Player Matchup

Gilgamesh
Gilgamesh
Annt1
Gilgamesh
Level 125
God Stats
12W - 14L
1,416 SR
Queue Stats
160W - 169L
1,368 Elo+
Solo
Fenrir
Fenrir
JollyDeath
Fenrir
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 6L
1,323 Elo+
Party 2
Ymir
Ymir
Sanoris
Ymir
Level 77
God Stats
7W - 5L
1,516 SR
Queue Stats
103W - 63L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Xinaa13
Danzaburou
Level 79
God Stats
1W - 0L
1,382 SR
Queue Stats
14W - 9L
1,323 Elo+
Party 2
Ra
Ra
soyboyroyboy1
Ra
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,323 Elo+
Party 2
Team Averages
Level 75
1,463 SR
1,379 Elo+

VS

Team Averages
Level 45
1,455 SR
1,380 Elo+
Bellona
Bellona
Elitegamer30883
Bellona
Level 48
God Stats
3W - 4L
1,566 SR
Queue Stats
159W - 177L
1,344 Elo+
Party 1
Chiron
Chiron
FOOP123
Chiron
Level 45
God Stats
0W - 4L
1,343 SR
Queue Stats
78W - 82L
1,376 Elo+
Party 3
Nu Wa
Nu Wa
Jonesie
Nu Wa
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Vulcan
Vulcan
LaughnCoffin533
Vulcan
Level 57
God Stats
69W - 81L
1,404 SR
Queue Stats
785W - 825L
1,353 Elo+
Party 1
Cabrakan
Cabrakan
MADBULL11756871
Cabrakan
Level 57
God Stats
144W - 125L
1,463 SR
Queue Stats
407W - 422L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Annt1
Gilgamesh
14
3 / 2 / 2
7,872
606
6,441
9,826
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
JollyDeath
Fenrir
12
5 / 1 / 3
7,302
562
5,524
8,775
3,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Sanoris
Ymir
11
3 / 2 / 3
7,111
547
4,949
7,366
4,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Xinaa13
Danzaburou
12
3 / 1 / 5
7,731
595
4,980
6,116
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 0
8,248
634
6,349
6,037
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
6,886
530
7,192
11,299
8,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
FOOP123
Chiron
10
1 / 4 / 0
5,886
453
2,154
8,410
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
Jonesie
Nu Wa
9
0 / 4 / 1
5,465
420
3,305
5,210
1,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 6 / 2
5,921
455
4,033
6,771
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
10
2 / 1 / 2
6,324
486
3,663
8,232
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
19
Kills
7
7
Deaths
20
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Annt1
Gilgamesh
3
2
2
2
L
2
5
0
0.4
L
Chiron
FOOP123
Chiron
1
4
0
0.25
W
Fenrir
JollyDeath
Fenrir
5
1
3
6.5
L
Nu Wa
Jonesie
Nu Wa
0
4
1
0.13
L
2
6
2
0.5
L
Cabrakan
2
1
2
3
W
Ymir
Sanoris
Ymir
3
2
3
2.25
W
Danzaburou
Xinaa13
Danzaburou
3
1
5
5.5
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,243
Damage
20,347
38,120
Taken
39,922
18,059
Mitigated
19,743
18,457
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Annt1
Gilgamesh
6,441
2,009
0
4,163
9,826
6,000
322
323
9,503
0
45,184
L
7,192
3,483
0
3,145
11,299
8,103
0
0
11,299
0
33,797
L
Chiron
FOOP123
Chiron
2,154
520
162
3,045
8,410
2,936
600
2,208
6,058
0
34,006
W
Fenrir
JollyDeath
Fenrir
5,524
1,641
513
5,911
8,775
3,418
0
1,940
6,835
0
40,320
L
Nu Wa
Jonesie
Nu Wa
3,305
891
0
177
5,210
1,417
260
3,068
1,994
21,088
0
L
4,033
724
189
666
6,771
1,752
82
2,743
3,997
27,439
0
L
Cabrakan
3,663
537
222
3,123
8,232
5,535
0
2,936
5,276
17,267
0
W
Ymir
Sanoris
Ymir
4,949
878
0
1,388
7,366
4,285
0
3,337
4,029
23,923
0
W
Danzaburou
Xinaa13
Danzaburou
4,980
2,392
0
3,379
6,116
2,060
1,089
4,088
2,028
0
38,088
W
6,349
746
447
2,656
6,037
2,296
863
1,313
4,724
54,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,264
Gold Earned
30,482
413
Minions Killed
234
0
Camps Cleared
0
1,202,123
Distance Traveled
1,098,763
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,872
606
91
7
0
239,522
4
L
Bellona
6,886
530
68
5
0
239,167
0
L
Chiron
5,886
453
63
5
0
233,905
4
W
Fenrir
7,302
562
76
6
0
239,767
0
L
Nu Wa
5,465
420
37
3
0
192,659
0
L
Vulcan
5,921
455
45
3
0
207,348
0
L
Cabrakan
6,324
486
21
2
0
225,684
0
W
Ymir
7,111
547
45
3
0
257,103
1
W
Danzaburou
7,731
595
82
6
0
213,778
0
W
Ra
8,248
634
119
9
0
251,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role