Player Matchup

Thoth
Thoth
BIG_GULPUS325
Thoth
Level 116
God Stats
2W - 3L
1,570 SR
Queue Stats
653W - 612L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
KSI Shaolin
Gilgamesh
Level 99
God Stats
5W - 5L
1,312 SR
Queue Stats
39W - 41L
1,486 Elo+
Party 3
Danzaburou
Danzaburou
Rosie_Tosie612
Danzaburou
Level 81
God Stats
33W - 47L
1,400 SR
Queue Stats
494W - 526L
1,398 Elo+
Party 1
Yemoja
Yemoja
XyTheGod
Yemoja
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,453 Elo+
Party 3
Thor
Thor
hanel707
Thor
Level 60
God Stats
30W - 45L
1,464 SR
Queue Stats
248W - 260L
1,415 Elo+
Solo
Team Averages
Level 84
1,449 SR
1,442 Elo+

VS

Team Averages
Level 84
1,503 SR
1,421 Elo+
Baron Samedi
Baron Samedi
DarkwingBanana
Baron Samedi
Level 128
God Stats
3W - 12L
1,197 SR
Queue Stats
138W - 147L
1,366 Elo+
Solo
Chiron
Chiron
FrorestZ
Chiron
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,470 Elo+
Party 2
Ymir
Ymir
Infernodit
Ymir
Level 66
God Stats
2W - 4L
1,370 SR
Queue Stats
56W - 56L
1,432 Elo+
Party 2
King Arthur
King Arthur
StrangeMystics
King Arthur
Level 70
God Stats
11W - 9L
1,623 SR
Queue Stats
169W - 196L
1,427 Elo+
Party 2
Erlang Shen
Erlang Shen
randalthor44
Erlang Shen
Level 104
God Stats
12W - 10L
1,827 SR
Queue Stats
357W - 412L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 7
12,839
535
18,912
17,478
7,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
KSI Shaolin
Gilgamesh
20
2 / 2 / 3
12,451
519
13,537
20,596
19,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Rosie_Tosie612
Danzaburou
20
2 / 4 / 2
13,485
562
8,616
16,959
7,199
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
XyTheGod
Yemoja
17
3 / 1 / 3
12,022
501
11,906
8,867
6,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
20
11 / 4 / 5
13,587
566
17,946
15,261
6,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkwingBanana
Baron Samedi
18
4 / 9 / 2
11,641
485
14,699
21,804
9,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
FrorestZ
Chiron
19
8 / 3 / 3
12,168
507
15,415
14,568
6,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
2 / 3 / 5
10,817
451
6,076
17,521
15,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
StrangeMystics
King Arthur
18
1 / 4 / 3
10,656
444
11,000
19,219
18,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
randalthor44
Erlang Shen
20
2 / 4 / 5
12,093
504
9,539
20,992
13,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
35
22
Kills
17
17
Deaths
23
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
6
7
1.25
L
Baron Samedi
DarkwingBanana
Baron Samedi
4
9
2
0.56
L
Chiron
FrorestZ
Chiron
8
3
3
3.17
L
2
3
5
1.5
W
Gilgamesh
KSI Shaolin
Gilgamesh
2
2
3
1.75
W
Danzaburou
Rosie_Tosie612
Danzaburou
2
4
2
0.75
L
King Arthur
StrangeMystics
King Arthur
1
4
3
0.63
W
Yemoja
XyTheGod
Yemoja
3
1
3
4.5
W
Thor
11
4
5
3.38
L
Erlang Shen
randalthor44
Erlang Shen
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,917
Damage
56,729
79,161
Taken
94,104
47,388
Mitigated
64,305
21,853
Healing
26,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,912
2,133
0
1,990
17,478
7,082
301
10,902
6,009
85,888
0
L
Baron Samedi
DarkwingBanana
Baron Samedi
14,699
1,396
0
5,601
21,804
9,284
1,154
12,447
8,862
81,434
0
L
Chiron
FrorestZ
Chiron
15,415
7,331
1,356
6,125
14,568
6,523
1,991
3,096
11,400
0
74,922
L
6,076
505
0
2,225
17,521
15,992
443
8,990
8,354
37,446
0
W
Gilgamesh
KSI Shaolin
Gilgamesh
13,537
2,248
0
4,248
20,596
19,489
580
1,435
18,161
0
85,813
W
Danzaburou
Rosie_Tosie612
Danzaburou
8,616
3,884
0
6,723
16,959
7,199
2,932
2,842
14,099
0
108,387
L
King Arthur
StrangeMystics
King Arthur
11,000
0
0
4,070
19,219
18,566
0
3,171
15,209
0
62,345
W
Yemoja
XyTheGod
Yemoja
11,906
1,467
2,884
1,950
8,867
6,869
0
3,233
5,532
36,841
0
W
Thor
17,946
4,775
0
4,058
15,261
6,749
0
1,630
13,445
0
87,305
L
Erlang Shen
randalthor44
Erlang Shen
9,539
4,405
0
7,488
20,992
13,940
0
2,354
18,407
0
102,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,384
Gold Earned
57,375
658
Minions Killed
620
0
Camps Cleared
0
2,095,877
Distance Traveled
2,145,818
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,839
535
163
7
0
411,756
4
L
Baron Samedi
11,641
485
152
6
0
345,162
0
L
Chiron
12,168
507
148
6
0
445,691
4
L
Ymir
10,817
451
64
3
0
455,294
5
W
Gilgamesh
12,451
519
154
6
0
398,753
2
W
Danzaburou
13,485
562
167
7
0
383,400
4
L
King Arthur
10,656
444
95
4
0
427,959
0
W
Yemoja
12,022
501
54
2
0
440,777
3
W
Thor
13,587
566
120
5
0
461,191
6
L
Erlang Shen
12,093
504
161
7
0
471,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role