Player Matchup

Cerberus
Cerberus
DerangedDwarf
Cerberus
Level 109
God Stats
2W - 2L
1,898 SR
Queue Stats
277W - 261L
1,505 Elo+
Party 1
Anubis
Anubis
Exroxious
Anubis
Level 79
God Stats
15W - 9L
1,698 SR
Queue Stats
110W - 105L
1,547 Elo+
Party 1
Chiron
Chiron
KvnGHot_boY
Chiron
Level 129
God Stats
44W - 45L
1,507 SR
Queue Stats
432W - 457L
1,472 Elo+
Solo
Sylvanus
Sylvanus
TravelinFrencH
Sylvanus
Level 56
God Stats
27W - 15L
1,670 SR
Queue Stats
320W - 303L
1,523 Elo+
Party 3
Fenrir
Fenrir
zeeacks
Fenrir
Level 69
God Stats
0W - 5L
1,169 SR
Queue Stats
472W - 469L
1,522 Elo+
Party 3
Team Averages
Level 88
1,589 SR
1,514 Elo+

VS

Team Averages
Level 126
1,623 SR
1,516 Elo+
Rama
Rama
SableCord08
Rama
Level 157
God Stats
20W - 18L
1,526 SR
Queue Stats
394W - 372L
1,512 Elo+
Solo
Set
Set
XF507-AbdielY28
Set
Level 126
God Stats
12W - 10L
1,686 SR
Queue Stats
168W - 165L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
groovydhu
Gilgamesh
Level 124
God Stats
4W - 2L
1,690 SR
Queue Stats
182W - 204L
1,517 Elo+
Solo
Kukulkan
Kukulkan
jeffta33
Kukulkan
Level 117
God Stats
4W - 1L
1,695 SR
Queue Stats
98W - 90L
1,551 Elo+
Party 2
Ganesha
Ganesha
vyosa
Ganesha
Level 108
God Stats
10W - 9L
1,518 SR
Queue Stats
191W - 203L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DerangedDwarf
Cerberus
17
2 / 7 / 11
10,832
492
12,693
21,267
16,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Exroxious
Anubis
17
3 / 5 / 5
10,440
475
11,740
12,351
6,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
11 / 4 / 8
12,569
571
20,310
19,496
7,204
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
20
11 / 4 / 8
13,022
592
13,238
16,171
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
zeeacks
Fenrir
18
3 / 8 / 9
11,185
508
12,349
23,286
10,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 6
9,407
428
8,953
19,296
6,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
17 / 4 / 2
12,975
590
20,863
21,794
10,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
groovydhu
Gilgamesh
19
8 / 8 / 5
12,136
552
19,228
21,313
11,972
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
jeffta33
Kukulkan
18
2 / 5 / 5
11,133
506
10,667
10,551
3,109
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
vyosa
Ganesha
15
0 / 5 / 17
9,837
447
7,092
20,325
20,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
63
30
Kills
28
28
Deaths
30
41
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DerangedDwarf
Cerberus
2
7
11
1.07
L
Anubis
Exroxious
Anubis
3
5
5
1.1
L
Chiron
11
4
8
3.75
W
1
8
6
0.5
L
Sylvanus
11
4
8
3.75
W
17
4
2
4.5
W
Gilgamesh
groovydhu
Gilgamesh
8
8
5
1.31
W
Kukulkan
jeffta33
Kukulkan
2
5
5
0.9
W
Ganesha
vyosa
Ganesha
0
5
17
1.7
L
Fenrir
zeeacks
Fenrir
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,330
Damage
66,803
92,571
Taken
93,279
49,122
Mitigated
52,969
39,409
Healing
19,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DerangedDwarf
Cerberus
12,693
1,232
0
5,245
21,267
16,266
226
5,915
15,352
55,423
0
L
Anubis
Exroxious
Anubis
11,740
335
0
4,847
12,351
6,741
362
2,848
9,503
66,647
0
L
Chiron
20,310
11,613
1,057
11,817
19,496
7,204
973
4,266
15,217
0
81,340
W
8,953
6,774
0
6,960
19,296
6,755
41
6,149
13,147
0
69,413
L
Sylvanus
13,238
5,380
1,395
5,776
16,171
8,569
106
4,764
11,407
56,574
10,315
W
20,863
13,256
0
4,196
21,794
10,199
0
9,396
12,398
0
111,767
W
Gilgamesh
groovydhu
Gilgamesh
19,228
7,089
0
3,109
21,313
11,972
320
4,654
16,659
903
74,444
W
Kukulkan
jeffta33
Kukulkan
10,667
446
195
1,084
10,551
3,109
990
7,597
2,954
94,392
0
W
Ganesha
vyosa
Ganesha
7,092
453
414
3,105
20,325
20,934
309
9,391
10,934
19,982
0
L
Fenrir
zeeacks
Fenrir
12,349
4,534
0
9,272
23,286
10,342
0
97
23,189
0
57,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,048
Gold Earned
55,488
520
Minions Killed
601
0
Camps Cleared
0
1,858,573
Distance Traveled
1,853,088
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,832
492
85
4
0
375,499
2
L
Anubis
10,440
475
113
5
0
358,964
5
L
Chiron
12,569
571
124
6
0
385,124
5
W
Rama
9,407
428
125
6
0
323,384
8
L
Sylvanus
13,022
592
103
5
0
364,385
2
W
Set
12,975
590
155
7
0
397,590
2
W
Gilgamesh
12,136
552
122
6
0
343,427
2
W
Kukulkan
11,133
506
185
8
0
403,124
2
W
Ganesha
9,837
447
14
1
0
385,563
6
L
Fenrir
11,185
508
95
4
0
374,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role