Player Matchup

Fenrir
Fenrir
H2OHypez
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Lexus
Cthulhu
Level 142
God Stats
4W - 0L
1,794 SR
Queue Stats
50W - 37L
1,710 Elo+
Party 1
Hera
Hera
ReturnOfAltaf
Hera
Level 156
God Stats
3W - 3L
1,520 SR
Queue Stats
707W - 393L
1,724 Elo+
Party 1
Team Averages
Level 102
1,605 SR
1,656 Elo+

VS

Team Averages
Level 25
1,485 SR
1,330 Elo+
Agni
Agni
GlowGreen85
Agni
Level 29
God Stats
2W - 1L
1,727 SR
Queue Stats
31W - 36L
1,432 Elo+
Solo
Chiron
Chiron
Knallal
Chiron
Level 29
God Stats
2W - 3L
1,277 SR
Queue Stats
109W - 178L
1,264 Elo+
Solo
King Arthur
King Arthur
nOthingQ
King Arthur
Level 18
God Stats
1W - 3L
1,450 SR
Queue Stats
4W - 9L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
H2OHypez
Fenrir
11
7 / 0 / 10
8,341
834
4,662
6,202
3,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Lexus
Cthulhu
12
8 / 1 / 9
9,012
901
10,573
9,109
6,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 2 / 11
8,220
822
8,746
4,691
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 0
7,353
735
4,036
7,983
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Knallal
Chiron
10
0 / 6 / 3
6,436
644
2,230
7,092
2,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
nOthingQ
King Arthur
9
0 / 6 / 3
6,270
627
3,844
12,677
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
3
3
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
Fenrir
H2OHypez
Fenrir
7
0
10
12
L
Chiron
Knallal
Chiron
0
6
3
0.25
W
Cthulhu
Lexus
Cthulhu
8
1
9
12.5
W
4
2
11
4.75
L
King Arthur
nOthingQ
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,981
Damage
10,110
20,002
Taken
27,752
12,143
Mitigated
10,744
5,519
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,036
325
0
1,407
7,983
2,234
0
5,439
2,484
12,101
0
W
Fenrir
H2OHypez
Fenrir
4,662
1,223
0
1,584
6,202
3,961
198
1,828
3,992
0
13,660
L
Chiron
Knallal
Chiron
2,230
1,339
409
363
7,092
2,232
0
5,166
1,896
0
14,961
W
Cthulhu
Lexus
Cthulhu
10,573
853
246
3,192
9,109
6,684
126
1,265
7,379
32,304
0
W
8,746
1,038
0
497
4,691
1,498
879
591
4,087
40,855
0
L
King Arthur
nOthingQ
King Arthur
3,844
783
0
3,048
12,677
6,278
0
8,742
3,821
0
20,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,573
Gold Earned
20,059
119
Minions Killed
89
0
Camps Cleared
0
579,703
Distance Traveled
487,711
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,353
735
23
2
0
155,204
1
W
Fenrir
8,341
834
18
2
0
201,537
1
L
Chiron
6,436
644
36
4
0
154,111
0
W
Cthulhu
9,012
901
50
5
0
207,135
0
W
Hera
8,220
822
51
5
0
171,031
4
L
King Arthur
6,270
627
30
3
0
178,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role