Player Matchup

Neith
Neith
BigSuushi
Neith
Level 3
God Stats
7W - 6L
1,814 SR
Queue Stats
21W - 17L
1,847 Elo+
Party 3
King Arthur
King Arthur
CrimsonJudgement
King Arthur
Level 38
God Stats
18W - 24L
1,919 SR
Queue Stats
185W - 160L
1,507 Elo+
Party 3
Tsukuyomi
Tsukuyomi
DrGato0
Tsukuyomi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,219 Elo+
Party 2
Sobek
Sobek
FrankZaing
Sobek
Level 44
God Stats
4W - 4L
1,500 SR
Queue Stats
240W - 181L
1,510 Elo+
Party 3
Chang'e
Chang'e
Sidneylil
Chang'e
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 64L
1,485 Elo+
Party 2
Team Averages
Level 22
1,647 SR
1,514 Elo+

VS

Team Averages
Level 34
1,503 SR
1,448 Elo+
Neith
Neith
DeadPanStag
Neith
Level 16
God Stats
11W - 6L
1,682 SR
Queue Stats
30W - 22L
1,470 Elo+
Party 1
Sun Wukong
Sun Wukong
DeckerStorm
Sun Wukong
Level 26
God Stats
17W - 24L
1,411 SR
Queue Stats
36W - 56L
1,347 Elo+
Solo
Ares
Ares
DuderKeoni
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,436 Elo+
Party 1
Tiamat
Tiamat
Vegasaurus
Tiamat
Level 7
God Stats
10W - 6L
1,610 SR
Queue Stats
28W - 20L
1,474 Elo+
Party 1
Ra
Ra
xGodDonutx
Ra
Level 117
God Stats
0W - 1L
1,313 SR
Queue Stats
39W - 31L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BigSuushi
Neith
20
3 / 3 / 21
15,119
945
34,747
16,655
7,333
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
CrimsonJudgement
King Arthur
20
11 / 4 / 16
17,108
1,069
19,654
28,667
47,608
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
DrGato0
Tsukuyomi
20
8 / 10 / 19
15,797
987
31,149
24,440
11,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
20
8 / 4 / 19
15,656
979
21,771
30,075
40,062
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Sidneylil
Chang'e
20
8 / 5 / 22
16,383
1,024
30,778
22,905
9,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

54

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 9 / 14
15,867
992
30,607
26,809
12,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
DeckerStorm
Sun Wukong
20
7 / 9 / 10
14,803
925
18,605
37,712
36,300
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
2 / 9 / 18
14,637
915
15,440
34,877
54,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Vegasaurus
Tiamat
20
3 / 4 / 15
14,437
902
22,036
20,270
16,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
7 / 7 / 15
15,745
984
29,451
22,728
9,709
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
98
38
Kills
26
26
Deaths
38
97
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Neith
BigSuushi
Neith
3
3
21
4.5
W
King Arthur
CrimsonJudgement
King Arthur
11
4
16
4.75
L
7
9
14
1.56
L
Sun Wukong
DeckerStorm
Sun Wukong
7
9
10
1.33
W
Tsukuyomi
DrGato0
Tsukuyomi
8
10
19
1.75
L
2
9
18
1.22
W
Sobek
8
4
19
4.38
W
Chang'e
Sidneylil
Chang'e
8
5
22
3.8
L
Tiamat
Vegasaurus
Tiamat
3
4
15
2.63
L
7
7
15
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,099
Damage
116,139
122,742
Taken
142,396
115,432
Mitigated
129,216
33,142
Healing
21,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BigSuushi
Neith
34,747
14,785
0
4,767
16,655
7,333
0
7,877
8,778
0
91,164
W
King Arthur
CrimsonJudgement
King Arthur
19,654
816
288
1,426
28,667
47,608
0
15,000
13,667
1,258
41,140
L
30,607
15,718
0
4,175
26,809
12,312
0
11,354
15,455
0
50,889
L
Sun Wukong
DeckerStorm
Sun Wukong
18,605
2,980
0
1,421
37,712
36,300
0
17,257
20,455
0
32,173
W
Tsukuyomi
DrGato0
Tsukuyomi
31,149
7,224
0
161
24,440
11,226
0
12,530
11,910
0
52,769
L
15,440
1,663
0
0
34,877
54,608
0
10,975
23,902
34,000
0
W
Sobek
21,771
2,400
0
5,947
30,075
40,062
0
17,811
12,264
30,474
0
W
Chang'e
Sidneylil
Chang'e
30,778
2,826
12,881
7,672
22,905
9,203
0
13,709
9,196
60,347
0
L
Tiamat
Vegasaurus
Tiamat
22,036
1,208
0
3,066
20,270
16,287
0
5,781
14,489
51,736
0
L
29,451
1,463
7,250
5,841
22,728
9,709
0
8,432
14,296
81,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,063
Gold Earned
75,489
293
Minions Killed
302
7
Camps Cleared
8
1,512,253
Distance Traveled
1,439,744
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,119
945
129
8
2
255,482
0
W
King Arthur
17,108
1,069
31
2
4
299,106
0
L
Neith
15,867
992
44
3
3
276,241
1
L
Sun Wukong
14,803
925
28
2
2
257,547
0
W
Tsukuyomi
15,797
987
45
3
0
309,545
2
L
Ares
14,637
915
20
1
0
286,410
0
W
Sobek
15,656
979
11
1
1
334,007
0
W
Chang'e
16,383
1,024
77
5
0
314,113
0
L
Tiamat
14,437
902
74
5
2
318,754
3
L
Ra
15,745
984
136
9
1
300,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role