Player Matchup

Discordia
Discordia
DaBigBlackCaulk
Discordia
Level 85
God Stats
5W - 3L
1,535 SR
Queue Stats
103W - 79L
1,547 Elo+
Party 3
Sol
Sol
Supershadplayz
Sol
Level 101
God Stats
13W - 19L
1,430 SR
Queue Stats
569W - 566L
1,495 Elo+
Party 2
Sobek
Sobek
ioLHighLifeLoi
Sobek
Level 16
God Stats
4W - 2L
1,636 SR
Queue Stats
9W - 2L
1,663 Elo+
Party 3
Fenrir
Fenrir
thefakewinshady
Fenrir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
xXDemon386Xx
Gilgamesh
Level 47
God Stats
4W - 8L
1,506 SR
Queue Stats
135W - 168L
1,510 Elo+
Party 2
Team Averages
Level 60
1,521 SR
1,543 Elo+

VS

Team Averages
Level 91
1,572 SR
1,570 Elo+
Ymir
Ymir
Aah_Thats_Hot
Ymir
Level 49
God Stats
6W - 8L
1,508 SR
Queue Stats
143W - 167L
1,417 Elo+
Solo
Mulan
Mulan
DaSteezykushy
Mulan
Level 129
God Stats
3W - 3L
1,580 SR
Queue Stats
98W - 86L
1,601 Elo+
Party 1
Ra
Ra
SageAndy
Ra
Level 127
God Stats
3W - 2L
1,537 SR
Queue Stats
73W - 53L
1,678 Elo+
Party 1
Fenrir
Fenrir
damoniee
Fenrir
Level 104
God Stats
2W - 3L
1,738 SR
Queue Stats
162W - 146L
1,649 Elo+
Party 1
Neith
Neith
williare
Neith
Level 46
God Stats
7W - 5L
1,496 SR
Queue Stats
16W - 10L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DaBigBlackCaulk
Discordia
16
6 / 2 / 2
9,356
668
4,831
4,436
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 9
8,578
613
11,430
7,593
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 9
7,385
528
2,396
8,153
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 1 / 6
7,883
563
4,080
8,615
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
xXDemon386Xx
Gilgamesh
15
11 / 2 / 1
9,431
674
9,360
12,645
10,480
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,376
455
2,836
12,964
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 8 / 0
5,421
387
1,372
10,119
5,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 7 / 1
7,121
509
5,474
8,604
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
damoniee
Fenrir
11
2 / 2 / 0
6,940
496
2,444
6,792
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
williare
Neith
11
2 / 3 / 1
6,395
457
7,108
5,871
1,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
27
Kills
6
7
Deaths
27
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Discordia
DaBigBlackCaulk
Discordia
6
2
2
3.5
L
0
8
0
0
L
2
7
1
0.36
W
5
0
9
9.5
L
Fenrir
damoniee
Fenrir
2
2
0
1
W
1
2
9
2.75
W
4
1
6
7
L
Neith
williare
Neith
2
3
1
0.83
W
Gilgamesh
xXDemon386Xx
Gilgamesh
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,097
Damage
19,234
41,442
Taken
44,350
20,965
Mitigated
18,211
12,436
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,836
157
0
1,312
12,964
5,492
0
8,563
4,365
25,282
0
W
Discordia
DaBigBlackCaulk
Discordia
4,831
161
0
782
4,436
1,655
541
1,312
3,046
64,140
0
L
1,372
66
0
201
10,119
5,474
584
455
9,664
0
15,579
L
5,474
639
57
1,121
8,604
3,071
0
4,165
3,999
45,377
0
W
11,430
3,341
0
5,522
7,593
2,306
869
1,852
5,671
68,757
0
L
Fenrir
damoniee
Fenrir
2,444
763
0
3,463
6,792
2,345
0
1,719
5,041
0
26,471
W
2,396
489
0
2,998
8,153
3,288
99
1,796
6,325
7,545
0
W
4,080
1,154
0
991
8,615
3,236
0
1,452
7,073
0
51,116
L
Neith
williare
Neith
7,108
3,371
0
1,888
5,871
1,829
0
3,247
2,624
0
23,968
W
Gilgamesh
xXDemon386Xx
Gilgamesh
9,360
1,797
0
2,143
12,645
10,480
246
1,578
10,807
0
47,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
32,253
461
Minions Killed
247
0
Camps Cleared
0
1,317,433
Distance Traveled
1,107,243
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,376
455
39
3
0
223,837
3
W
Discordia
9,356
668
138
10
0
258,346
2
L
Mulan
5,421
387
27
2
0
205,255
0
L
Ra
7,121
509
80
6
0
258,159
5
W
Sol
8,578
613
118
8
0
256,313
5
L
Fenrir
6,940
496
62
4
0
194,292
0
W
Sobek
7,385
528
13
1
0
272,116
5
W
Fenrir
7,883
563
92
7
0
293,085
3
L
Neith
6,395
457
39
3
0
225,700
3
W
Gilgamesh
9,431
674
100
7
0
237,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role