Player Matchup

Neith
Neith
Dixon v Cider
Neith
Level 106
God Stats
8W - 2L
1,492 SR
Queue Stats
256W - 228L
1,538 Elo+
Party 2
Ra
Ra
Make um Leave
Ra
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 219L
1,522 Elo+
Party 2
Gilgamesh
Gilgamesh
o BiG DoMe o
Gilgamesh
Level 51
God Stats
10W - 2L
1,955 SR
Queue Stats
134W - 124L
1,571 Elo+
Party 2
Team Averages
Level 84
1,649 SR
1,544 Elo+

VS

Team Averages
Level 99
1,449 SR
1,495 Elo+
Medusa
Medusa
CUMMINS CRAZY99
Medusa
Level 121
God Stats
4W - 2L
1,557 SR
Queue Stats
32W - 23L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
Rebel hunler
Kuzenbo
Level 108
God Stats
6W - 14L
1,278 SR
Queue Stats
31W - 31L
1,461 Elo+
Party 1
Hel
Hel
lwright8
Hel
Level 67
God Stats
5W - 4L
1,512 SR
Queue Stats
25W - 22L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 9 / 6
17,530
649
23,403
28,859
11,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 12 / 7
16,481
610
20,361
26,230
11,358
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
o BiG DoMe o
Gilgamesh
20
8 / 5 / 10
17,876
662
27,314
35,001
28,739
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 8 / 7
18,916
701
34,253
28,245
13,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Rebel hunler
Kuzenbo
19
5 / 4 / 18
17,602
652
19,776
31,158
69,491
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
5 / 7 / 16
17,069
632
23,712
32,906
26,226
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
19
Kills
26
26
Deaths
19
23
Assists
41
Player
Kills
Deaths
Assists
KDA
W
16
8
7
2.44
L
7
9
6
1.11
L
4
12
7
0.63
W
Kuzenbo
Rebel hunler
Kuzenbo
5
4
18
3.5
W
5
7
16
1.86
L
Gilgamesh
o BiG DoMe o
Gilgamesh
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,078
Damage
77,741
90,090
Taken
92,309
51,777
Mitigated
109,656
24,702
Healing
45,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,253
15,307
0
2,058
28,245
13,939
2,856
6,280
21,599
0
136,589
L
23,403
11,541
0
10,888
28,859
11,680
154
14,755
13,766
0
97,562
L
20,361
194
2,032
6,980
26,230
11,358
196
12,055
13,663
102,138
0
W
Kuzenbo
Rebel hunler
Kuzenbo
19,776
4,118
1,628
4,509
31,158
69,491
366
5,431
25,430
42,626
0
W
23,712
199
16,413
20,904
32,906
26,226
468
9,812
22,536
103,928
0
L
Gilgamesh
o BiG DoMe o
Gilgamesh
27,314
6,597
405
4,397
35,001
28,739
0
15,624
18,919
8,835
78,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,887
Gold Earned
53,587
346
Minions Killed
282
0
Camps Cleared
0
1,319,748
Distance Traveled
1,324,356
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
18,916
701
114
4
0
427,086
2
L
Neith
17,530
649
143
5
0
399,712
0
L
Ra
16,481
610
123
5
0
407,460
1
W
Kuzenbo
17,602
652
33
1
0
416,354
1
W
Hel
17,069
632
135
5
0
480,916
1
L
Gilgamesh
17,876
662
80
3
0
512,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role