Player Matchup

Ymir
Ymir
CaroTheThird
Ymir
Level 101
God Stats
14W - 15L
1,488 SR
Queue Stats
68W - 73L
1,430 Elo+
Party 1
Chaac
Chaac
Danexodr
Chaac
Level 129
God Stats
5W - 7L
1,551 SR
Queue Stats
48W - 74L
1,357 Elo+
Party 1
Chang'e
Chang'e
dragonwarrior
Chang'e
Level 88
God Stats
24W - 19L
1,505 SR
Queue Stats
95W - 100L
1,471 Elo+
Party 1
Skadi
Skadi
sir_pablo
Skadi
Level 86
God Stats
11W - 6L
1,645 SR
Queue Stats
96W - 118L
1,380 Elo+
Party 1
Mercury
Mercury
zer0312
Mercury
Level 69
God Stats
10W - 10L
1,506 SR
Queue Stats
279W - 293L
1,468 Elo+
Solo
Team Averages
Level 95
1,539 SR
1,421 Elo+

VS

Team Averages
Level 110
1,591 SR
1,488 Elo+
Neith
Neith
DangerAnubis
Neith
Level 124
God Stats
22W - 37L
1,493 SR
Queue Stats
131W - 122L
1,479 Elo+
Party 3
Ah Puch
Ah Puch
GerticusMaximus
Ah Puch
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 37L
1,489 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MoChickenOrigin
Tsukuyomi
Level 106
God Stats
2W - 1L
1,828 SR
Queue Stats
88W - 93L
1,500 Elo+
Party 2
King Arthur
King Arthur
Toxic Wx
King Arthur
Level 82
God Stats
18W - 13L
1,615 SR
Queue Stats
363W - 377L
1,491 Elo+
Party 2
Kuzenbo
Kuzenbo
lolcatsam
Kuzenbo
Level 129
God Stats
14W - 17L
1,517 SR
Queue Stats
104W - 103L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 18
10,457
475
7,190
17,959
16,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chaac
Danexodr
Chaac
17
2 / 2 / 7
10,913
496
13,513
18,349
20,167
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
20
11 / 5 / 9
12,946
588
21,139
18,810
7,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
sir_pablo
Skadi
19
8 / 3 / 10
13,047
593
12,944
15,114
5,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
zer0312
Mercury
19
7 / 5 / 5
11,901
541
8,819
17,583
8,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 8
10,553
480
10,369
13,362
4,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 5
9,777
444
16,066
14,701
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
MoChickenOrigin
Tsukuyomi
19
10 / 5 / 2
12,255
557
13,838
20,013
8,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Toxic Wx
King Arthur
18
1 / 5 / 3
11,034
502
14,298
26,743
18,207
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
lolcatsam
Kuzenbo
14
3 / 7 / 4
9,793
445
7,248
16,291
16,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
41
29
Kills
19
19
Deaths
29
49
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
4
18
2.5
W
Chaac
Danexodr
Chaac
2
2
7
2.75
L
2
6
8
1
L
3
6
5
0.92
L
Tsukuyomi
MoChickenOrigin
Tsukuyomi
10
5
2
2.2
L
King Arthur
Toxic Wx
King Arthur
1
5
3
0.5
W
Chang'e
11
5
9
3.1
L
Kuzenbo
lolcatsam
Kuzenbo
3
7
4
0.71
W
Skadi
sir_pablo
Skadi
8
3
10
4.33
W
Mercury
zer0312
Mercury
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,605
Damage
61,819
87,815
Taken
91,110
58,172
Mitigated
53,202
29,290
Healing
23,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,190
941
379
1,619
17,959
16,285
270
5,805
12,154
31,181
0
W
Chaac
Danexodr
Chaac
13,513
2,829
1,212
10,588
18,349
20,167
1,266
1,814
16,535
0
62,445
L
10,369
4,586
0
3,665
13,362
4,436
721
5,510
7,704
0
72,350
L
16,066
837
52
3,518
14,701
4,789
524
9,623
4,610
61,284
0
L
Tsukuyomi
MoChickenOrigin
Tsukuyomi
13,838
3,851
0
6,228
20,013
8,949
477
4,193
15,560
0
81,394
L
King Arthur
Toxic Wx
King Arthur
14,298
1,946
0
8,237
26,743
18,207
70
4,420
21,408
0
67,167
W
Chang'e
21,139
1,122
2,942
7,553
18,810
7,667
0
9,423
9,387
81,766
0
L
Kuzenbo
lolcatsam
Kuzenbo
7,248
2,313
322
1,728
16,291
16,821
356
3,632
12,513
38,212
0
W
Skadi
sir_pablo
Skadi
12,944
6,002
0
4,637
15,114
5,677
184
4,754
10,360
0
105,292
W
Mercury
zer0312
Mercury
8,819
3,307
0
360
17,583
8,376
0
1,518
16,065
0
74,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,264
Gold Earned
53,412
582
Minions Killed
551
0
Camps Cleared
0
2,083,495
Distance Traveled
1,874,213
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,457
475
51
2
0
419,582
3
W
Chaac
10,913
496
118
5
0
367,557
3
L
Neith
10,553
480
117
5
0
317,753
6
L
Ah Puch
9,777
444
116
5
0
335,179
0
L
Tsukuyomi
12,255
557
139
6
0
423,530
1
L
King Arthur
11,034
502
124
6
0
385,930
4
W
Chang'e
12,946
588
132
6
0
418,247
2
L
Kuzenbo
9,793
445
55
3
0
411,821
9
W
Skadi
13,047
593
165
8
0
405,746
6
W
Mercury
11,901
541
116
5
0
472,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role