Player Matchup

Chang'e
Chang'e
DefNotDior
Chang'e
Level 27
God Stats
3W - 7L
1,221 SR
Queue Stats
166W - 150L
1,509 Elo+
Party 1
King Arthur
King Arthur
ElUSlV3
King Arthur
Level 29
God Stats
38W - 27L
1,456 SR
Queue Stats
194W - 190L
1,481 Elo+
Party 1
Sobek
Sobek
HIVChild
Sobek
Level 6
God Stats
7W - 10L
1,595 SR
Queue Stats
12W - 14L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
HepaTheKid
Cthulhu
Level 8
God Stats
19W - 11L
1,719 SR
Queue Stats
28W - 23L
1,554 Elo+
Party 1
Artemis
Artemis
Jctherich
Artemis
Level 23
God Stats
9W - 8L
1,511 SR
Queue Stats
75W - 69L
1,520 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,523 Elo+

VS

Team Averages
Level 29
1,511 SR
1,519 Elo+
Gilgamesh
Gilgamesh
DeadoldGreg2
Gilgamesh
Level 18
God Stats
2W - 1L
1,795 SR
Queue Stats
24W - 15L
1,473 Elo+
Party 2
Sun Wukong
Sun Wukong
RambosDestroyer
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,666 Elo+
Party 2
Chronos
Chronos
TragicKillerJoe
Chronos
Level 104
God Stats
1W - 2L
1,584 SR
Queue Stats
59W - 50L
1,631 Elo+
Party 2
Ymir
Ymir
Tut JHIT
Ymir
Level 12
God Stats
19W - 28L
1,522 SR
Queue Stats
50W - 88L
1,400 Elo+
Solo
Tiamat
Tiamat
burnthills
Tiamat
Level 7
God Stats
2W - 3L
1,156 SR
Queue Stats
27W - 15L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DefNotDior
Chang'e
19
5 / 3 / 18
12,290
945
13,374
14,653
5,982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
ElUSlV3
King Arthur
20
5 / 2 / 29
13,521
1,040
14,283
16,588
17,835
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sobek
HIVChild
Sobek
20
7 / 1 / 25
13,515
1,040
11,214
15,772
16,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
HepaTheKid
Cthulhu
20
3 / 2 / 31
13,038
1,003
17,551
26,368
27,757
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Jctherich
Artemis
20
17 / 2 / 16
14,666
1,128
35,444
13,177
6,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

180

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadoldGreg2
Gilgamesh
19
0 / 14 / 8
12,142
934
13,242
34,451
21,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
RambosDestroyer
Sun Wukong
15
0 / 3 / 0
10,040
772
1,074
3,231
1,580
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
6 / 6 / 3
14,561
1,120
26,443
25,409
9,874
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ymir
18
1 / 13 / 3
11,812
909
12,935
29,609
14,570
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
burnthills
Tiamat
18
3 / 1 / 4
12,749
981
25,968
6,723
3,712
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
28
37
Kills
10
10
Deaths
37
119
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeadoldGreg2
Gilgamesh
0
14
8
0.29
W
Chang'e
DefNotDior
Chang'e
5
3
18
4.67
W
King Arthur
ElUSlV3
King Arthur
5
2
29
9.75
W
Sobek
HIVChild
Sobek
7
1
25
19.5
W
Cthulhu
HepaTheKid
Cthulhu
3
2
31
9.25
W
Artemis
Jctherich
Artemis
17
2
16
12.5
L
Sun Wukong
RambosDestroyer
Sun Wukong
0
3
0
0
L
6
6
3
1.25
L
Ymir
1
13
3
0.19
L
Tiamat
burnthills
Tiamat
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,866
Damage
79,662
86,558
Taken
99,423
74,462
Mitigated
50,883
35,970
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeadoldGreg2
Gilgamesh
13,242
3,765
0
1,132
34,451
21,147
0
12,997
21,454
49
31,938
W
Chang'e
DefNotDior
Chang'e
13,374
1,971
12,596
5,726
14,653
5,982
0
11,820
2,833
55,839
0
W
King Arthur
ElUSlV3
King Arthur
14,283
758
0
687
16,588
17,835
0
13,117
3,471
525
34,738
W
Sobek
HIVChild
Sobek
11,214
1,510
0
1,813
15,772
16,680
0
12,339
3,433
19,228
0
W
Cthulhu
HepaTheKid
Cthulhu
17,551
1,585
2,752
8,968
26,368
27,757
0
19,104
7,264
30,928
0
W
Artemis
Jctherich
Artemis
35,444
23,567
329
3,099
13,177
6,208
0
9,015
4,162
0
51,379
L
Sun Wukong
RambosDestroyer
Sun Wukong
1,074
186
0
37
3,231
1,580
0
1,797
1,434
0
2,932
L
26,443
7,581
0
4,941
25,409
9,874
0
11,122
14,287
64,897
0
L
Ymir
12,935
2,554
0
1,180
29,609
14,570
0
13,284
16,325
25,676
0
L
Tiamat
burnthills
Tiamat
25,968
968
0
1,470
6,723
3,712
0
3,230
3,493
63,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,030
Gold Earned
61,304
239
Minions Killed
251
6
Camps Cleared
7
1,275,946
Distance Traveled
953,119
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,142
934
37
3
1
249,829
0
W
Chang'e
12,290
945
95
7
1
228,907
0
W
King Arthur
13,521
1,040
40
3
1
258,251
0
W
Sobek
13,515
1,040
13
1
1
261,417
0
W
Cthulhu
13,038
1,003
48
4
0
291,238
0
W
Artemis
14,666
1,128
43
3
3
236,133
0
L
Sun Wukong
10,040
772
7
1
0
30,383
0
L
Chronos
14,561
1,120
87
7
3
254,057
0
L
Ymir
11,812
909
23
2
0
184,539
2
L
Tiamat
12,749
981
97
7
3
234,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role