Player Matchup

Tiamat
Tiamat
BwulgyWulgy
Tiamat
Level 18
God Stats
22W - 20L
1,632 SR
Queue Stats
144W - 121L
1,627 Elo+
Solo
Set
Set
ChristianDc3953
Set
Level 6
God Stats
0W - 1L
1,803 SR
Queue Stats
1W - 1L
1,713 Elo+
Solo
Sol
Sol
Holaaf
Sol
Level 15
God Stats
1W - 2L
1,727 SR
Queue Stats
35W - 40L
1,601 Elo+
Solo
Nu Wa
Nu Wa
Vanesa7139
Nu Wa
Level 23
God Stats
7W - 4L
1,548 SR
Queue Stats
170W - 183L
1,580 Elo+
Solo
Geb
Geb
hiddenassulte
Geb
Level 29
God Stats
2W - 2L
1,573 SR
Queue Stats
54W - 48L
1,581 Elo+
Solo
Team Averages
Level 18
1,657 SR
1,620 Elo+

VS

Team Averages
Level 16
1,525 SR
1,607 Elo+
Gilgamesh
Gilgamesh
AlecOconner98
Gilgamesh
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 38L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
BtrHavebeads
Kuzenbo
Level 33
God Stats
2W - 2L
1,516 SR
Queue Stats
151W - 83L
1,725 Elo+
Party 1
Ullr
Ullr
RichyBuGottiii
Ullr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,757 Elo+
Party 1
Scylla
Scylla
Smoke954
Scylla
Level 18
God Stats
17W - 17L
1,607 SR
Queue Stats
106W - 102L
1,565 Elo+
Solo
Nike
Nike
blurry_comet2
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 58L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
2
0 / 1 / 0
3,689
335
758
1,054
114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 9 / 0
4,218
383
497
7,097
1,746
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
Holaaf
Sol
10
2 / 4 / 0
5,669
515
3,858
7,587
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nu Wa
10
1 / 4 / 1
5,826
530
3,413
5,307
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
4,249
386
1,468
4,075
1,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlecOconner98
Gilgamesh
12
8 / 0 / 1
7,191
654
4,217
6,061
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
BtrHavebeads
Kuzenbo
9
2 / 0 / 5
5,869
534
2,642
5,629
5,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 0 / 2
6,518
593
2,308
5,956
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Smoke954
Scylla
12
4 / 0 / 6
7,257
660
4,148
3,740
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 1
6,679
607
3,318
7,920
3,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
18
19
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlecOconner98
Gilgamesh
8
0
1
8.5
W
Kuzenbo
BtrHavebeads
Kuzenbo
2
0
5
4.5
L
Tiamat
0
1
0
0
L
0
9
0
0
L
Sol
Holaaf
Sol
2
4
0
0.5
W
2
0
2
3
W
Scylla
Smoke954
Scylla
4
0
6
7
L
Nu Wa
1
4
1
0.38
W
2
3
1
0.83
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,994
Damage
16,633
25,120
Taken
29,306
6,624
Mitigated
13,810
4,162
Healing
5,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlecOconner98
Gilgamesh
4,217
1,198
0
723
6,061
2,420
0
2,132
3,795
0
37,960
W
Kuzenbo
BtrHavebeads
Kuzenbo
2,642
1,270
0
1,362
5,629
5,008
66
1,059
4,480
16,110
0
L
Tiamat
758
175
0
416
1,054
114
0
120
934
3,231
0
L
497
297
0
415
7,097
1,746
0
2,563
4,412
0
10,071
L
Sol
Holaaf
Sol
3,858
178
0
2,128
7,587
1,949
0
2,096
5,325
30,876
0
W
2,308
1,308
0
1,500
5,956
2,029
0
1,512
4,346
0
34,318
W
Scylla
Smoke954
Scylla
4,148
644
0
991
3,740
1,155
604
1,275
2,381
40,854
0
L
Nu Wa
3,413
915
0
1,167
5,307
1,189
0
474
4,833
28,241
0
W
3,318
149
0
1,350
7,920
3,198
496
2,705
4,807
0
38,501
L
1,468
522
0
36
4,075
1,626
0
1,249
2,826
9,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,651
Gold Earned
33,514
168
Minions Killed
345
0
Camps Cleared
0
805,994
Distance Traveled
956,358
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,191
654
73
7
0
227,562
2
W
Kuzenbo
5,869
534
21
2
0
193,193
2
L
Tiamat
3,689
335
6
1
0
101,256
0
L
Set
4,218
383
18
2
0
149,197
1
L
Sol
5,669
515
71
6
0
198,957
4
W
Ullr
6,518
593
73
7
0
157,765
0
W
Scylla
7,257
660
86
8
0
205,499
0
L
Nu Wa
5,826
530
58
5
0
158,831
0
W
Nike
6,679
607
92
8
0
172,339
3
L
Geb
4,249
386
15
1
0
197,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role