Player Matchup

King Arthur
King Arthur
ITzPogue
King Arthur
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 108L
1,560 Elo+
Party 1
Chang'e
Chang'e
oDARKRONOIDo
Chang'e
Level 86
God Stats
2W - 1L
1,739 SR
Queue Stats
7W - 9L
1,471 Elo+
Party 1
Bellona
Bellona
oo0OFROSTYO0oo
Bellona
Level 139
God Stats
4W - 4L
1,399 SR
Queue Stats
220W - 216L
1,579 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,537 Elo+

VS

Team Averages
Level 103
1,511 SR
1,573 Elo+
Fenrir
Fenrir
AyitzGoDz
Fenrir
Level 105
God Stats
370W - 405L
1,535 SR
Queue Stats
370W - 409L
1,532 Elo+
Solo
Zeus
Zeus
NeedBins
Zeus
Level 108
God Stats
9W - 7L
1,569 SR
Queue Stats
224W - 241L
1,588 Elo+
Party 2
Vamana
Vamana
YGN DAME
Vamana
Level 96
God Stats
3W - 4L
1,430 SR
Queue Stats
57W - 58L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ITzPogue
King Arthur
14
3 / 8 / 4
11,242
592
9,720
22,854
23,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
oDARKRONOIDo
Chang'e
16
3 / 5 / 4
11,837
623
13,747
19,447
7,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 5
11,399
600
14,976
23,645
20,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AyitzGoDz
Fenrir
15
9 / 7 / 5
13,184
694
16,158
16,891
10,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
17
1 / 1 / 17
12,626
665
21,338
12,257
5,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
YGN DAME
Vamana
19
10 / 0 / 8
13,708
721
16,614
20,109
16,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
8
Kills
20
20
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AyitzGoDz
Fenrir
9
7
5
1.64
L
King Arthur
ITzPogue
King Arthur
3
8
4
0.63
W
Zeus
1
1
17
9.5
W
Vamana
YGN DAME
Vamana
10
0
8
14
L
Chang'e
oDARKRONOIDo
Chang'e
3
5
4
1
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,443
Damage
54,110
65,946
Taken
49,257
51,847
Mitigated
31,958
13,090
Healing
22,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AyitzGoDz
Fenrir
16,158
5,444
0
2,503
16,891
10,589
383
4,471
11,712
0
50,048
L
King Arthur
ITzPogue
King Arthur
9,720
1,995
0
611
22,854
23,656
0
5,665
17,189
0
34,943
W
Zeus
21,338
1,900
459
6,446
12,257
5,290
1,115
2,253
9,574
83,126
0
W
Vamana
YGN DAME
Vamana
16,614
7,659
1,009
11,599
20,109
16,079
1,054
6,445
12,523
0
65,381
L
Chang'e
oDARKRONOIDo
Chang'e
13,747
190
4,225
6,298
19,447
7,453
0
7,112
12,335
73,241
0
L
14,976
4,613
0
1,956
23,645
20,738
0
8,705
14,940
0
45,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,478
Gold Earned
39,518
204
Minions Killed
243
0
Camps Cleared
0
912,302
Distance Traveled
1,032,782
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,184
694
39
2
0
326,689
3
L
King Arthur
11,242
592
36
2
0
321,633
2
W
Zeus
12,626
665
134
7
0
303,482
3
W
Vamana
13,708
721
70
4
0
402,611
0
L
Chang'e
11,837
623
113
6
0
308,586
4
L
Bellona
11,399
600
55
3
0
282,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role