Player Matchup

Merlin
Merlin
SckharShantallas
Merlin
Level 64
God Stats
9W - 3L
1,308 SR
Queue Stats
182W - 269L
1,405 Elo+
Solo
Gilgamesh
Gilgamesh
ZzRUFFL3SzZ
Gilgamesh
Level 56
God Stats
2W - 3L
1,441 SR
Queue Stats
70W - 148L
1,192 Elo+
Solo
Neith
Neith
homendeferropv
Neith
Level 29
God Stats
7W - 3L
1,194 SR
Queue Stats
152W - 146L
1,526 Elo+
Solo
Team Averages
Level 50
1,314 SR
1,375 Elo+

VS

Team Averages
Level 39
1,576 SR
1,499 Elo+
Jormungandr
Jormungandr
ArthurSalim
Jormungandr
Level 26
God Stats
0W - 2L
1,728 SR
Queue Stats
7W - 15L
1,572 Elo+
Party 1
Artemis
Artemis
BangarangYeah
Artemis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 44L
1,359 Elo+
Solo
Cthulhu
Cthulhu
PatoBincidi
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
9,015
751
10,769
5,100
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
ZzRUFFL3SzZ
Gilgamesh
11
2 / 4 / 7
8,064
672
7,894
8,221
5,874
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 0 / 6
8,718
727
10,792
5,258
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArthurSalim
Jormungandr
9
1 / 3 / 2
6,966
581
6,131
13,384
6,559
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
10
2 / 5 / 2
7,557
630
3,629
8,745
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
PatoBincidi
Cthulhu
9
1 / 4 / 3
7,114
593
4,293
13,637
12,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
4
4
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArthurSalim
Jormungandr
1
3
2
0.67
L
Artemis
2
5
2
0.6
L
Cthulhu
PatoBincidi
Cthulhu
1
4
3
0.63
W
6
0
4
8
W
Gilgamesh
ZzRUFFL3SzZ
Gilgamesh
2
4
7
1.38
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,455
Damage
14,053
18,579
Taken
35,766
9,921
Mitigated
22,432
3,312
Healing
2,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArthurSalim
Jormungandr
6,131
1,998
0
2,297
13,384
6,559
0
3,706
9,678
20,094
0
L
Artemis
3,629
1,094
0
0
8,745
3,526
0
3,098
5,647
0
20,175
L
Cthulhu
PatoBincidi
Cthulhu
4,293
720
0
367
13,637
12,347
0
3,997
9,640
11,488
0
W
10,769
421
0
767
5,100
1,814
433
2,392
2,708
41,129
0
W
Gilgamesh
ZzRUFFL3SzZ
Gilgamesh
7,894
1,857
257
774
8,221
5,874
502
5,563
2,658
0
20,261
W
10,792
4,344
0
1,514
5,258
2,233
2,128
2,529
2,729
0
45,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,797
Gold Earned
21,637
145
Minions Killed
81
0
Camps Cleared
0
611,811
Distance Traveled
588,949
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,966
581
32
3
0
217,377
3
L
Artemis
7,557
630
37
3
0
168,002
2
L
Cthulhu
7,114
593
12
1
0
203,570
5
W
Merlin
9,015
751
68
6
0
196,335
1
W
Gilgamesh
8,064
672
19
2
0
216,976
2
W
Neith
8,718
727
58
5
0
198,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role