,692
8,152
3,299
0
3,995
4,011
0
17,343
L
Danzaburou
OGHellstorm
Danzaburou
3,493
2,066
0
726
6,248
2,507
322
3,845
2,245
0
19,240
L
Gilgamesh
Onitensei2
Gilgamesh
8,636
1,710
0
885
8,074
7,178
1
3,240
4,642
408
22,531
L
Bacchus
RCS_403
Bacchus
4,848
420
0
750
9,598
8,862
0
5,467
3,888
23,440
0
W
Chernobog
SalmonShip61528
Chernobog
3,274
2,254
0
1,378
8,618
3,472
2,278
1,132
7,486
0
27,844
L
Scylla
8,954
676
0
686
8,013
2,734
195
4,029
3,830
28,397
0
W
3,353
426
0
624
7,355
6,451
148
1,921
5,434
15,808
0
W
Merlin
Zaphira980
Merlin
11,002
348
0
842
5,002
2,089
378
2,222
2,780
29,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,752
Gold Earned
38,842
271
Minions Killed
218
11
Camps Cleared
6
1,095,740
Distance Traveled
1,021,557
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,289
844
65
6
1
239,496
2
W
Set
8,293
754
64
6
4
228,703
4
L
Fenrir
8,530
775
28
3
2
228,270
2
L
Danzaburou
7,119
647
53
5
0
171,325
0
L
Gilgamesh
7,801
709
36
3
0
217,783
2
L
Bacchus
7,101
646
45
4
0
217,775
0
W
Chernobog
9,400
855
64
6
2
188,777
1
L
Scylla
8,291
754
56
5
4
186,404
1
W
Khepri
8,871
806
22
2
1
236,003
0
W
Merlin
9,899
900
56
5
3
202,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role