Player Matchup

Medusa
Medusa
Bersele
Medusa
Level 29
God Stats
3W - 3L
1,462 SR
Queue Stats
9W - 13L
1,368 Elo+
Solo
Guan Yu
Guan Yu
SQUEEKYBOB
Guan Yu
Level 18
God Stats
13W - 9L
1,825 SR
Queue Stats
115W - 113L
1,556 Elo+
Solo
Chaac
Chaac
XtrustMeImaLiar
Chaac
Level 29
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 14L
1,412 Elo+
Solo
Ao Kuang
Ao Kuang
Zeus_In-A_Can69
Ao Kuang
Level 16
God Stats
4W - 5L
1,447 SR
Queue Stats
11W - 13L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
smokeinyour
Sun Wukong
Level 28
God Stats
10W - 9L
1,351 SR
Queue Stats
96W - 92L
1,336 Elo+
Party 2
Team Averages
Level 24
1,565 SR
1,430 Elo+

VS

Team Averages
Level 16
1,617 SR
1,464 Elo+
Sol
Sol
BalamYaax
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,493 Elo+
Party 1
Tiamat
Tiamat
BehavingBaton35
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,277 Elo+
Solo
Thor
Thor
Hachidori
Thor
Level 29
God Stats
1W - 1L
1,729 SR
Queue Stats
5W - 5L
1,564 Elo+
Party 1
Sobek
Sobek
LatamPing
Sobek
Level 17
God Stats
1W - 1L
1,729 SR
Queue Stats
13W - 14L
1,526 Elo+
Party 1
Neith
Neith
Shon1to
Neith
Level 20
God Stats
2W - 2L
1,628 SR
Queue Stats
17W - 20L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bersele
Medusa
14
6 / 1 / 6
8,417
526
13,778
10,175
3,463
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
SQUEEKYBOB
Guan Yu
11
2 / 2 / 9
7,846
490
5,391
16,700
15,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

2
0 / 0 / 0
3,480
218
0
0
0
Ao Kuang
16
7 / 3 / 3
9,455
591
7,629
12,263
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
smokeinyour
Sun Wukong
15
1 / 1 / 2
8,828
552
4,089
8,248
5,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,206
575
9,975
11,572
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 0
6,229
389
201
3,853
1,322
Thor
13
0 / 4 / 2
7,878
492
2,757
9,681
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
LatamPing
Sobek
12
2 / 3 / 2
8,282
518
5,349
14,472
14,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Shon1to
Neith
13
1 / 5 / 3
8,275
517
6,988
9,185
2,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
16
Kills
6
7
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
0
2
0
0
W
Medusa
Bersele
Medusa
6
1
6
9
L
Thor
0
4
2
0.25
L
Sobek
LatamPing
Sobek
2
3
2
1
W
Guan Yu
SQUEEKYBOB
Guan Yu
2
2
9
3.25
L
Neith
Shon1to
Neith
1
5
3
0.5
W
0
0
0
0
W
Ao Kuang
7
3
3
2.83
W
Sun Wukong
smokeinyour
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,887
Damage
25,270
47,386
Taken
48,763
29,058
Mitigated
26,623
21,216
Healing
15,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,975
3,536
0
5,498
11,572
4,669
2,498
2,032
9,540
61,986
5,549
L
201
29
0
374
3,853
1,322
122
665
3,188
10,739
0
W
Medusa
Bersele
Medusa
13,778
6,460
990
1,187
10,175
3,463
1,359
2,302
7,873
0
62,506
L
Thor
2,757
643
0
2,994
9,681
3,254
0
1,631
8,050
0
52,598
L
Sobek
LatamPing
Sobek
5,349
645
0
3,487
14,472
14,690
0
2,830
11,642
20,660
0
W
Guan Yu
SQUEEKYBOB
Guan Yu
5,391
520
3,752
8,065
16,700
15,315
393
5,019
11,681
0
19,137
L
Neith
Shon1to
Neith
6,988
3,160
0
2,886
9,185
2,688
68
471
8,714
0
50,111
W
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
7,629
2,131
0
6,407
12,263
4,601
1,957
4,146
8,117
51,395
0
W
Sun Wukong
smokeinyour
Sun Wukong
4,089
739
0
815
8,248
5,679
1,570
3,731
4,517
0
54,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,026
Gold Earned
39,870
302
Minions Killed
373
0
Camps Cleared
0
1,184,882
Distance Traveled
1,337,178
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,206
575
132
8
0
275,167
0
L
Tiamat
6,229
389
27
2
0
174,188
0
W
Medusa
8,417
526
81
5
0
278,374
3
L
Thor
7,878
492
96
6
0
275,646
0
L
Sobek
8,282
518
24
2
0
335,836
5
W
Guan Yu
7,846
490
25
2
0
317,063
3
L
Neith
8,275
517
94
6
0
276,341
2
W
Chaac
3,480
218
0
0
0
0
0
W
Ao Kuang
9,455
591
90
6
0
286,681
0
W
Sun Wukong
8,828
552
106
7
0
302,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role