Player Matchup

Thoth
Thoth
FrostyFirebird
Thoth
Level 134
God Stats
9W - 3L
1,707 SR
Queue Stats
194W - 114L
1,642 Elo+
Party 2
Cthulhu
Cthulhu
WishFüll
Cthulhu
Level 153
God Stats
3W - 1L
1,674 SR
Queue Stats
144W - 80L
1,742 Elo+
Party 2
Rama
Rama
XxL1N3RxX
Rama
Level 38
God Stats
5W - 2L
1,562 SR
Queue Stats
145W - 89L
1,583 Elo+
Party 2
Team Averages
Level 108
1,648 SR
1,656 Elo+

VS

Team Averages
Level 98
1,584 SR
1,727 Elo+
Merlin
Merlin
Biotwicks
Merlin
Level 108
God Stats
4W - 4L
1,342 SR
Queue Stats
65W - 64L
1,721 Elo+
Party 1
Cthulhu
Cthulhu
Kingtrick01
Cthulhu
Level 31
God Stats
54W - 25L
1,846 SR
Queue Stats
140W - 69L
1,770 Elo+
Solo
Apollo
Apollo
mcmanTGP
Apollo
Level 155
God Stats
3W - 2L
1,564 SR
Queue Stats
143W - 106L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 13
13,277
699
18,331
12,383
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
WishFüll
Cthulhu
18
12 / 4 / 10
14,474
762
25,087
25,020
34,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
16
7 / 5 / 11
13,495
710
13,960
16,539
5,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Biotwicks
Merlin
16
2 / 7 / 8
12,453
655
10,719
14,986
5,084
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kingtrick01
Cthulhu
13
1 / 9 / 6
11,841
623
10,941
25,790
20,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apollo
mcmanTGP
Apollo
18
11 / 7 / 2
14,935
786
20,221
27,281
9,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
23
Kills
14
14
Deaths
23
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Biotwicks
Merlin
2
7
8
0.86
W
4
5
13
2.1
L
Cthulhu
Kingtrick01
Cthulhu
1
9
6
0.44
W
Cthulhu
WishFüll
Cthulhu
12
4
10
4.25
W
Rama
7
5
11
2.5
L
Apollo
mcmanTGP
Apollo
11
7
2
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,378
Damage
41,881
53,942
Taken
68,057
44,682
Mitigated
34,832
7,112
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Biotwicks
Merlin
10,719
621
1,059
2,669
14,986
5,084
711
10,579
4,047
55,821
0
W
18,331
823
0
1,450
12,383
4,196
1,419
7,737
4,646
80,394
0
L
Cthulhu
Kingtrick01
Cthulhu
10,941
481
98
961
25,790
20,452
184
13,026
11,500
27,066
0
W
Cthulhu
WishFüll
Cthulhu
25,087
2,003
203
1,924
25,020
34,585
291
7,385
17,635
62,644
0
W
Rama
13,960
11,511
0
3,535
16,539
5,901
1,354
6,567
9,972
0
41,626
L
Apollo
mcmanTGP
Apollo
20,221
11,709
0
8,626
27,281
9,296
2,553
17,361
9,058
0
74,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,246
Gold Earned
39,229
229
Minions Killed
190
0
Camps Cleared
0
1,029,632
Distance Traveled
919,521
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,453
655
78
4
0
274,676
0
W
Thoth
13,277
699
111
6
0
346,576
5
L
Cthulhu
11,841
623
27
1
0
323,758
0
W
Cthulhu
14,474
762
72
4
0
367,173
4
W
Rama
13,495
710
46
2
0
315,883
1
L
Apollo
14,935
786
85
4
0
321,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role