Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DarkPrience5938
Artemis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 51L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
Darkblade Mach5
Gilgamesh
Level 94
God Stats
36W - 21L
1,570 SR
Queue Stats
318W - 307L
1,526 Elo+
Solo
Nemesis
Nemesis
lilBangin
Nemesis
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
642W - 609L
1,505 Elo+
Solo
Sobek
Sobek
shadowsnin
Sobek
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 134L
1,552 Elo+
Solo
Team Averages
Level 104
1,514 SR
1,512 Elo+

VS

Team Averages
Level 80
1,596 SR
1,464 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Hectasy
Cthulhu
Level 88
God Stats
8W - 4L
1,979 SR
Queue Stats
270W - 243L
1,514 Elo+
Party 1
Poseidon
Poseidon
Jessacat
Poseidon
Level 90
God Stats
4W - 9L
1,500 SR
Queue Stats
392W - 416L
1,417 Elo+
Party 1
Sobek
Sobek
LeIvanJames23
Sobek
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 272L
1,406 Elo+
Party 2
Fenrir
Fenrir
Meifot
Fenrir
Level 102
God Stats
2W - 5L
1,500 SR
Queue Stats
375W - 367L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
8 / 1 / 2
10,287
572
10,169
7,799
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 1 / 5
8,321
462
7,486
8,308
3,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Darkblade Mach5
Gilgamesh
17
0 / 1 / 2
9,852
547
6,821
14,315
9,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
lilBangin
Nemesis
14
5 / 3 / 6
8,607
478
6,654
11,520
6,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
13
1 / 3 / 7
8,333
463
5,753
12,912
8,783
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
2 / 2 / 2
9,525
529
6,247
8,719
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Hectasy
Cthulhu
18
4 / 2 / 0
11,036
613
14,196
13,642
12,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
Jessacat
Poseidon
14
1 / 4 / 1
8,619
479
4,567
8,407
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 2 / 2
8,420
468
6,389
17,580
15,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Meifot
Fenrir
12
0 / 4 / 2
8,096
450
3,187
12,746
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
9
9
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
1
2
9
L
Hou Yi
 
Hou Yi
2
2
2
1.5
W
0
1
5
2.5
W
Gilgamesh
Darkblade Mach5
Gilgamesh
0
1
2
1
L
Cthulhu
Hectasy
Cthulhu
4
2
0
2
L
Poseidon
Jessacat
Poseidon
1
4
1
0.38
L
2
2
2
1.5
L
Fenrir
Meifot
Fenrir
0
4
2
0.25
W
Nemesis
lilBangin
Nemesis
5
3
6
2.67
W
Sobek
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,883
Damage
34,586
54,854
Taken
61,094
33,026
Mitigated
38,028
16,660
Healing
23,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,169
1,279
0
3,155
7,799
5,362
0
2,976
4,629
61,189
0
L
Hou Yi
 
Hou Yi
6,247
1,853
0
1,155
8,719
2,866
0
1,399
7,320
0
67,334
W
7,486
3,977
0
4,904
8,308
3,242
1,292
2,423
5,885
0
58,235
W
Gilgamesh
Darkblade Mach5
Gilgamesh
6,821
2,264
0
4,515
14,315
9,095
270
9,328
4,987
0
76,674
L
Cthulhu
Hectasy
Cthulhu
14,196
1,013
0
6,153
13,642
12,983
142
1,744
11,898
76,007
0
L
Poseidon
Jessacat
Poseidon
4,567
788
0
1,652
8,407
2,303
620
3,872
4,535
44,524
0
L
6,389
541
0
9,433
17,580
15,316
198
4,905
12,675
41,278
0
L
Fenrir
Meifot
Fenrir
3,187
784
0
5,398
12,746
4,560
0
4,002
8,744
0
44,471
W
Nemesis
lilBangin
Nemesis
6,654
2,368
0
1,958
11,520
6,544
0
5,793
5,595
0
46,412
W
Sobek
5,753
597
0
2,128
12,912
8,783
0
4,240
8,606
21,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,400
Gold Earned
45,696
496
Minions Killed
521
0
Camps Cleared
0
1,748,375
Distance Traveled
1,624,868
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,287
572
128
7
0
326,631
8
L
Hou Yi
9,525
529
105
6
0
328,104
7
W
Artemis
8,321
462
96
5
0
317,719
5
W
Gilgamesh
9,852
547
170
9
0
347,190
5
L
Cthulhu
11,036
613
168
9
0
330,720
2
L
Poseidon
8,619
479
100
6
0
327,105
5
L
Sobek
8,420
468
64
4
0
331,240
6
L
Fenrir
8,096
450
84
5
0
307,699
0
W
Nemesis
8,607
478
80
4
0
402,002
3
W
Sobek
8,333
463
22
1
0
354,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role