Player Matchup

Serqet
Serqet
ActuallyDogWater
Serqet
Level 28
God Stats
3W - 2L
1,780 SR
Queue Stats
123W - 103L
1,731 Elo+
Party 1
Ao Kuang
Ao Kuang
Ankifft
Ao Kuang
Level 28
God Stats
9W - 6L
1,622 SR
Queue Stats
117W - 98L
1,716 Elo+
Party 1
Ra
Ra
DemonicKin
Ra
Level 17
God Stats
2W - 1L
1,844 SR
Queue Stats
64W - 22L
1,877 Elo+
Party 3
Ymir
Ymir
KCGromins
Ymir
Level 16
God Stats
1W - 1L
1,817 SR
Queue Stats
59W - 21L
1,895 Elo+
Party 3
Apollo
Apollo
Tarkalark
Apollo
Level 16
God Stats
7W - 5L
1,552 SR
Queue Stats
373W - 241L
1,733 Elo+
Solo
Team Averages
Level 21
1,723 SR
1,790 Elo+

VS

Team Averages
Level 16
1,719 SR
1,863 Elo+
Skadi
Skadi
JollyHati
Skadi
Level 23
God Stats
2W - 2L
1,399 SR
Queue Stats
64W - 57L
1,711 Elo+
Solo
King Arthur
King Arthur
SuccToez
King Arthur
Level 18
God Stats
7W - 0L
1,756 SR
Queue Stats
383W - 47L
1,967 Elo+
Party 2
Janus
Janus
TotemBoy
Janus
Level 21
God Stats
7W - 0L
1,980 SR
Queue Stats
460W - 49L
1,966 Elo+
Party 2
Tsukuyomi
Tsukuyomi
eqLiBm
Tsukuyomi
Level 16
God Stats
4W - 4L
1,961 SR
Queue Stats
93W - 60L
1,773 Elo+
Solo
Nu Wa
Nu Wa
ukarne
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,897 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
8,165
480
3,755
11,316
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Ankifft
Ao Kuang
13
1 / 7 / 1
7,814
460
4,864
13,255
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
1 / 2 / 4
9,089
535
4,754
6,887
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
6 / 3 / 1
9,100
535
5,466
12,065
7,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Tarkalark
Apollo
14
1 / 4 / 4
8,115
477
6,293
12,717
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JollyHati
Skadi
14
1 / 3 / 5
8,858
521
7,083
10,271
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
SuccToez
King Arthur
15
4 / 2 / 3
9,585
564
7,726
13,253
6,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
TotemBoy
Janus
18
1 / 1 / 1
10,499
618
5,261
5,110
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tsukuyomi
eqLiBm
Tsukuyomi
16
5 / 4 / 5
9,470
557
8,498
12,066
3,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
ukarne
Nu Wa
14
5 / 2 / 4
8,790
517
11,467
5,699
1,551
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
12
Kills
16
18
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
Ao Kuang
Ankifft
Ao Kuang
1
7
1
0.21
L
1
2
4
1.5
W
Skadi
JollyHati
Skadi
1
3
5
1.17
L
Ymir
6
3
1
2.17
W
King Arthur
SuccToez
King Arthur
4
2
3
2.75
L
Apollo
Tarkalark
Apollo
1
4
4
0.75
W
Janus
TotemBoy
Janus
1
1
1
1.5
W
Tsukuyomi
eqLiBm
Tsukuyomi
5
4
5
1.88
W
Nu Wa
ukarne
Nu Wa
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,132
Damage
40,035
56,240
Taken
46,399
23,188
Mitigated
16,460
16,562
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,755
615
0
4,141
11,316
4,090
0
2,516
8,710
0
43,841
L
Ao Kuang
Ankifft
Ao Kuang
4,864
1,255
0
3,754
13,255
5,429
0
583
12,672
37,824
3,439
L
4,754
883
1,027
2,748
6,887
2,392
0
4,288
2,471
74,703
0
W
Skadi
JollyHati
Skadi
7,083
3,660
0
3,544
10,271
2,941
430
1,886
8,045
0
62,829
L
Ymir
5,466
1,340
0
1,864
12,065
7,685
0
4,685
7,332
27,398
0
W
King Arthur
SuccToez
King Arthur
7,726
2,545
0
4,547
13,253
6,199
86
6,010
7,137
0
59,255
L
Apollo
Tarkalark
Apollo
6,293
2,879
0
3,028
12,717
3,592
0
4,366
8,327
0
59,714
W
Janus
TotemBoy
Janus
5,261
722
128
2,276
5,110
1,904
46
1,845
3,123
89,344
0
W
Tsukuyomi
eqLiBm
Tsukuyomi
8,498
2,537
0
3,885
12,066
3,865
0
3,087
8,550
0
62,899
W
Nu Wa
ukarne
Nu Wa
11,467
2,436
0
0
5,699
1,551
329
1,530
4,133
40,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,283
Gold Earned
47,202
504
Minions Killed
596
0
Camps Cleared
0
1,687,759
Distance Traveled
1,733,892
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,165
480
89
5
0
370,206
1
L
Ao Kuang
7,814
460
79
5
0
307,236
0
L
Ra
9,089
535
174
10
0
362,612
4
W
Skadi
8,858
521
93
5
0
297,076
3
L
Ymir
9,100
535
48
3
0
327,005
3
W
King Arthur
9,585
564
137
8
0
371,077
1
L
Apollo
8,115
477
114
7
0
320,700
7
W
Janus
10,499
618
201
12
0
367,284
5
W
Tsukuyomi
9,470
557
98
6
0
354,525
4
W
Nu Wa
8,790
517
67
4
0
343,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role