Player Matchup

Hel
Hel
AiroSplice
Hel
Level 22
God Stats
3W - 0L
1,834 SR
Queue Stats
3W - 0L
1,767 Elo+
Party 2
Cthulhu
Cthulhu
JKel
Cthulhu
Level 78
God Stats
5W - 2L
1,407 SR
Queue Stats
99W - 46L
1,708 Elo+
Party 2
Rama
Rama
kaswall
Rama
Level 109
God Stats
5W - 2L
1,625 SR
Queue Stats
123W - 55L
1,792 Elo+
Party 2
Team Averages
Level 70
1,622 SR
1,756 Elo+

VS

Team Averages
Level 107
1,539 SR
1,528 Elo+
Cerberus
Cerberus
Kalammekharxx
Cerberus
Level 89
God Stats
5W - 11L
1,466 SR
Queue Stats
363W - 439L
1,433 Elo+
Solo
Hachiman
Hachiman
SirCattums
Hachiman
Level 107
God Stats
5W - 6L
1,515 SR
Queue Stats
294W - 206L
1,598 Elo+
Party 1
Hera
Hera
Wavyee
Hera
Level 125
God Stats
8W - 4L
1,636 SR
Queue Stats
380W - 290L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 6
12,726
578
7,976
14,504
8,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
JKel
Cthulhu
18
4 / 1 / 5
15,812
719
14,843
22,195
26,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
kaswall
Rama
20
7 / 5 / 6
15,296
695
23,847
16,829
6,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kalammekharxx
Cerberus
17
4 / 3 / 9
13,219
601
10,586
24,980
35,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
SirCattums
Hachiman
17
6 / 6 / 5
14,429
656
17,532
20,763
8,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
Wavyee
Hera
17
3 / 4 / 8
13,568
617
16,825
13,425
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
13
Kills
13
13
Deaths
13
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
7
6
0.71
W
Cthulhu
JKel
Cthulhu
4
1
5
6.5
L
Cerberus
Kalammekharxx
Cerberus
4
3
9
2.83
L
Hachiman
SirCattums
Hachiman
6
6
5
1.42
L
Hera
Wavyee
Hera
3
4
8
1.75
W
Rama
kaswall
Rama
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,666
Damage
44,943
53,528
Taken
59,168
41,408
Mitigated
49,202
17,763
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,976
926
5,925
3,892
14,504
8,605
50
9,425
4,731
38,216
0
W
Cthulhu
JKel
Cthulhu
14,843
636
1,192
4,079
22,195
26,697
178
7,623
14,188
65,065
0
L
Cerberus
Kalammekharxx
Cerberus
10,586
856
1,105
8,991
24,980
35,184
581
7,824
17,156
36,342
0
L
Hachiman
SirCattums
Hachiman
17,532
10,111
0
4,078
20,763
8,529
764
10,234
10,529
0
85,067
L
Hera
Wavyee
Hera
16,825
2,961
206
1,620
13,425
5,489
1,013
4,872
8,553
78,686
0
W
Rama
kaswall
Rama
23,847
19,746
0
2,675
16,829
6,106
3,313
9,467
7,110
0
119,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,834
Gold Earned
41,216
275
Minions Killed
288
0
Camps Cleared
0
1,157,076
Distance Traveled
1,179,139
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,726
578
50
2
0
348,718
6
W
Cthulhu
15,812
719
64
3
0
414,577
5
L
Cerberus
13,219
601
54
2
0
404,102
3
L
Hachiman
14,429
656
96
4
0
384,108
2
L
Hera
13,568
617
138
6
0
390,929
6
W
Rama
15,296
695
161
7
0
393,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role