Player Matchup

King Arthur
King Arthur
Silver I
Aluisks
King Arthur
Silver I
Level 160
God Stats
1W - 3L
1,343 SR
Queue Stats
266W - 268L
1,175 MMR
Solo
Apollo
Apollo
Bronze III
Darksagejon
Apollo
Bronze III
Level 124
God Stats
0W - 1L
1,495 SR
Queue Stats
5W - 17L
1,198 MMR
Party 1
Bastet
Bastet
Bronze III
LeMerki
Bastet
Bronze III
Level 110
God Stats
6W - 9L
1,500 SR
Queue Stats
48W - 69L
1,263 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
LoliYens
Nu Wa
Bronze IV
Level 99
God Stats
0W - 2L
1,603 SR
Queue Stats
4W - 9L
1,228 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
chikenman22
Cthulhu
Bronze IV
Level 100
God Stats
0W - 1L
1,780 SR
Queue Stats
5W - 18L
1,220 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,544 SR
1,217 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,496 SR
1,219 MMR
Awilix
Awilix
Gold III
HellsPunch
Awilix
Gold III
Level 82
God Stats
12W - 18L
1,501 SR
Queue Stats
182W - 176L
1,296 MMR
Solo
Izanami
Izanami
Silver I
QueenNoli
Izanami
Silver I
Level 148
God Stats
36W - 20L
1,639 SR
Queue Stats
243W - 250L
1,212 MMR
Solo
Hercules
Hercules
Silver II
SYΠTHΞTIC
Hercules
Silver II
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 33L
1,173 MMR
Solo
Ymir
Ymir
Silver I
hefty78o
Ymir
Silver I
Level 125
God Stats
16W - 12L
1,432 SR
Queue Stats
35W - 35L
1,239 MMR
Solo
Tiamat
Tiamat
Silver II
tonyxy
Tiamat
Silver II
Level 157
God Stats
1W - 0L
1,407 SR
Queue Stats
7W - 11L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aluisks
King Arthur
18
2 / 7 / 3
11,454
477
15,797
31,070
24,610
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
18
1 / 8 / 3
11,514
480
11,586
18,065
5,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
LeMerki
Bastet
18
7 / 8 / 3
11,678
487
9,659
23,406
9,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
LoliYens
Nu Wa
17
2 / 10 / 10
11,280
470
24,895
16,693
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
chikenman22
Cthulhu
17
4 / 4 / 4
11,403
475
11,652
19,859
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
NemesisThe MorriganGilgameshTsukuyomiSet

VS

Bans
AthenaSobekCu ChulainnGuan YuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HellsPunch
Awilix
20
11 / 1 / 7
15,427
643
26,907
18,281
8,424
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
QueenNoli
Izanami
20
14 / 2 / 4
14,929
622
20,893
18,246
8,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
SYΠTHΞTIC
Hercules
20
5 / 4 / 10
14,154
590
20,053
27,156
35,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
18
3 / 1 / 17
12,877
537
7,457
22,231
28,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
tonyxy
Tiamat
18
4 / 8 / 10
12,991
541
12,354
19,710
12,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
16
Kills
37
37
Deaths
16
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aluisks
King Arthur
2
7
3
0.5
L
Apollo
1
8
3
0.31
W
Awilix
HellsPunch
Awilix
11
1
7
14.5
L
Bastet
LeMerki
Bastet
7
8
3
1.06
L
Nu Wa
LoliYens
Nu Wa
2
10
10
0.7
W
Izanami
QueenNoli
Izanami
14
2
4
8
W
Hercules
SYΠTHΞTIC
Hercules
5
4
10
2.5
L
Cthulhu
chikenman22
Cthulhu
4
4
4
1.5
W
Ymir
3
1
17
11.5
W
Tiamat
tonyxy
Tiamat
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,589
Damage
87,664
109,093
Taken
105,624
57,599
Mitigated
94,071
22,905
Healing
33,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aluisks
King Arthur
15,797
1,932
0
9,367
31,070
24,610
0
2,973
27,702
606
86,813
L
Apollo
11,586
7,738
0
4,456
18,065
5,815
0
2,112
15,909
0
84,917
W
Awilix
HellsPunch
Awilix
26,907
11,970
0
1,703
18,281
8,424
1,845
7,379
10,902
0
150,303
L
Bastet
LeMerki
Bastet
9,659
2,750
0
4,911
23,406
9,285
1,026
1,039
22,271
0
71,119
L
Nu Wa
LoliYens
Nu Wa
24,895
2,735
0
2,045
16,693
5,955
50
7,902
8,197
89,275
0
W
Izanami
QueenNoli
Izanami
20,893
13,449
0
9,068
18,246
8,963
2,608
6,624
11,622
0
126,848
W
Hercules
SYΠTHΞTIC
Hercules
20,053
6,954
0
11,492
27,156
35,389
101
5,648
21,508
0
99,536
L
Cthulhu
chikenman22
Cthulhu
11,652
1,229
80
2,046
19,859
11,934
0
4,468
15,203
42,080
0
W
Ymir
7,457
1,035
0
4,710
22,231
28,471
708
7,947
14,284
47,850
0
W
Tiamat
tonyxy
Tiamat
12,354
1,634
312
6,694
19,710
12,824
931
11,695
8,015
73,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,329
Gold Earned
70,378
664
Minions Killed
741
0
Camps Cleared
0
2,120,107
Distance Traveled
2,345,755
16
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,454
477
179
7
0
412,122
1
L
Apollo
11,514
480
150
6
0
441,044
3
W
Awilix
15,427
643
195
8
0
576,863
20
L
Bastet
11,678
487
119
5
0
415,898
2
L
Nu Wa
11,280
470
162
7
0
386,490
7
W
Izanami
14,929
622
178
7
0
442,271
5
W
Hercules
14,154
590
187
8
0
485,172
6
L
Cthulhu
11,403
475
54
2
0
464,553
3
W
Ymir
12,877
537
53
2
0
460,182
7
W
Tiamat
12,991
541
128
5
0
381,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role