Player Matchup

Khepri
Khepri
FIubber22
Khepri
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
358W - 299L
1,568 Elo+
Party 2
Loki
Loki
SamuraiDemon558
Loki
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,495 Elo+
Party 2
Tiamat
Tiamat
SuperShafter
Tiamat
Level 128
God Stats
12W - 14L
1,535 SR
Queue Stats
805W - 724L
1,630 Elo+
Party 2
Izanami
Izanami
TomasoM
Izanami
Level 123
God Stats
27W - 18L
1,708 SR
Queue Stats
779W - 683L
1,631 Elo+
Party 2
Sun Wukong
Sun Wukong
parasitariis
Sun Wukong
Level 18
God Stats
7W - 6L
1,572 SR
Queue Stats
10W - 7L
1,547 Elo+
Party 2
Team Averages
Level 67
1,563 SR
1,574 Elo+

VS

Team Averages
Level 85
1,679 SR
1,577 Elo+
Heimdallr
Heimdallr
Astringence
Heimdallr
Level 151
God Stats
8W - 3L
1,689 SR
Queue Stats
309W - 197L
1,669 Elo+
Party 1
Hel
Hel
DJwizzle13
Hel
Level 87
God Stats
3W - 6L
1,500 SR
Queue Stats
165W - 182L
1,489 Elo+
Solo
Danzaburou
Danzaburou
PlenaMiseriae
Danzaburou
Level 127
God Stats
5W - 4L
1,934 SR
Queue Stats
295W - 195L
1,640 Elo+
Party 1
Nemesis
Nemesis
SleepyUS
Nemesis
Level 34
God Stats
2W - 2L
1,611 SR
Queue Stats
124W - 107L
1,507 Elo+
Party 1
Athena
Athena
SynnoveAcantha
Athena
Level 25
God Stats
120W - 68L
1,660 SR
Queue Stats
259W - 176L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
FIubber22
Khepri
20
1 / 5 / 18
13,877
448
12,772
26,232
37,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
1 / 6 / 7
14,277
461
7,519
22,944
12,479
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
20
12 / 4 / 8
17,712
571
47,969
26,136
23,486
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
TomasoM
Izanami
20
12 / 3 / 5
19,334
624
30,999
26,626
13,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
parasitariis
Sun Wukong
19
1 / 2 / 10
13,272
428
9,656
20,230
17,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Astringence
Heimdallr
20
11 / 4 / 6
18,785
606
38,145
25,925
11,251
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
0 / 3 / 3
14,298
461
9,913
21,519
13,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
PlenaMiseriae
Danzaburou
20
5 / 6 / 5
17,822
575
26,683
32,632
14,993
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
SleepyUS
Nemesis
20
3 / 5 / 7
14,329
462
7,244
25,734
12,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 9 / 7
11,887
383
5,504
34,293
38,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
47
27
Kills
19
20
Deaths
27
48
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Astringence
Heimdallr
11
4
6
3.5
L
0
3
3
0.5
W
Khepri
FIubber22
Khepri
1
5
18
2
L
Danzaburou
PlenaMiseriae
Danzaburou
5
6
5
1.25
W
1
6
7
0.75
L
Nemesis
SleepyUS
Nemesis
3
5
7
1.3
W
Tiamat
12
4
8
4
L
0
9
7
0.39
W
Izanami
TomasoM
Izanami
12
3
5
4.83
W
Sun Wukong
parasitariis
Sun Wukong
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,915
Damage
87,489
122,168
Taken
140,103
105,035
Mitigated
90,660
38,002
Healing
46,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Astringence
Heimdallr
38,145
29,660
0
9,957
25,925
11,251
4,824
7,356
17,974
0
189,987
L
9,913
1,166
9,805
11,288
21,519
13,616
1,061
8,372
12,863
88,725
0
W
Khepri
FIubber22
Khepri
12,772
927
0
1,664
26,232
37,590
298
2,566
23,666
49,616
0
L
Danzaburou
PlenaMiseriae
Danzaburou
26,683
16,463
0
10,028
32,632
14,993
4,320
16,281
15,497
0
134,558
W
7,519
1,748
0
7,873
22,944
12,479
387
2,744
20,200
0
99,936
L
Nemesis
SleepyUS
Nemesis
7,244
2,372
0
2,499
25,734
12,574
139
11,572
13,660
0
99,542
W
Tiamat
47,969
2,355
512
7,003
26,136
23,486
1,091
2,865
23,271
138,763
0
L
5,504
1,440
0
3,218
34,293
38,226
347
13,877
19,288
25,088
0
W
Izanami
TomasoM
Izanami
30,999
22,095
0
16,582
26,626
13,587
8,250
2,082
24,544
0
206,252
W
Sun Wukong
parasitariis
Sun Wukong
9,656
855
0
4,368
20,230
17,893
1,309
5,868
14,034
0
60,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,472
Gold Earned
77,121
780
Minions Killed
793
0
Camps Cleared
0
3,090,801
Distance Traveled
2,795,214
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
18,785
606
240
8
0
549,509
3
L
Hel
14,298
461
173
6
0
574,706
2
W
Khepri
13,877
448
69
2
0
651,882
6
L
Danzaburou
17,822
575
208
7
0
543,705
5
W
Loki
14,277
461
144
5
0
596,842
0
L
Nemesis
14,329
462
136
4
0
599,741
10
W
Tiamat
17,712
571
167
5
0
623,476
7
L
Athena
11,887
383
36
1
0
527,553
3
W
Izanami
19,334
624
300
10
0
634,448
3
W
Sun Wukong
13,272
428
100
3
0
584,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role