Player Matchup

Tiamat
Tiamat
DWSRanger
Tiamat
Level 28
God Stats
6W - 5L
1,531 SR
Queue Stats
149W - 142L
1,510 Elo+
Solo
Mercury
Mercury
Mantaxia
Mercury
Level 29
God Stats
16W - 13L
1,644 SR
Queue Stats
137W - 132L
1,568 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SandMilkshake
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,821 Elo+
Solo
Ymir
Ymir
SidTheEggroll
Ymir
Level 29
God Stats
4W - 4L
1,439 SR
Queue Stats
44W - 55L
1,555 Elo+
Solo
King Arthur
King Arthur
ZarCkOr
King Arthur
Level 25
God Stats
4W - 1L
1,647 SR
Queue Stats
83W - 73L
1,604 Elo+
Solo
Team Averages
Level 27
1,552 SR
1,612 Elo+

VS

Team Averages
Level 14
1,633 SR
1,547 Elo+
Heimdallr
Heimdallr
Intricateee
Heimdallr
Level 28
God Stats
4W - 2L
2,038 SR
Queue Stats
83W - 62L
1,634 Elo+
Solo
Yemoja
Yemoja
JogadorImortal
Yemoja
Level 4
God Stats
1W - 2L
1,510 SR
Queue Stats
2W - 5L
1,436 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gabrielvalera25
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,653 Elo+
Solo
Ra
Ra
jobGAME
Ra
Level 8
God Stats
0W - 1L
1,410 SR
Queue Stats
2W - 5L
1,395 Elo+
Party 1
Izanami
Izanami
timboslice850
Izanami
Level 24
God Stats
4W - 3L
1,707 SR
Queue Stats
28W - 22L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DWSRanger
Tiamat
10
2 / 1 / 3
5,871
587
3,317
3,522
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Mantaxia
Mercury
11
6 / 0 / 1
6,503
650
1,884
5,727
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
SandMilkshake
Ah Muzen Cab
10
7 / 2 / 0
6,189
619
5,865
6,898
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 8
5,699
570
2,327
5,224
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
ZarCkOr
King Arthur
10
1 / 2 / 2
5,953
595
5,631
10,285
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Intricateee
Heimdallr
6
1 / 2 / 1
4,487
449
2,296
3,758
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 5 / 1
4,159
416
1,255
6,306
2,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
gabrielvalera25
Cu Chulainn
9
0 / 3 / 2
4,945
495
3,347
7,235
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 6 / 0
4,090
409
1,156
4,844
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
11
5 / 0 / 0
6,452
645
6,331
5,790
2,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DWSRanger
Tiamat
2
1
3
3.5
L
Heimdallr
Intricateee
Heimdallr
1
2
1
0.75
L
0
5
1
0.1
W
Mercury
Mantaxia
Mercury
6
0
1
6.5
W
Ah Muzen Cab
SandMilkshake
Ah Muzen Cab
7
2
0
3.5
W
0
1
8
4
W
King Arthur
ZarCkOr
King Arthur
1
2
2
1
L
Cu Chulainn
gabrielvalera25
Cu Chulainn
0
3
2
0.33
L
0
6
0
0
L
Izanami
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
14,385
31,656
Taken
27,933
15,559
Mitigated
11,599
12,734
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DWSRanger
Tiamat
3,317
337
0
1,702
3,522
1,963
1,059
324
3,148
26,098
0
L
Heimdallr
Intricateee
Heimdallr
2,296
1,346
0
1,035
3,758
1,057
0
637
3,121
0
13,865
L
1,255
545
327
511
6,306
2,391
0
2,041
4,241
7,277
0
W
Mercury
Mantaxia
Mercury
1,884
720
0
1,370
5,727
1,868
46
244
5,433
0
37,806
W
Ah Muzen Cab
SandMilkshake
Ah Muzen Cab
5,865
3,301
0
3,504
6,898
2,086
1,709
378
6,520
0
37,953
W
2,327
406
369
1,649
5,224
3,185
374
1,281
3,856
8,942
0
W
King Arthur
ZarCkOr
King Arthur
5,631
541
0
4,140
10,285
6,457
0
0
10,285
0
29,260
L
Cu Chulainn
gabrielvalera25
Cu Chulainn
3,347
943
0
1,661
7,235
4,520
0
0
6,745
0
19,666
L
1,156
218
92
254
4,844
1,305
0
2,427
2,225
11,237
0
L
Izanami
6,331
3,822
0
1,057
5,790
2,326
0
257
5,377
0
37,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,215
Gold Earned
24,133
266
Minions Killed
190
0
Camps Cleared
0
956,274
Distance Traveled
813,591
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,871
587
55
6
0
188,505
1
L
Heimdallr
4,487
449
36
4
0
138,757
1
L
Yemoja
4,159
416
17
2
0
180,455
3
W
Mercury
6,503
650
75
8
0
213,442
0
W
Ah Muzen Cab
6,189
619
74
7
0
172,246
1
W
Ymir
5,699
570
5
1
0
192,003
1
W
King Arthur
5,953
595
57
6
0
190,078
2
L
Cu Chulainn
4,945
495
36
4
0
149,977
0
L
Ra
4,090
409
24
2
0
145,281
1
L
Izanami
6,452
645
77
8
0
199,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role