Player Matchup

Anubis
Anubis
ForgottenSpark
Anubis
Level 7
God Stats
6W - 5L
1,500 SR
Queue Stats
16W - 23L
1,360 Elo+
Party 1
Vamana
Vamana
ResoN8
Vamana
Level 22
God Stats
6W - 10L
1,387 SR
Queue Stats
80W - 116L
1,294 Elo+
Party 1
Anhur
Anhur
jellotaco
Anhur
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 13L
1,486 Elo+
Party 1
Xing Tian
Xing Tian
thorh4
Xing Tian
Level 26
God Stats
4W - 2L
1,929 SR
Queue Stats
698W - 719L
1,371 Elo+
Party 1
Nemesis
Nemesis
whatcaniuseman
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Team Averages
Level 13
1,563 SR
1,402 Elo+

VS

Team Averages
Level 15
1,423 SR
1,317 Elo+
Nemesis
Nemesis
GrandmaGabriel
Nemesis
Level 3
God Stats
1W - 2L
1,254 SR
Queue Stats
7W - 7L
1,168 Elo+
Party 2
Odin
Odin
KaiserEPl
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
Lukitaaabb
Sobek
Level 8
God Stats
1W - 1L
1,723 SR
Queue Stats
80W - 81L
1,379 Elo+
Solo
Scylla
Scylla
Mambozowskii
Scylla
Level 15
God Stats
1W - 3L
1,384 SR
Queue Stats
29W - 26L
1,373 Elo+
Solo
Cthulhu
Cthulhu
MonaJ
Cthulhu
Level 44
God Stats
1W - 4L
1,254 SR
Queue Stats
7W - 7L
1,168 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 0
9,170
655
8,634
7,627
3,944
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
ResoN8
Vamana
10
4 / 3 / 0
6,641
474
5,953
10,143
6,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
jellotaco
Anhur
10
2 / 3 / 1
6,592
471
5,902
7,277
2,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
thorh4
Xing Tian
10
2 / 2 / 2
7,057
504
4,205
8,465
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 3 / 4
6,267
448
3,714
8,185
2,401
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,456
461
5,379
8,249
3,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
8
0 / 9 / 2
5,375
384
1,395
8,626
2,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sobek
10
1 / 0 / 2
5,730
409
2,904
8,672
6,409
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
7
0 / 3 / 0
5,384
385
2,078
3,832
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
MonaJ
Cthulhu
11
6 / 2 / 2
7,125
509
8,299
11,533
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
17
Kills
10
11
Deaths
17
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
0
9
L
3
3
0
1
L
Odin
0
9
2
0.11
L
Sobek
1
0
2
2
L
Scylla
0
3
0
0
L
Cthulhu
MonaJ
Cthulhu
6
2
2
3.5
W
Vamana
ResoN8
Vamana
4
3
0
1.33
W
Anhur
jellotaco
Anhur
2
3
1
0.83
W
Xing Tian
thorh4
Xing Tian
2
2
2
1.5
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,408
Damage
20,055
41,697
Taken
40,912
20,642
Mitigated
19,450
12,770
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,634
1,615
0
5,064
7,627
3,944
1,100
3,140
4,061
62,847
0
L
5,379
2,287
0
2,439
8,249
3,429
0
527
7,722
0
24,135
L
Odin
1,395
195
0
447
8,626
2,127
578
3,893
4,733
0
10,693
L
Sobek
2,904
153
282
1,855
8,672
6,409
81
1,561
7,111
16,795
0
L
Scylla
2,078
126
0
525
3,832
808
0
2,449
1,383
14,469
0
L
Cthulhu
MonaJ
Cthulhu
8,299
1,016
203
1,196
11,533
6,677
406
4,409
7,124
28,431
0
W
Vamana
ResoN8
Vamana
5,953
3,186
0
1,634
10,143
6,369
1,091
1,510
8,363
0
28,070
W
Anhur
jellotaco
Anhur
5,902
3,504
0
1,649
7,277
2,261
431
2,239
4,948
0
32,769
W
Xing Tian
thorh4
Xing Tian
4,205
753
0
889
8,465
5,667
377
3,265
4,960
19,806
0
W
3,714
1,408
0
3,534
8,185
2,401
383
1,981
6,084
0
24,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,727
Gold Earned
30,070
315
Minions Killed
181
0
Camps Cleared
0
1,265,571
Distance Traveled
1,122,825
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,170
655
126
9
0
231,518
2
L
Nemesis
6,456
461
46
3
0
258,705
1
L
Odin
5,375
384
18
1
0
189,886
1
L
Sobek
5,730
409
21
2
0
263,244
1
L
Scylla
5,384
385
41
3
0
131,026
0
L
Cthulhu
7,125
509
55
4
0
279,964
5
W
Vamana
6,641
474
37
3
0
294,258
0
W
Anhur
6,592
471
63
5
0
221,511
0
W
Xing Tian
7,057
504
31
2
0
242,109
3
W
Nemesis
6,267
448
58
4
0
276,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role